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author | Travis Howell | 2004-08-10 02:04:15 +0000 |
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committer | Travis Howell | 2004-08-10 02:04:15 +0000 |
commit | 2481ebf89615166f0c268672c083369b76040cb5 (patch) | |
tree | f91e11e166d4f9f4898cc72d45930dbd272f00da | |
parent | 87f1cd48d62cf8147bd06cda941fdf9370a269f0 (diff) | |
download | scummvm-rg350-2481ebf89615166f0c268672c083369b76040cb5.tar.gz scummvm-rg350-2481ebf89615166f0c268672c083369b76040cb5.tar.bz2 scummvm-rg350-2481ebf89615166f0c268672c083369b76040cb5.zip |
Fix a few remaining graphic gliches in V1 games
svn-id: r14529
-rw-r--r-- | scumm/costume.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 8f9719164a..f7606c78f8 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -405,7 +405,7 @@ void CostumeRenderer::procC64(int actor) { if (!rep) color = *src++; - if (0 <= y && y < _outheight && v1.x < _outwidth) { + if (0 <= y && y < _outheight && 0 <= v1.x && v1.x < _outwidth) { if (!_mirror) { LINE(0, 0); LINE(2, 2); LINE(4, 4); LINE(6, 6); } else { |