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author | Johannes Schickel | 2008-03-08 19:47:14 +0000 |
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committer | Johannes Schickel | 2008-03-08 19:47:14 +0000 |
commit | 20a1e653b8dee318cef554a157235bd65e0c2ef2 (patch) | |
tree | c5f8cde85b3ff10e71d8f4d91fc0ba595b7aa9b8 | |
parent | f02ec1d7ea7a5d45d3d8e31b83ac20a208475fad (diff) | |
download | scummvm-rg350-20a1e653b8dee318cef554a157235bd65e0c2ef2.tar.gz scummvm-rg350-20a1e653b8dee318cef554a157235bd65e0c2ef2.tar.bz2 scummvm-rg350-20a1e653b8dee318cef554a157235bd65e0c2ef2.zip |
Typo.
svn-id: r31068
-rw-r--r-- | engines/kyra/script_v1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/script_v1.cpp b/engines/kyra/script_v1.cpp index 97262ee4d1..eeb3727c9a 100644 --- a/engines/kyra/script_v1.cpp +++ b/engines/kyra/script_v1.cpp @@ -786,7 +786,7 @@ int KyraEngine_v1::o1_displayWSASequentialFrames(ScriptState *script) { _movieObjects[wsaIndex]->setDrawPage(0); // Workaround for bug #1498221 "KYRA1: Glitches when meeting Zanthia" - // the original didn'to do a forced screen update after displaying a wsa frame + // the original didn't do a forced screen update after displaying a wsa frame // while we have to do it, which make brandon disappear for a short moment, // what shouldn't happen. So we're not updating the screen for this special // case too. |