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| author | Torbjörn Andersson | 2006-05-11 08:04:41 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2006-05-11 08:04:41 +0000 | 
| commit | 21b91adcdfe91f943f0b74502c4dfe1a3dca55cc (patch) | |
| tree | be9b86366f84bbc92f5840031a1d7a529e2b0554 | |
| parent | dba0c5ca2c3a4f6495d0b4b83368e41da56866bb (diff) | |
| download | scummvm-rg350-21b91adcdfe91f943f0b74502c4dfe1a3dca55cc.tar.gz scummvm-rg350-21b91adcdfe91f943f0b74502c4dfe1a3dca55cc.tar.bz2 scummvm-rg350-21b91adcdfe91f943f0b74502c4dfe1a3dca55cc.zip | |
Changed "it's" to "its" in a few comments.
svn-id: r22408
| -rw-r--r-- | engines/lure/game.cpp | 2 | ||||
| -rw-r--r-- | engines/lure/hotspots.cpp | 4 | ||||
| -rw-r--r-- | engines/lure/scripts.cpp | 2 | 
3 files changed, 4 insertions, 4 deletions
| diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index fdc36fa3cb..1bf7d9dbe4 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -283,7 +283,7 @@ void Game::handleClick() {  		}  	} else if ((room.cursorState() == CS_TALKING) ||  			   (res.getTalkState() != TALK_NONE)) { -		// Currently talking, so let it's tick proc handle it +		// Currently talking, so let its tick proc handle it  	} else if (mouse.y() < MENUBAR_Y_SIZE) {  		uint8 response = Menu::getReference().execute();  		if (response != MENUITEM_NONE) diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 9c9ddfe156..b1501eff73 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -363,7 +363,7 @@ void Hotspot::faceHotspot(HotspotData *hotspot) {  	}  } -// Sets or clears the hotspot as occupying an area in it's room's pathfinding data +// Sets or clears the hotspot as occupying an area in its room's pathfinding data  void Hotspot::setOccupied(bool occupiedFlag) {  	int xp = x() >> 3; @@ -1456,7 +1456,7 @@ void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {  			res.deactivateHotspot(h.hotspotId());  			res.activateHotspot(0x41C); -			// Enable the fire and activate it's animation +			// Enable the fire and activate its animation  			HotspotData *fire = res.getHotspot(0x418);  			fire->flags |= 0x80;  			fire->loadOffset = 0x7172;  diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp index e2c9124ead..2d72edcbbc 100644 --- a/engines/lure/scripts.cpp +++ b/engines/lure/scripts.cpp @@ -335,7 +335,7 @@ void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {  	hotspot->actions |= actions;  } -// Checks the status of the cell door, and starts music depending on it's state +// Checks the status of the cell door, and starts music depending on its state  void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {  	// In the original game, this method checks to see if the cell door | 
