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author | Martin Kiewitz | 2016-02-04 17:22:23 +0100 |
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committer | Martin Kiewitz | 2016-02-04 17:22:23 +0100 |
commit | 240982a46e82ddfb8c03e1dd1b7f0d12a9281a7a (patch) | |
tree | 5df0351989bfb33be560af49fcbbd70c276114b6 | |
parent | af8dbfc998702cf02ec79df73fcf7221c4b8a2a0 (diff) | |
download | scummvm-rg350-240982a46e82ddfb8c03e1dd1b7f0d12a9281a7a.tar.gz scummvm-rg350-240982a46e82ddfb8c03e1dd1b7f0d12a9281a7a.tar.bz2 scummvm-rg350-240982a46e82ddfb8c03e1dd1b7f0d12a9281a7a.zip |
AGI: Fix cursor position after save game descr.
Cursor was placed incorrectly after entering saved game description
using original load/save dialogs.
-rw-r--r-- | engines/agi/systemui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index d5d9178d41..2dd6629103 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -274,9 +274,10 @@ bool SystemUI::askForSaveGameDescription(int16 slotId, Common::String &newDescri _text->drawMessageBox(_textSaveGameEnterDescription, 0, 31, true); + _text->inputEditOn(); + _text->charPos_Push(); _text->charAttrib_Push(); - _text->inputEditOn(); _text->charPos_SetInsideWindow(3, 0); _text->charAttrib_Set(15, 0); |