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authorColin Snover2017-11-07 12:02:23 -0600
committerColin Snover2017-11-10 09:57:03 -0600
commit216376477a5b3eb35e3f3450461b284ecfed8244 (patch)
tree07a0e60fd443191708ad005d1619bb460ba2d72a
parent972c45398679fb4e983d6092122939389487fa55 (diff)
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CGE: Remove garbage character from comments
-rw-r--r--engines/cge/snail.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp
index 1a6ca0789e..bfeb436e94 100644
--- a/engines/cge/snail.cpp
+++ b/engines/cge/snail.cpp
@@ -550,7 +550,7 @@ void CGEEngine::snGame(Sprite *spr, int num) {
switch (spr->_ref) {
case 1:
_commandHandler->addCommand(kCmdSay, 20001, 20011, NULL); // Say "It'a my turn"
- _commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice¨
+ _commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice
_commandHandler->addCommand(kCmdWait, 20001, 1, NULL); // wait
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
@@ -564,7 +564,7 @@ void CGEEngine::snGame(Sprite *spr, int num) {
case 20001:
_commandHandler->addCommand(kCmdSay, 20002, 20012, NULL); // Say "Now it's mine"
- _commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice¨
+ _commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice
_commandHandler->addCommand(kCmdWait, 20002, 3, NULL); // wait
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
@@ -581,7 +581,7 @@ void CGEEngine::snGame(Sprite *spr, int num) {
_commandHandler->addCommand(kCmdWalk, 20005, -1, NULL); // Walk to table
_commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Wait
_commandHandler->addCommand(kCmdCover, 1, 20101, NULL); // grasol ??
- _commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra)¨
+ _commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra)
_commandHandler->addCommand(kCmdWait, 20101, 5, NULL); // Wait
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // Hide dice
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // Hide dice