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authoruruk2014-06-13 19:36:36 +0200
committeruruk2014-06-13 19:36:36 +0200
commit235d0fffbd0f827b6dd43ba52a934417b75efbab (patch)
treec7c28a75b45222bf8335f1e4c42e816971d3d6b0
parentbad8e7ea26a645affa74e2971fdac87e4afc20e7 (diff)
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CGE2: Reimplement Hero::setCave().
-rw-r--r--engines/cge2/hero.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp
index a4d0441569..87e74f0bda 100644
--- a/engines/cge2/hero.cpp
+++ b/engines/cge2/hero.cpp
@@ -513,7 +513,7 @@ int CGE2Engine::mapCross(const V2D &a, const V2D &b) {
}
void Hero::setCave(int c) {
- _scene = c;
+ Sprite::setCave(c);
resetFun();
}