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authorPaul Gilbert2007-08-25 06:03:24 +0000
committerPaul Gilbert2007-08-25 06:03:24 +0000
commit234c2a5770a78e5044b8fe2fb86d42fe0dee3c83 (patch)
tree89fe3e70c0feb30f04586ec13eca18ab1803e753
parent37cdd1c69ad4a1750c3041d5cceeed676da9061f (diff)
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Fixed up several sound system script methods
svn-id: r28712
-rw-r--r--engines/lure/scripts.cpp28
-rw-r--r--engines/lure/scripts.h8
2 files changed, 19 insertions, 17 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 6e34162074..68714da526 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -75,8 +75,8 @@ void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) {
}
}
-void Script::addSound2(uint16 soundId, uint16 v2, uint16 v3) {
- // TODO: Not yet implemented
+void Script::addSound2(uint16 soundIndex, uint16 v2, uint16 v3) {
+ Sound.addSound2(soundIndex);
}
// Sets the bitmask indicating what group of rooms/hotspots to display when the
@@ -132,8 +132,7 @@ void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
hs->layer = 0xff;
}
-// Sets the offset for the table of action sequence offsets for the given
-// hotspot
+// Sets the offset for the table of action sequence offsets for the given hotspot
void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) {
Resources &res = Resources::getReference();
@@ -151,8 +150,8 @@ void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear)
// Stops the specified sound
-void Script::killSound(uint16 soundId, uint16 v2, uint16 v3) {
- // TODO
+void Script::killSound(uint16 soundNumber, uint16 v2, uint16 v3) {
+ Sound.musicInterface_Stop(soundNumber);
}
// Checks whether the given character is in the specified room, and stores
@@ -179,8 +178,8 @@ void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) {
// Unsure about this method, but at the moment I think it plays a sound
-void Script::addSound(uint16 v1, uint16 v2, uint16 v3) {
- // TODO: No implementation currently
+void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
+ Sound.addSound(soundIndex);
}
void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
@@ -251,10 +250,10 @@ void Script::startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3
charHotspot->converse(NOONE_ID, stringId, false);
}
+// Stops playing the specified sound index
-void Script::playMusic(uint16 musicNum, uint16 v2, uint16 v3) {
- // TODO: Play a given music
- warning("TODO: Play music #%d", musicNum);
+void Script::stopSound(uint16 soundIndex, uint16 v2, uint16 v3) {
+ Sound.stopSound(soundIndex);
}
// Gets the current blocked state for the given door and stores it in the
@@ -724,9 +723,12 @@ void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// Checks if a sound is running
void Script::checkSound(uint16 hotspotId, uint16 v2, uint16 v3) {
+ Sound.tidySounds();
+
// For now, simply set the general value field so that the Skorl schedule
// will work properly
Resources::getReference().fieldList().setField(GENERAL, 0);
+
// TODO: Check whether active sound can be found or not
}
@@ -759,7 +761,7 @@ SequenceMethodRecord scriptMethods[] = {
{18, Script::remoteRoomViewSetup},
{19, Script::startSpeakingToNoone},
{20, Script::checkCellDoor},
- {21, Script::playMusic},
+ {21, Script::stopSound},
{22, Script::getDoorBlocked},
{23, Script::isSkorlInCell},
{24, Script::ratpouchPushBricks},
@@ -1231,7 +1233,7 @@ bool HotspotScript::execute(Hotspot *h)
param2 = nextVal(scriptData, offset);
if ((param2 == 0) || (room.roomNumber() == param2)) {
- debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param1, param2);
+ debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param2, param1);
Sound.addSound2((uint8)param1);
}
break;
diff --git a/engines/lure/scripts.h b/engines/lure/scripts.h
index 1191017d11..bcc9147896 100644
--- a/engines/lure/scripts.h
+++ b/engines/lure/scripts.h
@@ -79,25 +79,25 @@ public:
static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3);
- static void addSound2(uint16 v1, uint16 v2, uint16 v3);
+ static void addSound2(uint16 soundIndex, uint16 v2, uint16 v3);
static void setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3);
static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3);
static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3);
static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
static void resetPathfinder(uint16 v1, uint16 v2, uint16 v3);
static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear);
- static void killSound(uint16 soundId, uint16 v2, uint16 v3);
+ static void killSound(uint16 soundNumber, uint16 v2, uint16 v3);
static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3);
static void setDesc(uint16 hotspotId, uint16 descId, uint16 v3);
static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3);
- static void addSound(uint16 soundId, uint16 v2, uint16 v3);
+ static void addSound(uint16 soundIndex, uint16 v2, uint16 v3);
static void endgameSequence(uint16 v1, uint16 v2, uint16 v3);
static void setupPigFight(uint16 v1, uint16 v2, uint16 v3);
static void displayDialog(uint16 stringId, uint16 v2, uint16 v3);
static void setupSkorlFight(uint16 v1, uint16 v2, uint16 v3);
static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3);
static void startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3);
- static void playMusic(uint16 musicNum, uint16 v2, uint16 v3);
+ static void stopSound(uint16 soundIndex, uint16 v2, uint16 v3);
static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3);
static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3);
static void ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3);