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author | Travis Howell | 2003-12-20 04:29:17 +0000 |
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committer | Travis Howell | 2003-12-20 04:29:17 +0000 |
commit | 20a6ad7572a9cb58503d9320817d7a7ccd4f63bd (patch) | |
tree | e15ccfc2c05549b68e0b978cd3e468f631bc7029 | |
parent | cc4716c8310e5d73d70ac8b4579c0bef9849853c (diff) | |
download | scummvm-rg350-20a6ad7572a9cb58503d9320817d7a7ccd4f63bd.tar.gz scummvm-rg350-20a6ad7572a9cb58503d9320817d7a7ccd4f63bd.tar.bz2 scummvm-rg350-20a6ad7572a9cb58503d9320817d7a7ccd4f63bd.zip |
*** empty log message ***
svn-id: r11768
-rw-r--r-- | simon/vga.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/simon/vga.cpp b/simon/vga.cpp index 3428e22ddc..b914fbc5ff 100644 --- a/simon/vga.cpp +++ b/simon/vga.cpp @@ -1195,7 +1195,7 @@ void SimonEngine::vc_25_halt_sprite() { VgaSprite *vsp = find_cur_sprite(); // Work around to allow inventory arrows to be // showned in some versions of Simon the Sorcerer 1 - if (!(_game GF_SIMON2) && !(_game & GF_WIN) && + if (!(_game & GF_SIMON2) && !(_game & GF_WIN) && vsp->id == 0x80 && _keep_arrows) { _keep_arrows = 0; return; |