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| author | Paul Gilbert | 2014-11-01 14:13:29 -0400 | 
|---|---|---|
| committer | Paul Gilbert | 2014-12-12 22:19:13 -0500 | 
| commit | 21c1d0f920a530b310a68376e9aa8836ed43471b (patch) | |
| tree | c0ccf13f26cc19f8adf60ebb9e16f85bc0f64196 | |
| parent | 386aae3ffa60c9ef44181cb730ab947544b2e761 (diff) | |
| download | scummvm-rg350-21c1d0f920a530b310a68376e9aa8836ed43471b.tar.gz scummvm-rg350-21c1d0f920a530b310a68376e9aa8836ed43471b.tar.bz2 scummvm-rg350-21c1d0f920a530b310a68376e9aa8836ed43471b.zip  | |
ACCESS: Workaround for background rendering bug in original
| -rw-r--r-- | engines/access/room.cpp | 6 | 
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp index 181dcd6c5b..9b830770af 100644 --- a/engines/access/room.cpp +++ b/engines/access/room.cpp @@ -289,14 +289,16 @@ void Room::setWallCodes() {  void Room::buildScreen() {  	int scrollCol = _vm->_screen->_scrollCol; -	int cnt = _vm->_screen->_vWindowWidth + 1;  	int offset = 0;  	// Clear current background buffer  	_vm->_buffer1.clearBuffer(); +	// WORKAROUND: Original's use of '+ 1' would frequently cause memory overruns +	int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); +  	// Loop through drawing each column of tiles forming the background -	for (int idx = 0; idx < cnt; offset += TILE_WIDTH, ++idx) { +	for (int idx = 0; idx < w; offset += TILE_WIDTH, ++idx) {  		buildColumn(_vm->_screen->_scrollCol, offset);  		++_vm->_screen->_scrollCol;  	}  | 
