diff options
| author | Johannes Schickel | 2014-02-12 18:24:58 +0100 | 
|---|---|---|
| committer | Johannes Schickel | 2014-02-12 18:31:06 +0100 | 
| commit | 24d2e246b48a0061c4c2f6c37b5bb5d8646d4e99 (patch) | |
| tree | ea8667e856279711770e3dadd6ea099cb5dc56b5 | |
| parent | 5883f4cc3fe5861c314afedb00c692f31f1a1124 (diff) | |
| download | scummvm-rg350-24d2e246b48a0061c4c2f6c37b5bb5d8646d4e99.tar.gz scummvm-rg350-24d2e246b48a0061c4c2f6c37b5bb5d8646d4e99.tar.bz2 scummvm-rg350-24d2e246b48a0061c4c2f6c37b5bb5d8646d4e99.zip  | |
WINTERMUTE: Use game format for fallback font rendering.
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897
Thus it is not necessary to draw onto a 16bit surface.
| -rw-r--r-- | engines/wintermute/base/font/base_font_truetype.cpp | 13 | 
1 files changed, 3 insertions, 10 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index b879e789e3..f8eb40d42a 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -271,11 +271,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,  	//debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));  //	void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;  	Graphics::Surface *surface = new Graphics::Surface(); -	if (_deletableFont) { // We actually have a TTF -		surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat()); -	} else { // We are using a fallback, they can't do 32bpp -		surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); -	} +	surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat());  	uint32 useColor = 0xffffffff;  	Common::Array<WideString>::iterator it;  	int heightOffset = 0; @@ -285,7 +281,6 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,  	}  	BaseSurface *retSurface = _gameRef->_renderer->createSurface(); -	Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat());  	if (_deletableFont) {  		// Reconstruct the alpha channel of the font. @@ -295,7 +290,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,  		// to its original alpha value.  		Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat(); -		uint32 *pixels = (uint32 *)convertedSurface->getPixels(); +		uint32 *pixels = (uint32 *)surface->getPixels();  		// This is a Surface we created ourselves, so no empty space between rows.  		for (int i = 0; i < surface->w * surface->h; ++i) { @@ -306,11 +301,9 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,  		}  	} -	retSurface->putSurface(*convertedSurface, true); -	convertedSurface->free(); +	retSurface->putSurface(*surface, true);  	surface->free();  	delete surface; -	delete convertedSurface;  	return retSurface;  	// TODO: _isUnderline, _isBold, _isItalic, _isStriked  }  | 
