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| author | Max Horn | 2002-12-01 23:35:30 +0000 | 
|---|---|---|
| committer | Max Horn | 2002-12-01 23:35:30 +0000 | 
| commit | 210e4b01e522a42b8deac6a373e3e07702456e4d (patch) | |
| tree | 4dd7f81f387575dff1ac4b8b99662f8b352d237b | |
| parent | f5087b817b7740197a85173ea95444b40779f9a8 (diff) | |
| download | scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.tar.gz scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.tar.bz2 scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.zip  | |
more cleanup
svn-id: r5802
| -rw-r--r-- | README | 39 | 
1 files changed, 20 insertions, 19 deletions
@@ -102,17 +102,17 @@ the section on Reporting Bugs.                  - No sound effects in simon1dos                  - No inventory scrolling arrows shown in simon1dos and simon1talkie,                    can still move around inventory though.  -                - simon1dos freezes briefly after Swampling leaves his house and when -                  talking to demons in Sordid's Tower +                - simon1dos freezes briefly after Swampling leaves his house and +                  when talking to demons in Sordid's Tower                  - Some minor graphical glitches         Simon The Sorcerer:II                  - No music in simon2talkie and simon2win                  - Part of title sequence is skipped -                - May freeze briefly after arriving in Goblin's Camp and been thrown in  -                  prison, -                - simon2dos freezes briefly during sequence when Simon breaks chains -                  and tries to escape from pirate ship. +                - May freeze briefly after arriving in Goblin's Camp and been +                  thrown in prison +                - simon2dos freezes briefly during the sequence where Simon +                  breaks chains and tries to escape from pirate ship.                  - Some graphical glitches         Indy 3 (The Last Crusade): @@ -203,19 +203,19 @@ filtering by using OpenGL textures.  On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug   messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). -        GCC: +    GCC:          * Type make (or gmake if that's what GNU make is called on your            system) and hopefully ScummVM will compile for you. -        Microsoft Visual C++: +    Microsoft Visual C++:          * Open the workspace, scummwm.dsw          * Enter the path to the SDL include files in Tools|Options|Directories          * Now it should compile successfully. -        BeOS: +    BeOS:          * Open the 'scummvm.proj' file in BeIDE. Compile as normal. -        PocketPC - Windows CE: +    PocketPC - Windows CE:          * Download the SDLAudio library:            http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip          * Open and compile the SDLAudio WCEBuild/WCEBuild workspace in EVC++ @@ -224,7 +224,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).          * Enter the compiled SDLAudio.lib to your link libraries list          * Now it should compile successfully -        Debian GNU/Linux: +    Debian GNU/Linux:          * Install the packages 'build-essential', 'fakeroot', 'debhelper',            'libsdl1.2-dev', and 'libmad0-dev' on your system.          * Optional: Install the 'libvorbis-dev' and/or the 'libasound2-dev' @@ -233,7 +233,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).          * Run 'make deb'.          * Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done. -        Mac OS X +    Mac OS X          * Make sure you have the developer tools installed.          * Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s).          * Depending on where you have installed SDL, you have to add the location @@ -285,7 +285,7 @@ Command Line Options:          scummvm [OPTIONS] [GAME] -        [GAME]     - Short name of game to load. E.g. monkey for Monkey Island. +        [GAME]     - Short name of game to load. For example, 'monkey' for Monkey Island.          -p<path>   - Path to where the game is installed. Default is Cwd.          -b<num>    - Start in room <num>. @@ -491,11 +491,12 @@ If you have a WaveTable capable sound card, you have to load a sbk or sf2  soundfont using the sfxload software. If you manage to do so, please mail  me since I managed to get it working only once, and never again. -If you don't have a MIDI capable soundcard, or if you want to take -advantage of your TiMidity samples, then you can ask TiMidity to become an -alsa sequencer output. Here is a quick way to do so: +If you don't have a MIDI capable soundcard, or if you want to take advantage of +your TiMidity samples, then you can ask TiMidity to become an ALSA sequencer +output. Here is a quick way to do so:    timidity -iAqqq -B2,8 -Os1S -s 44100 & -If you get distorted output with this setting try dropping the -B2,8 or changing the value. +If you get distorted output with this setting try dropping the -B2,8 or +changing the value.  Then the TiMidity port will be visible from the 'aconnect -o -l' list. You  should launch it as root, since it will try to set up some real time @@ -515,8 +516,8 @@ lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3  Compressing MONSTER.SOU with MP3:.  --------------------------------- -You need LAME, and our extract util from the tools dir to perform this task, -and ScummVM must be compiled with MAD support. +You need LAME, and our extract util from the scummvm-tools package to perform +this task, and ScummVM must be compiled with MAD support.  Make a backup file of your MONSTER.SOU before attempting this. Copy your  MONSTER.SOU file to a temporary folder. Then run:  | 
