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authorMartin Kiewitz2009-10-20 21:25:50 +0000
committerMartin Kiewitz2009-10-20 21:25:50 +0000
commit257d086aa1855ddf80066eeb3034e898f731bc5c (patch)
tree823a1cc971a844fcce8508063af8acae89629ef9
parentf2c69509836ae82b1eb377ffd6b5a71d0dbc5389 (diff)
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SCI/newgui: palVary logic as comments (work in progress)
svn-id: r45293
-rw-r--r--engines/sci/gui/gui_palette.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/engines/sci/gui/gui_palette.cpp b/engines/sci/gui/gui_palette.cpp
index 8f9558f7e5..bba361bab7 100644
--- a/engines/sci/gui/gui_palette.cpp
+++ b/engines/sci/gui/gui_palette.cpp
@@ -322,4 +322,30 @@ void SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
_schedules.push_back(newSchedule);
}
+// palVary
+// init - only does, if palVaryOn == false
+// target, start, new palette allocation
+// palVaryOn = true
+// palDirection = 1
+// palStop = 64
+// palTime = from caller
+// copy resource palette to target
+// init target palette (used = 1 on all colors, color 0 = RGB 0, 0, 0 color 255 = RGB 0xFF, 0xFF, 0xFF
+// copy sysPalette to startPalette
+// init new palette like target palette
+// palPercent = 1
+// do various things
+// return 1
+// deinit - unloads target palette, kills timer hook, disables palVaryOn
+// pause - counts up or down, if counter != 0 -> signal wont get counted up by timer
+// will only count down to 0
+//
+// Restarting game
+// palVary = false
+// palPercent = 0
+// call palVary deinit
+//
+// Saving/restoring
+// need to save start and target-palette, when palVaryOn = true
+
} // End of namespace Sci