diff options
author | Paul Gilbert | 2012-05-04 22:28:51 +1000 |
---|---|---|
committer | Paul Gilbert | 2012-05-04 22:28:51 +1000 |
commit | 23cd3b7730c292539649578d1aea373812e6b4ce (patch) | |
tree | 5203528c4e63fb03b5e525e0961fe39a6a9d4b34 | |
parent | 9482eac1f2fc7202eb4aaa72f63552bd35f5c66e (diff) | |
download | scummvm-rg350-23cd3b7730c292539649578d1aea373812e6b4ce.tar.gz scummvm-rg350-23cd3b7730c292539649578d1aea373812e6b4ce.tar.bz2 scummvm-rg350-23cd3b7730c292539649578d1aea373812e6b4ce.zip |
TONY: Fixed many warnings identified by gcc
-rw-r--r-- | engines/tony/game.cpp | 2 | ||||
-rw-r--r-- | engines/tony/input.cpp | 5 | ||||
-rw-r--r-- | engines/tony/inventory.cpp | 2 | ||||
-rw-r--r-- | engines/tony/mpal/loadmpc.cpp | 8 | ||||
-rw-r--r-- | engines/tony/mpal/mpal.cpp | 609 | ||||
-rw-r--r-- | engines/tony/mpal/mpal.h | 2 | ||||
-rw-r--r-- | engines/tony/sound.cpp | 6 | ||||
-rw-r--r-- | engines/tony/sound.h | 2 | ||||
-rw-r--r-- | engines/tony/tony.cpp | 4 | ||||
-rw-r--r-- | engines/tony/tony.h | 6 | ||||
-rw-r--r-- | engines/tony/tonychar.cpp | 12 |
11 files changed, 331 insertions, 327 deletions
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp index 884dda5587..b4b4253d08 100644 --- a/engines/tony/game.cpp +++ b/engines/tony/game.cpp @@ -92,8 +92,6 @@ bool bPatIrqFreeze; /* Funzioni globali per la DLL Custom */ /****************************************/ -static char path_buffer[MAX_PATH]; - HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) { return _vm->GetEngine()->LoadLocation(nLoc, pt,start); } diff --git a/engines/tony/input.cpp b/engines/tony/input.cpp index 25f271d7eb..09b15fa127 100644 --- a/engines/tony/input.cpp +++ b/engines/tony/input.cpp @@ -45,7 +45,7 @@ * * **************************************************************************/ -#include "tony/gfxEngine.h" +#include "tony/gfxengine.h" namespace Tony { @@ -137,8 +137,7 @@ void RMInput::SwitchFullscreen(bool bFull) { #endif } -void RMInput::DIClose(void) -{ +void RMInput::DIClose(void) { #ifdef REFACTOR_ME DIRELEASE(m_DIDMouse); DIRELEASE(m_DI); diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp index 1442708d56..ade9c0eb34 100644 --- a/engines/tony/inventory.cpp +++ b/engines/tony/inventory.cpp @@ -272,7 +272,7 @@ void RMInventory::AddItem(int code) { ClearOT(); g_system->unlockMutex(m_csModifyInterface); } -}; +} void RMInventory::ChangeItemStatus(uint32 code, uint32 dwStatus) { if (code <= 10000 && code >= 10101) { diff --git a/engines/tony/mpal/loadmpc.cpp b/engines/tony/mpal/loadmpc.cpp index ff94dbae8d..484f1ad2a0 100644 --- a/engines/tony/mpal/loadmpc.cpp +++ b/engines/tony/mpal/loadmpc.cpp @@ -527,16 +527,10 @@ static byte *ParseLocation(byte *lpBuf, LPMPALLOCATION lpmlLocation) { \****************************************************************************/ bool ParseMpc(byte *lpBuf) { - uint16 i,j; + uint16 i, j; uint16 wLen; byte *lpTemp, *lpTemp2; - // Oggetti dummy. Definiti static per evitare stack overflow - static MPALITEM dummyitem; - static MPALLOCATION dummylocation; - static MPALSCRIPT dummyscript; - static MPALDIALOG dummydialog; - /* 1. Variabili */ if (lpBuf[0]!='V' || lpBuf[1]!='A' || lpBuf[2]!='R' || lpBuf[3]!='S') return false; diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp index 6ec08f9d26..d767dbe381 100644 --- a/engines/tony/mpal/mpal.cpp +++ b/engines/tony/mpal/mpal.cpp @@ -356,20 +356,20 @@ int32 varGetValue(const char *lpszVarName) { \****************************************************************************/ void varSetValue(const char *lpszVarName, int32 val) { - int i; + uint i; LPMPALVAR v=lpmvVars; for (i=0;i<nVars;v++,i++) if (strcmp(lpszVarName,v->lpszVarName)==0) { v->dwVal=val; - if (lpiifCustom!=NULL && strncmp(v->lpszVarName,"Pattern.",8)==0) { - i=0; - sscanf(v->lpszVarName,"Pattern.%u",&i); + if (lpiifCustom!=NULL && strncmp(v->lpszVarName,"Pattern.",8) == 0) { + i = 0; + sscanf(v->lpszVarName, "Pattern.%u", &i); lpiifCustom(i,val,-1); - } else if (lpiifCustom!=NULL && strncmp(v->lpszVarName,"Status.",7)==0) { - i=0; - sscanf(v->lpszVarName,"Status.%u",&i); - lpiifCustom(i,-1,val); + } else if (lpiifCustom!=NULL && strncmp(v->lpszVarName, "Status.", 7) == 0) { + i = 0; + sscanf(v->lpszVarName,"Status.%u", &i); + lpiifCustom(i, -1, val); } return; } @@ -1648,7 +1648,7 @@ bool DoSelection(uint32 i, uint32 dwData) { /****************************************************************************\ * -* Function: bool mpalInit(char * lpszMpcFileName, char * lpszMprFileName, +* Function: bool mpalInit(LPSTR lpszMpcFileName, LPSTR lpszMprFileName, * LPLPCUSTOMFUNCTION lplpcfArray); * * Description: Inizializza la libreria MPAL, e apre un file .MPC, che @@ -1665,7 +1665,7 @@ bool DoSelection(uint32 i, uint32 dwData) { * \****************************************************************************/ -bool mpalInit(char * lpszMpcFileName, char * lpszMprFileName, LPLPCUSTOMFUNCTION lplpcfArray) { +bool mpalInit(const char * lpszMpcFileName, const char * lpszMprFileName, LPLPCUSTOMFUNCTION lplpcfArray) { Common::File hMpc; byte buf[5]; uint32 nBytesRead; @@ -2281,11 +2281,12 @@ int mpalLoadState(byte *buf) { bool bDontOutput; -struct { +struct MsgCommentsStruct { uint16 wStart; uint16 wEnd; char *pComment; -} MsgComments[] = { +}; +MsgCommentsStruct MsgComments[] = { { 10, 16, "###" }, { 560, 563, "@@@ BUTCH & DUDLEY:" }, { 551, 553, "@@@ JACK'S LETTER (JACK'S VOICE):" }, @@ -2584,310 +2585,310 @@ void mpalDumpOthers(void) { #if 0 // English names -char *DLG10[] = { "Tony", NULL }; -char *DLG51[] = { "Tony", "Butch", "Dudley" }; -char *DLG52[] = { "Tony", NULL }; -char *DLG61[] = { "Tony", "Old lady 1", NULL }; -char *DLG71[] = { "Tony", "Timothy", "Convict", NULL, NULL, "Jack (with microphone)", "Old lady 1", NULL }; -char *DLG90[] = { "Tony", "Bearded lady", NULL }; -char *DLG110[] = { "Tony", "Lorenz", NULL }; -char *DLG111[] = { "Tony", "Lorenz", NULL }; -char *DLG130[] = { "Tony", "Piranha", NULL }; -char *DLG150[] = { "Tony", "Rufus", "Snowman", NULL }; -char *DLG151[] = { "Tony", "Rufus", "Snowman", NULL }; -char *DLG152[] = { "Tony", "Rufus", "Snowman", NULL }; -char *DLG153[] = { "Tony", "Rufus", "Snowman", NULL }; -char *DLG154[] = { "Tony", "Rufus", "Snowman", NULL }; -char *DLG160[] = { "Tony", "Shmiley", NULL }; -char *DLG161[] = { "Tony", "Shmiley", NULL }; -char *DLG162[] = { "Tony", "Shmiley", NULL }; -char *DLG163[] = { "Tony", "Shmiley", NULL }; -char *DLG180[] = { "Tony", "Beast", NULL }; -char *DLG190[] = { "Tony", "Beast", NULL }; -char *DLG191[] = { "Tony", "Beast", NULL }; -char *DLG201[] = { "Tony", NULL }; -char *DLG210[] = { "Tony", "Mortimer", NULL }; -char *DLG211[] = { "Tony", "Mortimer", NULL }; -char *DLG212[] = { "Tony", "Mortimer", NULL }; -char *DLG240[] = { "Tony", "Isabella", NULL }; -char *DLG250[] = { "Tony", "Bartender", "Sad pirate", "Anchorman", "Biff", NULL }; -char *DLG251[] = { "Tony", "Bartender", "Sad pirate", "Anchorman", "Biff", NULL }; -char *DLG260[] = { "Tony", "Captain", "Captain (tale)", NULL }; -char *DLG270[] = { "Tony", "Egghead", NULL }; -char *DLG271[] = { "Tony", "Egghead", NULL }; -char *DLG272[] = { "Tony", "Egghead", NULL }; -char *DLG290[] = { "Tony", "Old lady 2", NULL }; -char *DLG310[] = { "Tony", "Wally", NULL }; -char *DLG330[] = { "Tony", "Polly", "Captain (off scene)", NULL }; -char *DLG340[] = { "Tony", "Randall", NULL }; -char *DLG360[] = { "Tony", NULL }; -char *DLG361[] = { "Tony", NULL }; -char *DLG370[] = { "Tony", "Gatekeeper", NULL }; -char *DLG371[] = { "Tony", "Gatekeeper", NULL }; -char *DLG372[] = { "Tony", "Gatekeeper", NULL }; -char *DLG373[] = { "Tony", "Gatekeeper", NULL }; -char *DLG380[] = { "Tony", NULL }; -char *DLG410[] = { "Tony", "Gwendel", NULL }; -char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; -char *DLG460[] = { "Tony", NULL }; -char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG480[] = { "Tony", "Pin-up", NULL }; -char *DLG490[] = { "Tony", "Gwendel", NULL }; -char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; -char *DLG550[] = { "Tony", "Mr. Wishing Well", "Tony (from the top of the well)", NULL }; -char *DLG560[] = { "Tony", "Superintendent", NULL }; -char *DLG590[] = { "Tony", "Pantagruel", NULL }; -char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Storyteller", "Mr. Wishing Well", NULL }; +const char *DLG10[] = { "Tony", NULL }; +const char *DLG51[] = { "Tony", "Butch", "Dudley" }; +const char *DLG52[] = { "Tony", NULL }; +const char *DLG61[] = { "Tony", "Old lady 1", NULL }; +const char *DLG71[] = { "Tony", "Timothy", "Convict", NULL, NULL, "Jack (with microphone)", "Old lady 1", NULL }; +const char *DLG90[] = { "Tony", "Bearded lady", NULL }; +const char *DLG110[] = { "Tony", "Lorenz", NULL }; +const char *DLG111[] = { "Tony", "Lorenz", NULL }; +const char *DLG130[] = { "Tony", "Piranha", NULL }; +const char *DLG150[] = { "Tony", "Rufus", "Snowman", NULL }; +const char *DLG151[] = { "Tony", "Rufus", "Snowman", NULL }; +const char *DLG152[] = { "Tony", "Rufus", "Snowman", NULL }; +const char *DLG153[] = { "Tony", "Rufus", "Snowman", NULL }; +const char *DLG154[] = { "Tony", "Rufus", "Snowman", NULL }; +const char *DLG160[] = { "Tony", "Shmiley", NULL }; +const char *DLG161[] = { "Tony", "Shmiley", NULL }; +const char *DLG162[] = { "Tony", "Shmiley", NULL }; +const char *DLG163[] = { "Tony", "Shmiley", NULL }; +const char *DLG180[] = { "Tony", "Beast", NULL }; +const char *DLG190[] = { "Tony", "Beast", NULL }; +const char *DLG191[] = { "Tony", "Beast", NULL }; +const char *DLG201[] = { "Tony", NULL }; +const char *DLG210[] = { "Tony", "Mortimer", NULL }; +const char *DLG211[] = { "Tony", "Mortimer", NULL }; +const char *DLG212[] = { "Tony", "Mortimer", NULL }; +const char *DLG240[] = { "Tony", "Isabella", NULL }; +const char *DLG250[] = { "Tony", "Bartender", "Sad pirate", "Anchorman", "Biff", NULL }; +const char *DLG251[] = { "Tony", "Bartender", "Sad pirate", "Anchorman", "Biff", NULL }; +const char *DLG260[] = { "Tony", "Captain", "Captain (tale)", NULL }; +const char *DLG270[] = { "Tony", "Egghead", NULL }; +const char *DLG271[] = { "Tony", "Egghead", NULL }; +const char *DLG272[] = { "Tony", "Egghead", NULL }; +const char *DLG290[] = { "Tony", "Old lady 2", NULL }; +const char *DLG310[] = { "Tony", "Wally", NULL }; +const char *DLG330[] = { "Tony", "Polly", "Captain (off scene)", NULL }; +const char *DLG340[] = { "Tony", "Randall", NULL }; +const char *DLG360[] = { "Tony", NULL }; +const char *DLG361[] = { "Tony", NULL }; +const char *DLG370[] = { "Tony", "Gatekeeper", NULL }; +const char *DLG371[] = { "Tony", "Gatekeeper", NULL }; +const char *DLG372[] = { "Tony", "Gatekeeper", NULL }; +const char *DLG373[] = { "Tony", "Gatekeeper", NULL }; +const char *DLG380[] = { "Tony", NULL }; +const char *DLG410[] = { "Tony", "Gwendel", NULL }; +const char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; +const char *DLG460[] = { "Tony", NULL }; +const char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG480[] = { "Tony", "Pin-up", NULL }; +const char *DLG490[] = { "Tony", "Gwendel", NULL }; +const char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; +const char *DLG550[] = { "Tony", "Mr. Wishing Well", "Tony (from the top of the well)", NULL }; +const char *DLG560[] = { "Tony", "Superintendent", NULL }; +const char *DLG590[] = { "Tony", "Pantagruel", NULL }; +const char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Storyteller", "Mr. Wishing Well", NULL }; #endif #if 0 // Polish names -char *DLG10[] = { "Tony", NULL }; -char *DLG51[] = { "Tony", "Butch", "Dudley" }; -char *DLG52[] = { "Tony", NULL }; -char *DLG61[] = { "Tony", "Staruszka 1", NULL }; -char *DLG71[] = { "Tony", "Timothy", "Skazaniec", NULL, NULL, "Јebster (przez mikrofon)", "Staruszka 1", NULL }; -char *DLG90[] = { "Tony", "Kobieta z Brod№", NULL }; -char *DLG110[] = { "Tony", "Lorenz", NULL }; -char *DLG111[] = { "Tony", "Lorenz", NULL }; -char *DLG130[] = { "Tony", "Pirania", NULL }; -char *DLG150[] = { "Tony", "Rufus", "Baіwan", NULL }; -char *DLG151[] = { "Tony", "Rufus", "Baіwan", NULL }; -char *DLG152[] = { "Tony", "Rufus", "Baіwan", NULL }; -char *DLG153[] = { "Tony", "Rufus", "Baіwan", NULL }; -char *DLG154[] = { "Tony", "Rufus", "Baіwan", NULL }; -char *DLG160[] = { "Tony", "Њmiechozol", NULL }; -char *DLG161[] = { "Tony", "Њmiechozol", NULL }; -char *DLG162[] = { "Tony", "Њmiechozol", NULL }; -char *DLG163[] = { "Tony", "Њmiechozol", NULL }; -char *DLG180[] = { "Tony", "Wycz", NULL }; -char *DLG190[] = { "Tony", "Wycz", NULL }; -char *DLG191[] = { "Tony", "Wycz", NULL }; -char *DLG201[] = { "Tony", NULL }; -char *DLG210[] = { "Tony", "Mortimer (Okropny)", NULL }; -char *DLG211[] = { "Tony", "Mortimer (Okropny)", NULL }; -char *DLG212[] = { "Tony", "Mortimer (Okropny)", NULL }; -char *DLG240[] = { "Tony", "Isabella", NULL }; -char *DLG250[] = { "Tony", "Barman", "Smutny Pirat", "Wodzirej", "Biff", NULL }; -char *DLG251[] = { "Tony", "Barman", "Smutny Pirat", "Wodzirej", "Biff", NULL }; -char *DLG260[] = { "Tony", "Kapitan", "Captain (opowieњж)", NULL }; -char *DLG270[] = { "Tony", "Jajogіowy", NULL }; -char *DLG271[] = { "Tony", "Jajogіowy", NULL }; -char *DLG272[] = { "Tony", "Jajogіowy", NULL }; -char *DLG290[] = { "Tony", "Staruszka 2", NULL }; -char *DLG310[] = { "Tony", "Wally", NULL }; -char *DLG330[] = { "Tony", "Polly", "Kapitan (zza sceny)", NULL }; -char *DLG340[] = { "Tony", "Randall", NULL }; -char *DLG360[] = { "Tony", NULL }; -char *DLG361[] = { "Tony", NULL }; -char *DLG370[] = { "Tony", "Straїnik", NULL }; -char *DLG371[] = { "Tony", "Straїnik", NULL }; -char *DLG372[] = { "Tony", "Straїnik", NULL }; -char *DLG373[] = { "Tony", "Straїnik", NULL }; -char *DLG380[] = { "Tony", NULL }; -char *DLG410[] = { "Tony", "Gwendel", NULL }; -char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Gospodyni (zza sceny)", NULL }; -char *DLG460[] = { "Tony", NULL }; -char *DLG470[] = { "Tony", "Gospodyni", "Mirror", NULL }; -char *DLG471[] = { "Tony", "Gospodyni", "Mirror", NULL }; -char *DLG472[] = { "Tony", "Gospodyni", "Mirror", NULL }; -char *DLG473[] = { "Tony", "Gospodyni", "Mirror", NULL }; -char *DLG474[] = { "Tony", "Gospodyni", "Mirror", NULL }; -char *DLG480[] = { "Tony", "Pin-up", NULL }; -char *DLG490[] = { "Tony", "Gwendel", NULL }; -char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; -char *DLG550[] = { "Tony", "Pan Studnia Їyczeс", "Tony (nad studni№)", NULL }; -char *DLG560[] = { "Tony", "Inspektor", NULL }; -char *DLG590[] = { "Tony", "Pantaloniarz", NULL }; -char *DLG600[] = { "Tony", "Јebster", "Јebster", NULL, "Јebster", NULL, NULL, NULL, "Narrator", "Pan Studnia Їyczeс", NULL }; +const char *DLG10[] = { "Tony", NULL }; +const char *DLG51[] = { "Tony", "Butch", "Dudley" }; +const char *DLG52[] = { "Tony", NULL }; +const char *DLG61[] = { "Tony", "Staruszka 1", NULL }; +const char *DLG71[] = { "Tony", "Timothy", "Skazaniec", NULL, NULL, "Јebster (przez mikrofon)", "Staruszka 1", NULL }; +const char *DLG90[] = { "Tony", "Kobieta z Brod№", NULL }; +const char *DLG110[] = { "Tony", "Lorenz", NULL }; +const char *DLG111[] = { "Tony", "Lorenz", NULL }; +const char *DLG130[] = { "Tony", "Pirania", NULL }; +const char *DLG150[] = { "Tony", "Rufus", "Baіwan", NULL }; +const char *DLG151[] = { "Tony", "Rufus", "Baіwan", NULL }; +const char *DLG152[] = { "Tony", "Rufus", "Baіwan", NULL }; +const char *DLG153[] = { "Tony", "Rufus", "Baіwan", NULL }; +const char *DLG154[] = { "Tony", "Rufus", "Baіwan", NULL }; +const char *DLG160[] = { "Tony", "Њmiechozol", NULL }; +const char *DLG161[] = { "Tony", "Њmiechozol", NULL }; +const char *DLG162[] = { "Tony", "Њmiechozol", NULL }; +const char *DLG163[] = { "Tony", "Њmiechozol", NULL }; +const char *DLG180[] = { "Tony", "Wycz", NULL }; +const char *DLG190[] = { "Tony", "Wycz", NULL }; +const char *DLG191[] = { "Tony", "Wycz", NULL }; +const char *DLG201[] = { "Tony", NULL }; +const char *DLG210[] = { "Tony", "Mortimer (Okropny)", NULL }; +const char *DLG211[] = { "Tony", "Mortimer (Okropny)", NULL }; +const char *DLG212[] = { "Tony", "Mortimer (Okropny)", NULL }; +const char *DLG240[] = { "Tony", "Isabella", NULL }; +const char *DLG250[] = { "Tony", "Barman", "Smutny Pirat", "Wodzirej", "Biff", NULL }; +const char *DLG251[] = { "Tony", "Barman", "Smutny Pirat", "Wodzirej", "Biff", NULL }; +const char *DLG260[] = { "Tony", "Kapitan", "Captain (opowieњж)", NULL }; +const char *DLG270[] = { "Tony", "Jajogіowy", NULL }; +const char *DLG271[] = { "Tony", "Jajogіowy", NULL }; +const char *DLG272[] = { "Tony", "Jajogіowy", NULL }; +const char *DLG290[] = { "Tony", "Staruszka 2", NULL }; +const char *DLG310[] = { "Tony", "Wally", NULL }; +const char *DLG330[] = { "Tony", "Polly", "Kapitan (zza sceny)", NULL }; +const char *DLG340[] = { "Tony", "Randall", NULL }; +const char *DLG360[] = { "Tony", NULL }; +const char *DLG361[] = { "Tony", NULL }; +const char *DLG370[] = { "Tony", "Straїnik", NULL }; +const char *DLG371[] = { "Tony", "Straїnik", NULL }; +const char *DLG372[] = { "Tony", "Straїnik", NULL }; +const char *DLG373[] = { "Tony", "Straїnik", NULL }; +const char *DLG380[] = { "Tony", NULL }; +const char *DLG410[] = { "Tony", "Gwendel", NULL }; +const char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Gospodyni (zza sceny)", NULL }; +const char *DLG460[] = { "Tony", NULL }; +const char *DLG470[] = { "Tony", "Gospodyni", "Mirror", NULL }; +const char *DLG471[] = { "Tony", "Gospodyni", "Mirror", NULL }; +const char *DLG472[] = { "Tony", "Gospodyni", "Mirror", NULL }; +const char *DLG473[] = { "Tony", "Gospodyni", "Mirror", NULL }; +const char *DLG474[] = { "Tony", "Gospodyni", "Mirror", NULL }; +const char *DLG480[] = { "Tony", "Pin-up", NULL }; +const char *DLG490[] = { "Tony", "Gwendel", NULL }; +const char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; +const char *DLG550[] = { "Tony", "Pan Studnia Їyczeс", "Tony (nad studni№)", NULL }; +const char *DLG560[] = { "Tony", "Inspektor", NULL }; +const char *DLG590[] = { "Tony", "Pantaloniarz", NULL }; +const char *DLG600[] = { "Tony", "Јebster", "Јebster", NULL, "Јebster", NULL, NULL, NULL, "Narrator", "Pan Studnia Їyczeс", NULL }; #endif // Polish #if 0 // Russian -char *DLG10[] = { "Тони", NULL }; -char *DLG51[] = { "Тони", "Буч", "Дадли" }; -char *DLG52[] = { "Тони", NULL }; -char *DLG61[] = { "Тони", "Старушка 1", NULL }; -char *DLG71[] = { "Тони", "Тимоти", "Осужденный", NULL, NULL, "Джек (с микрофоном)", "Старушка 1", NULL }; -char *DLG90[] = { "Тони", "Бородатая женщина", NULL }; -char *DLG110[] = { "Тони", "Лоренц", NULL }; -char *DLG111[] = { "Тони", "Лоренц", NULL }; -char *DLG130[] = { "Тони", "Пиранья", NULL }; -char *DLG150[] = { "Тони", "Руфус", "Снеговик", NULL }; -char *DLG151[] = { "Тони", "Руфус", "Снеговик", NULL }; -char *DLG152[] = { "Тони", "Руфус", "Снеговик", NULL }; -char *DLG153[] = { "Тони", "Руфус", "Снеговик", NULL }; -char *DLG154[] = { "Тони", "Руфус", "Снеговик", NULL }; -char *DLG160[] = { "Тони", "Шмайли", NULL }; -char *DLG161[] = { "Тони", "Шмайли", NULL }; -char *DLG162[] = { "Тони", "Шмайли", NULL }; -char *DLG163[] = { "Тони", "Шмайли", NULL }; -char *DLG180[] = { "Тони", "Чудовище", NULL }; -char *DLG190[] = { "Тони", "Чудовище", NULL }; -char *DLG191[] = { "Тони", "Чудовище", NULL }; -char *DLG201[] = { "Тони", NULL }; -char *DLG210[] = { "Тони", "Мортимер", NULL }; -char *DLG211[] = { "Тони", "Мортимер", NULL }; -char *DLG212[] = { "Тони", "Мортимер", NULL }; -char *DLG240[] = { "Тони", "Изабелла", NULL }; -char *DLG250[] = { "Тони", "Бармен", "Грустный пират", "Ведущий", "Бифф", NULL }; -char *DLG251[] = { "Тони", "Бармен", "Грустный пират", "Ведущий", "Бифф", NULL }; -char *DLG260[] = { "Тони", "Капитан", "Капитан (рассказ)", NULL }; -char *DLG270[] = { "Тони", "Яйцеголовый", NULL }; -char *DLG271[] = { "Тони", "Яйцеголовый", NULL }; -char *DLG272[] = { "Тони", "Яйцеголовый", NULL }; -char *DLG290[] = { "Тони", "Старушка 2", NULL }; -char *DLG310[] = { "Тони", "Уолли", NULL }; -char *DLG330[] = { "Тони", "Полли", "Капитан (за сценой)", NULL }; -char *DLG340[] = { "Тони", "Рэндал", NULL }; -char *DLG360[] = { "Тони", NULL }; -char *DLG361[] = { "Тони", NULL }; -char *DLG370[] = { "Тони", "Привратник", NULL }; -char *DLG371[] = { "Тони", "Привратник", NULL }; -char *DLG372[] = { "Тони", "Привратник", NULL }; -char *DLG373[] = { "Тони", "Привратник", NULL }; -char *DLG380[] = { "Тони", NULL }; -char *DLG410[] = { "Тони", "Гвендель", NULL }; -char *DLG430[] = { "Тони", "Гарольд", "Чак", "Pigeons", "Housekeeper (off scene)", NULL }; -char *DLG460[] = { "Тони", NULL }; -char *DLG470[] = { "Тони", "Housekeeper", "Mirror", NULL }; -char *DLG471[] = { "Тони", "Housekeeper", "Mirror", NULL }; -char *DLG472[] = { "Тони", "Housekeeper", "Mirror", NULL }; -char *DLG473[] = { "Тони", "Housekeeper", "Mirror", NULL }; -char *DLG474[] = { "Тони", "Housekeeper", "Mirror", NULL }; -char *DLG480[] = { "Тони", "Pin-up", NULL }; -char *DLG490[] = { "Тони", "Гвендель", NULL }; -char *DLG530[] = { "Тони", "Гарольд", "Чак", NULL }; -char *DLG550[] = { "Тони", "Господин Колодец желаний", "Тони (с вершины колодца)", NULL }; -char *DLG560[] = { "Тони", "Начальник охраны", NULL }; -char *DLG590[] = { "Тони", "Пантагрюэль", NULL }; -char *DLG600[] = { "Тони", "Джек", "Джек", NULL, "Джек", NULL, NULL, NULL, "Рассказчик", "Господин Колодец желаний", NULL }; +const char *DLG10[] = { "Тони", NULL }; +const char *DLG51[] = { "Тони", "Буч", "Дадли" }; +const char *DLG52[] = { "Тони", NULL }; +const char *DLG61[] = { "Тони", "Старушка 1", NULL }; +const char *DLG71[] = { "Тони", "Тимоти", "Осужденный", NULL, NULL, "Джек (с микрофоном)", "Старушка 1", NULL }; +const char *DLG90[] = { "Тони", "Бородатая женщина", NULL }; +const char *DLG110[] = { "Тони", "Лоренц", NULL }; +const char *DLG111[] = { "Тони", "Лоренц", NULL }; +const char *DLG130[] = { "Тони", "Пиранья", NULL }; +const char *DLG150[] = { "Тони", "Руфус", "Снеговик", NULL }; +const char *DLG151[] = { "Тони", "Руфус", "Снеговик", NULL }; +const char *DLG152[] = { "Тони", "Руфус", "Снеговик", NULL }; +const char *DLG153[] = { "Тони", "Руфус", "Снеговик", NULL }; +const char *DLG154[] = { "Тони", "Руфус", "Снеговик", NULL }; +const char *DLG160[] = { "Тони", "Шмайли", NULL }; +const char *DLG161[] = { "Тони", "Шмайли", NULL }; +const char *DLG162[] = { "Тони", "Шмайли", NULL }; +const char *DLG163[] = { "Тони", "Шмайли", NULL }; +const char *DLG180[] = { "Тони", "Чудовище", NULL }; +const char *DLG190[] = { "Тони", "Чудовище", NULL }; +const char *DLG191[] = { "Тони", "Чудовище", NULL }; +const char *DLG201[] = { "Тони", NULL }; +const char *DLG210[] = { "Тони", "Мортимер", NULL }; +const char *DLG211[] = { "Тони", "Мортимер", NULL }; +const char *DLG212[] = { "Тони", "Мортимер", NULL }; +const char *DLG240[] = { "Тони", "Изабелла", NULL }; +const char *DLG250[] = { "Тони", "Бармен", "Грустный пират", "Ведущий", "Бифф", NULL }; +const char *DLG251[] = { "Тони", "Бармен", "Грустный пират", "Ведущий", "Бифф", NULL }; +const char *DLG260[] = { "Тони", "Капитан", "Капитан (рассказ)", NULL }; +const char *DLG270[] = { "Тони", "Яйцеголовый", NULL }; +const char *DLG271[] = { "Тони", "Яйцеголовый", NULL }; +const char *DLG272[] = { "Тони", "Яйцеголовый", NULL }; +const char *DLG290[] = { "Тони", "Старушка 2", NULL }; +const char *DLG310[] = { "Тони", "Уолли", NULL }; +const char *DLG330[] = { "Тони", "Полли", "Капитан (за сценой)", NULL }; +const char *DLG340[] = { "Тони", "Рэндал", NULL }; +const char *DLG360[] = { "Тони", NULL }; +const char *DLG361[] = { "Тони", NULL }; +const char *DLG370[] = { "Тони", "Привратник", NULL }; +const char *DLG371[] = { "Тони", "Привратник", NULL }; +const char *DLG372[] = { "Тони", "Привратник", NULL }; +const char *DLG373[] = { "Тони", "Привратник", NULL }; +const char *DLG380[] = { "Тони", NULL }; +const char *DLG410[] = { "Тони", "Гвендель", NULL }; +const char *DLG430[] = { "Тони", "Гарольд", "Чак", "Pigeons", "Housekeeper (off scene)", NULL }; +const char *DLG460[] = { "Тони", NULL }; +const char *DLG470[] = { "Тони", "Housekeeper", "Mirror", NULL }; +const char *DLG471[] = { "Тони", "Housekeeper", "Mirror", NULL }; +const char *DLG472[] = { "Тони", "Housekeeper", "Mirror", NULL }; +const char *DLG473[] = { "Тони", "Housekeeper", "Mirror", NULL }; +const char *DLG474[] = { "Тони", "Housekeeper", "Mirror", NULL }; +const char *DLG480[] = { "Тони", "Pin-up", NULL }; +const char *DLG490[] = { "Тони", "Гвендель", NULL }; +const char *DLG530[] = { "Тони", "Гарольд", "Чак", NULL }; +const char *DLG550[] = { "Тони", "Господин Колодец желаний", "Тони (с вершины колодца)", NULL }; +const char *DLG560[] = { "Тони", "Начальник охраны", NULL }; +const char *DLG590[] = { "Тони", "Пантагрюэль", NULL }; +const char *DLG600[] = { "Тони", "Джек", "Джек", NULL, "Джек", NULL, NULL, NULL, "Рассказчик", "Господин Колодец желаний", NULL }; #endif // Russian #if 0 // Czech names -char *DLG10[] = { "Tony", NULL }; -char *DLG51[] = { "Tony", "Butch", "Dudley" }; -char *DLG52[] = { "Tony", NULL }; -char *DLG61[] = { "Tony", "Starб panн 1", NULL }; -char *DLG71[] = { "Tony", "Timothy", "Trestanec", NULL, NULL, "Jack (s mikrofonem)", "Starб panн 1", NULL }; -char *DLG90[] = { "Tony", "Vousatб ћena", NULL }; -char *DLG110[] = { "Tony", "Lorenz", NULL }; -char *DLG111[] = { "Tony", "Lorenz", NULL }; -char *DLG130[] = { "Tony", "Piraтa", NULL }; -char *DLG150[] = { "Tony", "Rufus", "Snмhulбk", NULL }; -char *DLG151[] = { "Tony", "Rufus", "Snмhulбk", NULL }; -char *DLG152[] = { "Tony", "Rufus", "Snмhulбk", NULL }; -char *DLG153[] = { "Tony", "Rufus", "Snмhulбk", NULL }; -char *DLG154[] = { "Tony", "Rufus", "Snмhulбk", NULL }; -char *DLG160[] = { "Tony", "Shmiley", NULL }; -char *DLG161[] = { "Tony", "Shmiley", NULL }; -char *DLG162[] = { "Tony", "Shmiley", NULL }; -char *DLG163[] = { "Tony", "Shmiley", NULL }; -char *DLG180[] = { "Tony", "Zvншe", NULL }; -char *DLG190[] = { "Tony", "Zvншe", NULL }; -char *DLG191[] = { "Tony", "Zvншe", NULL }; -char *DLG201[] = { "Tony", NULL }; -char *DLG210[] = { "Tony", "Mortimer", NULL }; -char *DLG211[] = { "Tony", "Mortimer", NULL }; -char *DLG212[] = { "Tony", "Mortimer", NULL }; -char *DLG240[] = { "Tony", "Isabella", NULL }; -char *DLG250[] = { "Tony", "Barman", "Smutnэ pirбt", "Moderбtor", "Biff", NULL }; -char *DLG251[] = { "Tony", "Barman", "Smutnэ pirбt", "Moderбtor", "Biff", NULL }; -char *DLG260[] = { "Tony", "Kapitбn", "Kapitбn (pшнbмh)", NULL }; -char *DLG270[] = { "Tony", "Intelektuбl", NULL }; -char *DLG271[] = { "Tony", "Intelektuбl", NULL }; -char *DLG272[] = { "Tony", "Intelektuбl", NULL }; -char *DLG290[] = { "Tony", "Starб panн 2", NULL }; -char *DLG310[] = { "Tony", "Wally", NULL }; -char *DLG330[] = { "Tony", "Lуra", "Kapitбn (mimo scйnu)", NULL }; -char *DLG340[] = { "Tony", "Randall", NULL }; -char *DLG360[] = { "Tony", NULL }; -char *DLG361[] = { "Tony", NULL }; -char *DLG370[] = { "Tony", "Strбћnэ", NULL }; -char *DLG371[] = { "Tony", "Strбћnэ", NULL }; -char *DLG372[] = { "Tony", "Strбћnэ", NULL }; -char *DLG373[] = { "Tony", "Strбћnэ", NULL }; -char *DLG380[] = { "Tony", NULL }; -char *DLG410[] = { "Tony", "Gwendel", NULL }; -char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; -char *DLG460[] = { "Tony", NULL }; -char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG480[] = { "Tony", "Pin-up", NULL }; -char *DLG490[] = { "Tony", "Gwendel", NULL }; -char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; -char *DLG550[] = { "Tony", "Pan Studna pшбnн", "Tony (z vrcholu studny)", NULL }; -char *DLG560[] = { "Tony", "Sprбvce", NULL }; -char *DLG590[] = { "Tony", "Pantagruel", NULL }; -char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Vypravми", "Pan Studna pшбnн", NULL }; +const char *DLG10[] = { "Tony", NULL }; +const char *DLG51[] = { "Tony", "Butch", "Dudley" }; +const char *DLG52[] = { "Tony", NULL }; +const char *DLG61[] = { "Tony", "Starб panн 1", NULL }; +const char *DLG71[] = { "Tony", "Timothy", "Trestanec", NULL, NULL, "Jack (s mikrofonem)", "Starб panн 1", NULL }; +const char *DLG90[] = { "Tony", "Vousatб ћena", NULL }; +const char *DLG110[] = { "Tony", "Lorenz", NULL }; +const char *DLG111[] = { "Tony", "Lorenz", NULL }; +const char *DLG130[] = { "Tony", "Piraтa", NULL }; +const char *DLG150[] = { "Tony", "Rufus", "Snмhulбk", NULL }; +const char *DLG151[] = { "Tony", "Rufus", "Snмhulбk", NULL }; +const char *DLG152[] = { "Tony", "Rufus", "Snмhulбk", NULL }; +const char *DLG153[] = { "Tony", "Rufus", "Snмhulбk", NULL }; +const char *DLG154[] = { "Tony", "Rufus", "Snмhulбk", NULL }; +const char *DLG160[] = { "Tony", "Shmiley", NULL }; +const char *DLG161[] = { "Tony", "Shmiley", NULL }; +const char *DLG162[] = { "Tony", "Shmiley", NULL }; +const char *DLG163[] = { "Tony", "Shmiley", NULL }; +const char *DLG180[] = { "Tony", "Zvншe", NULL }; +const char *DLG190[] = { "Tony", "Zvншe", NULL }; +const char *DLG191[] = { "Tony", "Zvншe", NULL }; +const char *DLG201[] = { "Tony", NULL }; +const char *DLG210[] = { "Tony", "Mortimer", NULL }; +const char *DLG211[] = { "Tony", "Mortimer", NULL }; +const char *DLG212[] = { "Tony", "Mortimer", NULL }; +const char *DLG240[] = { "Tony", "Isabella", NULL }; +const char *DLG250[] = { "Tony", "Barman", "Smutnэ pirбt", "Moderбtor", "Biff", NULL }; +const char *DLG251[] = { "Tony", "Barman", "Smutnэ pirбt", "Moderбtor", "Biff", NULL }; +const char *DLG260[] = { "Tony", "Kapitбn", "Kapitбn (pшнbмh)", NULL }; +const char *DLG270[] = { "Tony", "Intelektuбl", NULL }; +const char *DLG271[] = { "Tony", "Intelektuбl", NULL }; +const char *DLG272[] = { "Tony", "Intelektuбl", NULL }; +const char *DLG290[] = { "Tony", "Starб panн 2", NULL }; +const char *DLG310[] = { "Tony", "Wally", NULL }; +const char *DLG330[] = { "Tony", "Lуra", "Kapitбn (mimo scйnu)", NULL }; +const char *DLG340[] = { "Tony", "Randall", NULL }; +const char *DLG360[] = { "Tony", NULL }; +const char *DLG361[] = { "Tony", NULL }; +const char *DLG370[] = { "Tony", "Strбћnэ", NULL }; +const char *DLG371[] = { "Tony", "Strбћnэ", NULL }; +const char *DLG372[] = { "Tony", "Strбћnэ", NULL }; +const char *DLG373[] = { "Tony", "Strбћnэ", NULL }; +const char *DLG380[] = { "Tony", NULL }; +const char *DLG410[] = { "Tony", "Gwendel", NULL }; +const char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; +const char *DLG460[] = { "Tony", NULL }; +const char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG480[] = { "Tony", "Pin-up", NULL }; +const char *DLG490[] = { "Tony", "Gwendel", NULL }; +const char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; +const char *DLG550[] = { "Tony", "Pan Studna pшбnн", "Tony (z vrcholu studny)", NULL }; +const char *DLG560[] = { "Tony", "Sprбvce", NULL }; +const char *DLG590[] = { "Tony", "Pantagruel", NULL }; +const char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Vypravми", "Pan Studna pшбnн", NULL }; #endif // Czech names #if 1 // Deutsch names -char *DLG10[] = { "Tony", NULL }; -char *DLG51[] = { "Tony", "Butch", "Dudley" }; -char *DLG52[] = { "Tony", NULL }; -char *DLG61[] = { "Tony", "Alte Dame 1", NULL }; -char *DLG71[] = { "Tony", "Timothy", "Strдfling", NULL, NULL, "Jack (mit Mikrofon)", "Alte Dame 1", NULL }; -char *DLG90[] = { "Tony", "Bдrtige Dame", NULL }; -char *DLG110[] = { "Tony", "Lorenz", NULL }; -char *DLG111[] = { "Tony", "Lorenz", NULL }; -char *DLG130[] = { "Tony", "Piranha", NULL }; -char *DLG150[] = { "Tony", "Rufus", "Schneemann", NULL }; -char *DLG151[] = { "Tony", "Rufus", "Schneemann", NULL }; -char *DLG152[] = { "Tony", "Rufus", "Schneemann", NULL }; -char *DLG153[] = { "Tony", "Rufus", "Schneemann", NULL }; -char *DLG154[] = { "Tony", "Rufus", "Schneemann", NULL }; -char *DLG160[] = { "Tony", "Shmiley", NULL }; -char *DLG161[] = { "Tony", "Shmiley", NULL }; -char *DLG162[] = { "Tony", "Shmiley", NULL }; -char *DLG163[] = { "Tony", "Shmiley", NULL }; -char *DLG180[] = { "Tony", "Biest", NULL }; -char *DLG190[] = { "Tony", "Biest", NULL }; -char *DLG191[] = { "Tony", "Biest", NULL }; -char *DLG201[] = { "Tony", NULL }; -char *DLG210[] = { "Tony", "Mortimer", NULL }; -char *DLG211[] = { "Tony", "Mortimer", NULL }; -char *DLG212[] = { "Tony", "Mortimer", NULL }; -char *DLG240[] = { "Tony", "Isabella", NULL }; -char *DLG250[] = { "Tony", "Barmann", "Trauriger Pirat", "Chefanimateur", "Biff", NULL }; -char *DLG251[] = { "Tony", "Barmann", "Trauriger Pirat", "Chefanimateur", "Biff", NULL }; -char *DLG260[] = { "Tony", "Kapitдn", "Kapitдn (Erzдhlung)", NULL }; -char *DLG270[] = { "Tony", "Eierkopf", NULL }; -char *DLG271[] = { "Tony", "Eierkopf", NULL }; -char *DLG272[] = { "Tony", "Eierkopf", NULL }; -char *DLG290[] = { "Tony", "Alte Dame 2", NULL }; -char *DLG310[] = { "Tony", "Wally", NULL }; -char *DLG330[] = { "Tony", "Polly", "Kapitдn (im Off)", NULL }; -char *DLG340[] = { "Tony", "Randall", NULL }; -char *DLG360[] = { "Tony", NULL }; -char *DLG361[] = { "Tony", NULL }; -char *DLG370[] = { "Tony", "Pfцrtner", NULL }; -char *DLG371[] = { "Tony", "Pfцrtner", NULL }; -char *DLG372[] = { "Tony", "Pfцrtner", NULL }; -char *DLG373[] = { "Tony", "Pfцrtner", NULL }; -char *DLG380[] = { "Tony", NULL }; -char *DLG410[] = { "Tony", "Gwendel", NULL }; -char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; -char *DLG460[] = { "Tony", NULL }; -char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; -char *DLG480[] = { "Tony", "Pin-up", NULL }; -char *DLG490[] = { "Tony", "Gwendel", NULL }; -char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; -char *DLG550[] = { "Tony", "Herr Wunschbrunnen", "Tony (ьber dem Brunnen)", NULL }; -char *DLG560[] = { "Tony", "Verwalter", NULL }; -char *DLG590[] = { "Tony", "Pantagruel", NULL }; -char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Erzдhler", "Herr Wunschbrunnen", NULL }; +const char *DLG10[] = { "Tony", NULL }; +const char *DLG51[] = { "Tony", "Butch", "Dudley" }; +const char *DLG52[] = { "Tony", NULL }; +const char *DLG61[] = { "Tony", "Alte Dame 1", NULL }; +const char *DLG71[] = { "Tony", "Timothy", "Strдfling", NULL, NULL, "Jack (mit Mikrofon)", "Alte Dame 1", NULL }; +const char *DLG90[] = { "Tony", "Bдrtige Dame", NULL }; +const char *DLG110[] = { "Tony", "Lorenz", NULL }; +const char *DLG111[] = { "Tony", "Lorenz", NULL }; +const char *DLG130[] = { "Tony", "Piranha", NULL }; +const char *DLG150[] = { "Tony", "Rufus", "Schneemann", NULL }; +const char *DLG151[] = { "Tony", "Rufus", "Schneemann", NULL }; +const char *DLG152[] = { "Tony", "Rufus", "Schneemann", NULL }; +const char *DLG153[] = { "Tony", "Rufus", "Schneemann", NULL }; +const char *DLG154[] = { "Tony", "Rufus", "Schneemann", NULL }; +const char *DLG160[] = { "Tony", "Shmiley", NULL }; +const char *DLG161[] = { "Tony", "Shmiley", NULL }; +const char *DLG162[] = { "Tony", "Shmiley", NULL }; +const char *DLG163[] = { "Tony", "Shmiley", NULL }; +const char *DLG180[] = { "Tony", "Biest", NULL }; +const char *DLG190[] = { "Tony", "Biest", NULL }; +const char *DLG191[] = { "Tony", "Biest", NULL }; +const char *DLG201[] = { "Tony", NULL }; +const char *DLG210[] = { "Tony", "Mortimer", NULL }; +const char *DLG211[] = { "Tony", "Mortimer", NULL }; +const char *DLG212[] = { "Tony", "Mortimer", NULL }; +const char *DLG240[] = { "Tony", "Isabella", NULL }; +const char *DLG250[] = { "Tony", "Barmann", "Trauriger Pirat", "Chefanimateur", "Biff", NULL }; +const char *DLG251[] = { "Tony", "Barmann", "Trauriger Pirat", "Chefanimateur", "Biff", NULL }; +const char *DLG260[] = { "Tony", "Kapitдn", "Kapitдn (Erzдhlung)", NULL }; +const char *DLG270[] = { "Tony", "Eierkopf", NULL }; +const char *DLG271[] = { "Tony", "Eierkopf", NULL }; +const char *DLG272[] = { "Tony", "Eierkopf", NULL }; +const char *DLG290[] = { "Tony", "Alte Dame 2", NULL }; +const char *DLG310[] = { "Tony", "Wally", NULL }; +const char *DLG330[] = { "Tony", "Polly", "Kapitдn (im Off)", NULL }; +const char *DLG340[] = { "Tony", "Randall", NULL }; +const char *DLG360[] = { "Tony", NULL }; +const char *DLG361[] = { "Tony", NULL }; +const char *DLG370[] = { "Tony", "Pfцrtner", NULL }; +const char *DLG371[] = { "Tony", "Pfцrtner", NULL }; +const char *DLG372[] = { "Tony", "Pfцrtner", NULL }; +const char *DLG373[] = { "Tony", "Pfцrtner", NULL }; +const char *DLG380[] = { "Tony", NULL }; +const char *DLG410[] = { "Tony", "Gwendel", NULL }; +const char *DLG430[] = { "Tony", "Harold", "Chuck", "Pigeons", "Housekeeper (off scene)", NULL }; +const char *DLG460[] = { "Tony", NULL }; +const char *DLG470[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG471[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG472[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG473[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG474[] = { "Tony", "Housekeeper", "Mirror", NULL }; +const char *DLG480[] = { "Tony", "Pin-up", NULL }; +const char *DLG490[] = { "Tony", "Gwendel", NULL }; +const char *DLG530[] = { "Tony", "Harold", "Chuck", NULL }; +const char *DLG550[] = { "Tony", "Herr Wunschbrunnen", "Tony (ьber dem Brunnen)", NULL }; +const char *DLG560[] = { "Tony", "Verwalter", NULL }; +const char *DLG590[] = { "Tony", "Pantagruel", NULL }; +const char *DLG600[] = { "Tony", "Jack", "Jack", NULL, "Jack", NULL, NULL, NULL, "Erzдhler", "Herr Wunschbrunnen", NULL }; #endif @@ -2902,7 +2903,7 @@ case num: \ return DLG##num[nPers]; -char *GetPersonName(uint16 nDlg, int nPers) { +const char *GetPersonName(uint16 nDlg, int nPers) { switch (nDlg) { HANDLE_DIALOG(10); HANDLE_DIALOG(51); @@ -2964,7 +2965,7 @@ char *GetPersonName(uint16 nDlg, int nPers) { HANDLE_DIALOG(600); default: - warning("ERROR: Il dialogo %d non esiste!\n", nDlg); + warning("ERROR: Il dialogo %d non esiste!\n", (int)nDlg); return "ERROR"; } } diff --git a/engines/tony/mpal/mpal.h b/engines/tony/mpal/mpal.h index 26c4283018..d800be60b8 100644 --- a/engines/tony/mpal/mpal.h +++ b/engines/tony/mpal/mpal.h @@ -595,7 +595,7 @@ extern "C" { * \****************************************************************************/ -bool EXPORT mpalInit(LPSTR lpszFileName, LPSTR lpszMprFileName, +bool EXPORT mpalInit(const char *lpszFileName, const char *lpszMprFileName, LPLPCUSTOMFUNCTION lplpcfArray); diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp index a5293eecb2..7c340be86e 100644 --- a/engines/tony/sound.cpp +++ b/engines/tony/sound.cpp @@ -589,7 +589,7 @@ uint32 CODECADPCMSTEREO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) { uint16 *lpBuf = (uint16 *)buf; byte *inp; int bufferstep; - int cache; + int cache = 0; int delta; int sign; int vpdiff; @@ -677,7 +677,7 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize) uint16 *lpBuf = (uint16 *)buf; byte *inp; int bufferstep; - int cache; + int cache = 0; int delta; int sign; int vpdiff; @@ -1289,7 +1289,7 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) { } -bool FPSFX::LoadFile(LPSTR lpszFileName, uint32 dwCodec) { +bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) { #ifdef REFACTOR_ME static PCMWAVEFORMAT pcmwf; static DSBUFFERDESC dsbdesc; diff --git a/engines/tony/sound.h b/engines/tony/sound.h index 7ed8f97b3e..8853e1a344 100644 --- a/engines/tony/sound.h +++ b/engines/tony/sound.h @@ -306,7 +306,7 @@ public: * \****************************************************************************/ - bool LoadFile(char *lpszFileName, uint32 dwCodec = FPCODEC_RAW); + bool LoadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW); bool LoadFile(byte *lpBuf, uint32 dwCodec); bool LoadVoiceFromVDB(Common::File &vdbFP); diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp index 1415b86ef8..45545875e1 100644 --- a/engines/tony/tony.cpp +++ b/engines/tony/tony.cpp @@ -176,7 +176,7 @@ void TonyEngine::StopUtilSFX(int nChannel) { warning("TODO TonyEngine::StopUtilSFX"); } -void TonyEngine::PreloadSFX(int nChannel, char* fn) { +void TonyEngine::PreloadSFX(int nChannel, const char *fn) { if (m_sfx[nChannel] != NULL) { m_sfx[nChannel]->Stop(); m_sfx[nChannel]->Release(); @@ -205,7 +205,7 @@ FPSFX *TonyEngine::CreateSFX(byte *buf) { return sfx; } -void TonyEngine::PreloadUtilSFX(int nChannel, char *fn) { +void TonyEngine::PreloadUtilSFX(int nChannel, const char *fn) { warning("TonyEngine::PreloadUtilSFX"); } diff --git a/engines/tony/tony.h b/engines/tony/tony.h index 95cd4fbbdc..51cfdf74f3 100644 --- a/engines/tony/tony.h +++ b/engines/tony/tony.h @@ -178,10 +178,10 @@ public: FPSFX *CreateSFX(byte *buf); - void PreloadSFX(int nSfx, char *fn); + void PreloadSFX(int nSfx, const char *fn); void UnloadAllSFX(void); - void PreloadUtilSFX(int nSfx, char *fn); + void PreloadUtilSFX(int nSfx, const char *fn); void UnloadAllUtilSFX(void); // Ferma tutta la parte audio @@ -194,7 +194,7 @@ public: void AutoSave(void); void SaveState(int n, const char *name); void LoadState(int n); - void GetSaveStateFileName(int n, char* buf); + void GetSaveStateFileName(int n, char *buf); // Prende il thumbnail void GrabThumbnail(void); diff --git a/engines/tony/tonychar.cpp b/engines/tony/tonychar.cpp index 7809d9c080..b7ecb3c0d4 100644 --- a/engines/tony/tonychar.cpp +++ b/engines/tony/tonychar.cpp @@ -1357,6 +1357,9 @@ void RMTony::EndTalk(void) { break; } break; + + default: + break; } // Gestisce la fine di una animazione static lasciando tutto invariato @@ -1634,6 +1637,9 @@ void RMTony::StartStatic(TALKTYPE nTalk) { m_nBodyOffset.Set(6, 56); break; } + + default: + break; } // e vai con i pattern @@ -1783,8 +1789,14 @@ void RMTony::EndStatic(TALKTYPE nTalk) { case RIGHT: headEndPat = PAT_SPAVENTORIGHT_END; break; + + default: + break; } break; + + default: + break; } if (headEndPat != 0) { |