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author | Johannes Schickel | 2008-04-20 00:41:00 +0000 |
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committer | Johannes Schickel | 2008-04-20 00:41:00 +0000 |
commit | 24e3ba7154d498adcd59ff69809b93768bc38b10 (patch) | |
tree | 40338a125d3807a5fb1e40aee9d8e5463de26522 | |
parent | 733676033ae17e898012e6119a0a72d4798f5501 (diff) | |
download | scummvm-rg350-24e3ba7154d498adcd59ff69809b93768bc38b10.tar.gz scummvm-rg350-24e3ba7154d498adcd59ff69809b93768bc38b10.tar.bz2 scummvm-rg350-24e3ba7154d498adcd59ff69809b93768bc38b10.zip |
Added missing file sequences_v3.cpp.
svn-id: r31587
-rw-r--r-- | engines/kyra/sequences_v3.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/kyra/sequences_v3.cpp b/engines/kyra/sequences_v3.cpp new file mode 100644 index 0000000000..16fd991022 --- /dev/null +++ b/engines/kyra/sequences_v3.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "kyra/kyra_v3.h" + +namespace Kyra { + +void KyraEngine_v3::showBadConscience() { + debugC(9, kDebugLevelMain, "KyraEngine_v3::showBadConscience()"); + if (_badConscienceShown) + return; + + _badConscienceShown = true; + _badConscienceAnim = _rnd.getRandomNumberRng(0, 2); + if (_curChapter == 2) + _badConscienceAnim = 5; + else if (_curChapter == 3) + _badConscienceAnim = 3; + else if (_curChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25) + _badConscienceAnim = 6; + else if (_curChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25) + _badConscienceAnim = 7; + else if (_malcolmShapes == 9) + _badConscienceAnim = 4; + + _badConsciencePosition = (_mainCharacter.x1 <= 160); + + //if (_goodConscienceShown) + // _badConsciencePosition = !_goodConsciencePosition; + + int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8); + TalkObject &talkObject = _talkObjectList[1]; + + if (_badConsciencePosition) + talkObject.x = 290; + else + talkObject.x = 30; + talkObject.y = 30; + + static const char *animFilenames[] = { + "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA", + "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA" + }; + + setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]); + for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) { + if (i == 8) + playSoundEffect(0x1B, 0xC8); + updateSceneAnim(0x0E, i); + delay(3*_tickLength, true); + } + + if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) + return; + + if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) { + _mainCharacter.animFrame = 87; + } else { + if (_badConsciencePosition) + _mainCharacter.facing = 3; + else + _mainCharacter.facing = 5; + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + } + + updateCharacterAnim(0); + refreshAnimObjectsIfNeed(); +} + +void KyraEngine_v3::hideBadConscience() { + debugC(9, kDebugLevelMain, "KyraEngine_v3::hideBadConscience()"); + if (!_badConscienceShown) + return; + + _badConscienceShown = false; + for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) { + if (frame == 15) + playSoundEffect(0x31, 0xC8); + updateSceneAnim(0x0E, frame); + delay(1*_tickLength, true); + } + + updateSceneAnim(0x0E, -1); + update(); + removeSceneAnimObject(0x0E, 1); + //setNextIdleAnimTimer(); +} + +} // end of namespace Kyra + |