diff options
author | uruk | 2014-06-23 10:20:24 +0200 |
---|---|---|
committer | uruk | 2014-06-23 10:20:24 +0200 |
commit | 2226eb078969dc4217bb490e594819e027187590 (patch) | |
tree | 0f4ffc176a309469807926bed7a7225742403c10 | |
parent | 19bc15193941d9afd5a896c8bdead2e896f780bd (diff) | |
download | scummvm-rg350-2226eb078969dc4217bb490e594819e027187590.tar.gz scummvm-rg350-2226eb078969dc4217bb490e594819e027187590.tar.bz2 scummvm-rg350-2226eb078969dc4217bb490e594819e027187590.zip |
CGE2: Implement snSay(), reimplement some parts of the sound code.
-rw-r--r-- | engines/cge2/snail.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp index 300c02a66a..5ec62746f9 100644 --- a/engines/cge2/snail.cpp +++ b/engines/cge2/snail.cpp @@ -286,13 +286,12 @@ void CommandHandler::runCommand() { break; case kCmdSound: _vm->snSound(spr, tailCmd._val); - _count = 1; break; case kCmdMap: _vm->_heroTab[tailCmd._ref & 1]->_ptr->_ignoreMap = tailCmd._val == 0; break; case kCmdCount: - _count = tailCmd._val; + _vm->_sound->setRepeat(tailCmd._val); break; case kCmdRoom: _vm->snRoom(spr, tailCmd._val); @@ -512,7 +511,10 @@ void CGE2Engine::snKeep(Sprite *spr, int stp) { if (spr && !spr->_flags._kept && ht->_pocket[pp] == nullptr) { V3D pos(14, -10, -1); + int16 oldRepeat = _sound->getRepeat(); + _sound->setRepeat(1); snSound(ht->_ptr, 3); + _sound->setRepeat(oldRepeat); if (_taken) { _vga->_showQ->insert(spr); _taken = false; @@ -674,7 +676,8 @@ void CGE2Engine::snSound(Sprite *spr, int wav) { _sound->play(_fx->load(_commandStat._ref[1], _commandStat._ref[0]), (spr) ? (spr->_pos2D.x / (kScrWidth / 16)) : 8); } - + + _sound->setRepeat(1); } void CGE2Engine::snRoom(Sprite *spr, int val) { @@ -711,7 +714,14 @@ void CGE2Engine::snSay(Sprite *spr, int val) { int i = val; if (i < 256) i -= 100; - warning("STUB: CGE2Engine::snSay"); // TODO: Implement it with the revision of the sound code! + int16 oldRepeat = _sound->getRepeat(); + _sound->setRepeat(1); + snSound(spr, i); + _sound->setRepeat(oldRepeat); + //_commandStat._wait = &_sound->_smpinf._counter; + // This line is commented out for now since I wasn't able to find where this flag is reset + // and it's prevented the main loop from doing anything. + // TODO: Recheck this later! At the moment it seems working fine. } } } |