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author | uruk | 2014-06-13 19:36:36 +0200 |
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committer | uruk | 2014-06-13 19:36:36 +0200 |
commit | 235d0fffbd0f827b6dd43ba52a934417b75efbab (patch) | |
tree | c7c28a75b45222bf8335f1e4c42e816971d3d6b0 | |
parent | bad8e7ea26a645affa74e2971fdac87e4afc20e7 (diff) | |
download | scummvm-rg350-235d0fffbd0f827b6dd43ba52a934417b75efbab.tar.gz scummvm-rg350-235d0fffbd0f827b6dd43ba52a934417b75efbab.tar.bz2 scummvm-rg350-235d0fffbd0f827b6dd43ba52a934417b75efbab.zip |
CGE2: Reimplement Hero::setCave().
-rw-r--r-- | engines/cge2/hero.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp index a4d0441569..87e74f0bda 100644 --- a/engines/cge2/hero.cpp +++ b/engines/cge2/hero.cpp @@ -513,7 +513,7 @@ int CGE2Engine::mapCross(const V2D &a, const V2D &b) { } void Hero::setCave(int c) { - _scene = c; + Sprite::setCave(c); resetFun(); } |