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authorPaul Gilbert2011-03-19 16:11:24 +1100
committerstrangerke2011-03-21 08:07:15 +0100
commit215afe224b6a0cfea676c60e801b55a1d65bcfb7 (patch)
treea91e16e76fae70687243213635a2ea6b2e80f320
parentc84da24261916b753385e6f0a781b8847c307f71 (diff)
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TSAGE: Added support to priority_regions to display a single specific priority region
-rw-r--r--engines/tsage/debugger.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index 84a04236da..2c6c533125 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -113,10 +113,11 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
* This command draws the priority regions onto the screen
*/
bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
- if (argc != 1) {
- DebugPrintf("Usage: %s\n", argv[0]);
- return true;
- }
+ int regionNum = 0;
+
+ // Check for an optional specific region to display
+ if (argc == 2)
+ regionNum = strToInt(argv[1]);
// Colour index to use for the first priority region
int colour = 16;
@@ -126,18 +127,26 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
+ Common::String regionsDesc;
for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) {
- for (int y = 0; y < destSurface.h; ++y) {
- byte *destP = (byte *)destSurface.getBasePtr(0, y);
-
- for (int x = 0; x < destSurface.w; ++x) {
- if ((*i).contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
- _globals->_sceneManager._scene->_sceneBounds.top + y)))
- *destP = colour;
- ++destP;
+ Region &r = *i;
+
+ if ((regionNum == 0) || (regionNum == (count + 1))) {
+ for (int y = 0; y < destSurface.h; ++y) {
+ byte *destP = (byte *)destSurface.getBasePtr(0, y);
+
+ for (int x = 0; x < destSurface.w; ++x) {
+ if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
+ _globals->_sceneManager._scene->_sceneBounds.top + y)))
+ *destP = colour;
+ ++destP;
+ }
}
}
+
+ regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
+ r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom);
}
// Release the surface
@@ -147,8 +156,9 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
_globals->_paneRefreshFlag[0] = 2;
DebugPrintf("Total regions = %d\n", count);
+ DebugPrintf("%s", regionsDesc.c_str());
- return false;
+ return true;
}
/**