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authorEugene Sandulenko2007-12-06 12:10:41 +0000
committerEugene Sandulenko2007-12-06 12:10:41 +0000
commit218dcf2c18cc0b0e88b83cd230ea6640a6c8ff1b (patch)
treea69346ad274b4054a6270b34888eff6bbbb8195d
parent6cf6b9d89b29d49f93b68ffd6732c929c91b380e (diff)
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Switch Lure engine to AdvancedDetector
svn-id: r29734
-rw-r--r--engines/lure/detection.cpp279
-rw-r--r--engines/lure/lure.cpp29
-rw-r--r--engines/lure/lure.h19
3 files changed, 144 insertions, 183 deletions
diff --git a/engines/lure/detection.cpp b/engines/lure/detection.cpp
index 63002ef5e1..a89270849e 100644
--- a/engines/lure/detection.cpp
+++ b/engines/lure/detection.cpp
@@ -26,193 +26,138 @@
#include "base/plugins.h"
#include "common/advancedDetector.h"
-#include "common/endian.h"
-#include "common/file.h"
-#include "common/fs.h"
-#include "common/md5.h"
-#include "lure/luredefs.h"
#include "lure/lure.h"
namespace Lure {
-enum {
- // We only compute MD5 of the first kilobyte of our data files.
- kMD5FileSizeLimit = 1024
-};
+struct LureGameDescription {
+ Common::ADGameDescription desc;
-struct GameSettings {
- const char *gameid;
- const char *description;
- byte id;
uint32 features;
- Common::Language language;
- const char *md5sum;
- const char *checkFile;
};
-//
-static const GameSettings lure_games[] = {
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_ANY,
- "b2a8aa6d7865813a17a3c636e063572e", "disk1.vga" },
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::IT_ITA,
- "cf69d5ada228dd74f89046691c16aafb", "disk1.vga" },
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU,
- "7aa19e444dab1ac7194d9f7a40ffe54a", "disk1.vga" },
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU,
- "894a2c2caeccbad2fc2f4a79a8ee47b0", "disk1.vga" },
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::FR_FRA,
- "1c94475c1bb7e0e88c1757d3b5377e94", "disk1.vga" },
- { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::ES_ESP,
- "1751145b653959f7a64fe1618d6b97ac", "disk1.vga" },
- { 0, 0, 0, 0, Common::UNK_LANG, 0, 0 }
-};
+uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
+Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
+Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
-// Keep list of different supported games
+} // End of namespace Lure
-static const PlainGameDescriptor lure_list[] = {
- { "lure", "Lure of the Temptress" },
- { 0, 0 }
+static const PlainGameDescriptor lureGames[] = {
+ {"lure", "Lure of the Temptress"},
+ {0, 0}
};
-} // End of namespace Lure
-using namespace Lure;
+namespace Lure {
-GameList Engine_LURE_gameIDList() {
- return GameList(lure_list);
-}
+static const LureGameDescription gameDescriptions[] = {
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
+ Common::IT_ITA,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
+ Common::DE_DEU,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ {
+ {
+ "lure",
+ "",
+ AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GF_FLOPPY,
+ },
+
+ { AD_TABLE_END_MARKER, 0 }
+};
-GameDescriptor Engine_LURE_findGameID(const char *gameid) {
- return Common::AdvancedDetector::findGameID(gameid, lure_list);
-}
+} // End of namespace Lure
-GameList Engine_LURE_detectGames(const FSList &fslist) {
- GameList detectedGames;
- const GameSettings *g;
- FSList::const_iterator file;
-
- // Iterate over all files in the given directory
- bool isFound = false;
- for (file = fslist.begin(); file != fslist.end(); file++) {
- if (file->isDirectory())
- continue;
-
- for (g = lure_games; g->gameid; g++) {
- if (scumm_stricmp(file->getName().c_str(), g->checkFile) == 0)
- isFound = true;
- }
- if (isFound)
- break;
- }
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Lure::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Lure::LureGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 1024,
+ // List of all engine targets
+ lureGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "lure",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Fallback callback
+ 0,
+ // Flags
+ Common::kADFlagAugmentPreferredTarget
+};
- if (file == fslist.end())
- return detectedGames;
-
- char md5str[32 + 1];
-
- if (Common::md5_file_string(*file, md5str, kMD5FileSizeLimit)) {
- for (g = lure_games; g->gameid; g++) {
- if (strcmp(g->md5sum, (char *)md5str) == 0) {
- GameDescriptor dg(g->gameid, g->description, g->language);
- dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0);
- detectedGames.push_back(dg);
- }
- }
- if (detectedGames.empty()) {
- printf("Your game version appears to be unknown. Please, report the following\n");
- printf("data to the ScummVM team along with name of the game you tried to add\n");
- printf("and its version/language/etc.:\n");
-
- printf(" LURE MD5 '%s'\n\n", md5str);
-
- const PlainGameDescriptor *g1 = lure_list;
- while (g1->gameid) {
- detectedGames.push_back(*g1);
- g1++;
- }
- }
+static bool Engine_LURE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
+ const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc);
+ if (gd) {
+ *engine = new Lure::LureEngine(syst, gd);
}
- return detectedGames;
+ return gd != 0;
}
-PluginError Engine_LURE_create(OSystem *syst, Engine **engine) {
- assert(engine);
- *engine = new LureEngine(syst);
- return kNoError;
-}
+ADVANCED_DETECTOR_DEFINE_PLUGIN(LURE, Engine_LURE_createInstance, detectionParams);
REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine", "Lure of the Temptress (C) Revolution");
-
-namespace Lure {
-
-void LureEngine::detectGame() {
- // Make sure all the needed files are present
-
- if (!Common::File::exists(SUPPORT_FILENAME))
- error("Missing %s - this is a custom file containing resources from the\n"
- "Lure of the Temptress executable. See the documentation for creating it",
- SUPPORT_FILENAME);
-
- for (uint8 fileNum = 1; fileNum <= 4; ++fileNum) {
- char sFilename[10];
- sprintf(sFilename, "disk%d.vga", fileNum);
-
- if (!Common::File::exists(sFilename))
- error("Missing disk%d.vga", fileNum);
- }
-
- // Check the version of the lure.dat file
- Common::File f;
- VersionStructure version;
- if (!f.open(SUPPORT_FILENAME))
- error("Error opening %s for validation", SUPPORT_FILENAME);
-
- f.seek(0xbf * 8);
- f.read(&version, sizeof(VersionStructure));
- f.close();
-
- if (READ_LE_UINT16(&version.id) != 0xffff)
- error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME);
- else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR))
- error("Incorrect version of %s file - expected %d.%d but got %d.%d",
- SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
- version.vMajor, version.vMinor);
-
- // Do an md5 check
-
- char md5str[32 + 1];
- const GameSettings *g;
- bool found = false;
-
- *md5str = 0;
-
- for (g = lure_games; g->gameid; g++) {
- if (!Common::File::exists(g->checkFile))
- continue;
-
- if (!Common::md5_file_string(g->checkFile, md5str, kMD5FileSizeLimit))
- continue;
-
- if (strcmp(g->md5sum, (char *)md5str) == 0) {
- _features = g->features;
- _game = g->id;
- _language = g->language;
-
- if (g->description)
- g_system->setWindowCaption(g->description);
-
- found = true;
- break;
- }
- }
-
- if (!found) {
- debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str);
- _features = GF_LNGUNK || GF_FLOPPY;
- _game = GI_LURE;
-
- }
-}
-
-} // End of namespace Lure
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index af529622e0..5fbd8558e1 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -40,7 +40,7 @@ namespace Lure {
static LureEngine *int_engine = NULL;
-LureEngine::LureEngine(OSystem *system): Engine(system) {
+LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): Engine(system), _gameDescription(gameDesc) {
Common::addSpecialDebugLevel(kLureDebugScripts, "scripts", "Scripts debugging");
Common::addSpecialDebugLevel(kLureDebugAnimations, "animations", "Animations debugging");
@@ -56,9 +56,6 @@ LureEngine::LureEngine(OSystem *system): Engine(system) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
-
- _features = 0;
- _game = 0;
}
int LureEngine::init() {
@@ -69,7 +66,23 @@ int LureEngine::init() {
_system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->endGFXTransaction();
- detectGame();
+ // Check the version of the lure.dat file
+ Common::File f;
+ VersionStructure version;
+ if (!f.open(SUPPORT_FILENAME))
+ error("Error opening %s for validation", SUPPORT_FILENAME);
+
+ f.seek(0xbf * 8);
+ f.read(&version, sizeof(VersionStructure));
+ f.close();
+
+ if (READ_LE_UINT16(&version.id) != 0xffff)
+ error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME);
+ else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR))
+ error("Incorrect version of %s file - expected %d.%d but got %d.%d",
+ SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
+ version.vMajor, version.vMinor);
+
_disk = new Disk();
_resources = new Resources();
_strings = new StringData();
@@ -159,7 +172,7 @@ bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
}
f->write("lure", 5);
- f->writeByte(_language);
+ f->writeByte(getLanguage());
f->writeByte(LURE_DAT_MINOR);
f->writeString(caption);
f->writeByte(0); // End of string terminator
@@ -196,7 +209,7 @@ bool LureEngine::loadGame(uint8 slotNumber) {
// Check language version
uint8 language = f->readByte();
_saveVersion = f->readByte();
- if ((language != _language) || (_saveVersion < LURE_MIN_SAVEGAME_MINOR)) {
+ if ((language != getLanguage()) || (_saveVersion < LURE_MIN_SAVEGAME_MINOR)) {
warning("loadGame: Failed to load slot %d - incorrect version", slotNumber);
delete f;
return false;
@@ -229,7 +242,7 @@ Common::String *LureEngine::detectSave(int slotNumber) {
// Check language version
uint8 language = f->readByte();
uint8 version = f->readByte();
- if ((language == _language) && (version >= LURE_MIN_SAVEGAME_MINOR)) {
+ if ((language == getLanguage()) && (version >= LURE_MIN_SAVEGAME_MINOR)) {
// Read in the savegame title
char saveName[MAX_DESC_SIZE];
char *p = saveName;
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index 83c594e932..07aef9a361 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -42,12 +42,11 @@
namespace Lure {
+struct LureGameDescription;
+
class LureEngine : public Engine {
private:
- uint32 _features;
- uint8 _game;
uint8 _saveVersion;
- Common::Language _language;
Disk *_disk;
Resources *_resources;
Screen *_screen;
@@ -58,10 +57,12 @@ private:
Room *_room;
FightsManager *_fights;
- void detectGame();
const char *generateSaveName(int slotNumber);
+
+ const LureGameDescription *_gameDescription;
+
public:
- LureEngine(OSystem *system);
+ LureEngine(OSystem *system, const LureGameDescription *gameDesc);
~LureEngine();
static LureEngine &getReference();
@@ -69,15 +70,17 @@ public:
virtual int go();
void quitGame();
- uint32 features() { return _features; }
- uint8 game() { return _game; }
Disk &disk() { return *_disk; }
- Common::Language getLanguage() { return _language; }
bool loadGame(uint8 slotNumber);
bool saveGame(uint8 slotNumber, Common::String &caption);
Common::String *detectSave(int slotNumber);
uint8 saveVersion() { return _saveVersion; }
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+
};
} // End of namespace Lure