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authorMartin Kiewitz2014-06-02 20:59:27 +0200
committerMartin Kiewitz2014-06-02 20:59:27 +0200
commit23bfc2f035f9cce8c2e5ef6f78f70b1c4b5e31c7 (patch)
tree729f14a161bffc44f50d6d6c3a84c44791a42fca
parentd4de84bf8be7fefb95b3330d5b178549335c459b (diff)
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SCI: comment typo fix
-rw-r--r--engines/sci/engine/kfile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index b6231c4b47..61fb717567 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -902,7 +902,7 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
// Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the
// current number of children plus 1.
// We can't trust that global, that's why we set the actual savedgame id right here directly after
- // restore a saved game.
+ // restoring a saved game.
// If we didn't, the game would always save to a new slot
s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
break;