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authorMax Horn2006-04-01 21:52:33 +0000
committerMax Horn2006-04-01 21:52:33 +0000
commit2197597f9aa345d1c52806c502bf4f9f6c09a598 (patch)
treeab05448fcd833c36a1ef2c9b0064d95a3e149482
parentd61b1045682e054cb99c3497da8b79a48f104c28 (diff)
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Moved File::resetDefaultDirectories from Engine destructor to runGame (since that is the main spot where we call addDefaultDirectory)
svn-id: r21535
-rw-r--r--base/engine.cpp2
-rw-r--r--base/main.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
index ae8bfa0dcf..02ed7d1cdb 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -49,8 +49,6 @@ Engine::Engine(OSystem *syst)
}
Engine::~Engine() {
- Common::File::resetDefaultDirectories();
-
delete _mixer;
delete _saveFileMan;
diff --git a/base/main.cpp b/base/main.cpp
index 56a820f438..7e776a7137 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -336,6 +336,9 @@ static int runGame(GameDetector &detector, OSystem &system, const Common::String
// Stop all sound processing now (this prevents some race conditions later on)
system.clearSoundCallback();
+ // Reset the file/directory mappings
+ Common::File::resetDefaultDirectories();
+
return result;
}