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author | Eugene Sandulenko | 2019-07-20 13:32:38 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:25 +0200 |
commit | 252c6e61c9bddd9db1b9325d9c622b13736a92d7 (patch) | |
tree | 0c26bef4008fd12b89c2653579baae44f42273f7 | |
parent | 4c0181ac310d79343a4874aa33052de8485d8c7e (diff) | |
download | scummvm-rg350-252c6e61c9bddd9db1b9325d9c622b13736a92d7.tar.gz scummvm-rg350-252c6e61c9bddd9db1b9325d9c622b13736a92d7.tar.bz2 scummvm-rg350-252c6e61c9bddd9db1b9325d9c622b13736a92d7.zip |
HDB: Fix player collision detection code
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index 02c694120b..7b72c97821 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -2064,7 +2064,8 @@ bool AI::checkPlayerCollision(int x, int y, int border) { if (g_hdb->getDebug() == 2 || !_player) return false; - return (x > (_player->x - 32 + border) && x < (_player->x - 32 - border) && y >(_player->y - 32 + border) && y < (_player->y - 32 - border)); + return (x > (_player->x - 32 + border) && x < (_player->x + 32 - border) && + y > (_player->y - 32 + border) && y < (_player->y + 32 - border)); } void AI::clearDiverters() { |