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author | Torbjörn Andersson | 2005-06-10 13:56:51 +0000 |
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committer | Torbjörn Andersson | 2005-06-10 13:56:51 +0000 |
commit | 20ba16b09cc696f4b244f76e6b9fdc7322c16a71 (patch) | |
tree | cdada4ca20f2352cd1bc7b9c1d3326a4dc6e29c5 | |
parent | 7b8c8004820cfda61042f442293d79ab96617bc8 (diff) | |
download | scummvm-rg350-20ba16b09cc696f4b244f76e6b9fdc7322c16a71.tar.gz scummvm-rg350-20ba16b09cc696f4b244f76e6b9fdc7322c16a71.tar.bz2 scummvm-rg350-20ba16b09cc696f4b244f76e6b9fdc7322c16a71.zip |
When setting a new verb, clear the "pointer object", i.e. the variable that
keeps track of whatever object the pointer is hovering over. This way, the
pointer object will be updated but with the new verb applied to it. I was
getting tired of having to move the cursor off and on the object whenever I
changed verb.
This isn't exactly how the original engine did it, but it appears to work.
svn-id: r18373
-rw-r--r-- | saga/script.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/saga/script.cpp b/saga/script.cpp index e085144de3..cba0233239 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -69,8 +69,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){ _stickyVerb = kVerbWalkTo; _leftButtonVerb = kVerbNone; _rightButtonVerb = kVerbNone; - _pointerObject = 0; - + _pointerObject = ID_NOTHING; _staticSize = 0; _commonBufferSize = COMMON_BUFFER_SIZE; @@ -419,6 +418,11 @@ void Script::setVerb(int verb) { _firstObjectSet = false; _secondObjectNeeded = false; + // The pointer object will be updated again immediately. This way the + // new verb will be applied to it. It's not exactly how the original + // engine did it, but it appears to work. + _pointerObject = ID_NOTHING; + setLeftButtonVerb( verb ); showVerb(); } |