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authorJohannes Schickel2008-03-08 19:47:14 +0000
committerJohannes Schickel2008-03-08 19:47:14 +0000
commit20a1e653b8dee318cef554a157235bd65e0c2ef2 (patch)
treec5f8cde85b3ff10e71d8f4d91fc0ba595b7aa9b8
parentf02ec1d7ea7a5d45d3d8e31b83ac20a208475fad (diff)
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Typo.
svn-id: r31068
-rw-r--r--engines/kyra/script_v1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/script_v1.cpp b/engines/kyra/script_v1.cpp
index 97262ee4d1..eeb3727c9a 100644
--- a/engines/kyra/script_v1.cpp
+++ b/engines/kyra/script_v1.cpp
@@ -786,7 +786,7 @@ int KyraEngine_v1::o1_displayWSASequentialFrames(ScriptState *script) {
_movieObjects[wsaIndex]->setDrawPage(0);
// Workaround for bug #1498221 "KYRA1: Glitches when meeting Zanthia"
- // the original didn'to do a forced screen update after displaying a wsa frame
+ // the original didn't do a forced screen update after displaying a wsa frame
// while we have to do it, which make brandon disappear for a short moment,
// what shouldn't happen. So we're not updating the screen for this special
// case too.