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author | Jonathan Gray | 2002-11-10 01:22:39 +0000 |
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committer | Jonathan Gray | 2002-11-10 01:22:39 +0000 |
commit | 21b18178e75512001a4c8a5354455d82696bfba2 (patch) | |
tree | bbc2f7d95b7d88503708a8c7d22787e6a60fc54e | |
parent | 9659006f848aae109e067b5da0222c105b9d229c (diff) | |
download | scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.tar.gz scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.tar.bz2 scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.zip |
add back code that was removed in rev 1.16 with a room specific check, so trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order...
svn-id: r5478
-rw-r--r-- | scumm/script_v1.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp index 4058958725..66c03fc865 100644 --- a/scumm/script_v1.cpp +++ b/scumm/script_v1.cpp @@ -525,6 +525,11 @@ void Scumm::o5_setClass() continue; } + // FIXME hack to make trains in lucasfilm games logo work + // the way they should + if ((_gameId == GID_INDY3_256) && (_currentRoom == 76)) + newClass--; + putClass(obj, newClass, (newClass & 0x80) ? true : false); } } |