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authorEugene Sandulenko2011-08-20 12:05:20 +0100
committerEugene Sandulenko2011-08-20 12:52:29 +0100
commit2585de56b62ee3a4bd73cd0e9c061db32c277af4 (patch)
tree2f8abe3a61680284dcf0a77bdf62e97a04d66d5d
parent4a7616c36634464ff7378df787137ecf2d44d9c4 (diff)
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COMMON: Restore locale <-> Common::Language conversion utils
This reverts commit 284b49aabc54590e1444f06561a815c2a3c5de7e.
-rw-r--r--common/util.cpp54
-rw-r--r--common/util.h8
2 files changed, 30 insertions, 32 deletions
diff --git a/common/util.cpp b/common/util.cpp
index 6bde6a6555..7f28dfa7fe 100644
--- a/common/util.cpp
+++ b/common/util.cpp
@@ -104,29 +104,29 @@ bool parseBool(const String &val, bool &valAsBool) {
const LanguageDescription g_languages[] = {
- { "zh-cn"/*, "zh_CN"*/, "Chinese (China)", ZH_CNA },
- { "zh"/*, "zh_TW"*/, "Chinese (Taiwan)", ZH_TWN },
- { "cz"/*, "cs_CZ"*/, "Czech", CZ_CZE },
- { "nl"/*, "nl_NL"*/, "Dutch", NL_NLD },
- { "en"/*, "en"*/, "English", EN_ANY }, // Generic English (when only one game version exist)
- { "gb"/*, "en_GB"*/, "English (GB)", EN_GRB },
- { "us"/*, "en_US"*/, "English (US)", EN_USA },
- { "fr"/*, "fr_FR"*/, "French", FR_FRA },
- { "de"/*, "de_DE"*/, "German", DE_DEU },
- { "gr"/*, "el_GR"*/, "Greek", GR_GRE },
- { "he"/*, "he_IL"*/, "Hebrew", HE_ISR },
- { "hb"/*, "he_IL"*/, "Hebrew", HE_ISR }, // Deprecated
- { "hu"/*, "hu_HU"*/, "Hungarian", HU_HUN },
- { "it"/*, "it_IT"*/, "Italian", IT_ITA },
- { "jp"/*, "ja_JP"*/, "Japanese", JA_JPN },
- { "kr"/*, "ko_KR"*/, "Korean", KO_KOR },
- { "nb"/*, "nb_NO"*/, "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
- { "pl"/*, "pl_PL"*/, "Polish", PL_POL },
- { "br"/*, "pt_BR"*/, "Portuguese", PT_BRA },
- { "ru"/*, "ru_RU"*/, "Russian", RU_RUS },
- { "es"/*, "es_ES"*/, "Spanish", ES_ESP },
- { "se"/*, "sv_SE"*/, "Swedish", SE_SWE },
- { 0/*, 0*/, 0, UNK_LANG }
+ { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
+ { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
+ { "cz", "cs_CZ", "Czech", CZ_CZE },
+ { "nl", "nl_NL", "Dutch", NL_NLD },
+ { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
+ { "gb", "en_GB", "English (GB)", EN_GRB },
+ { "us", "en_US", "English (US)", EN_USA },
+ { "fr", "fr_FR", "French", FR_FRA },
+ { "de", "de_DE", "German", DE_DEU },
+ { "gr", "el_GR", "Greek", GR_GRE },
+ { "he", "he_IL", "Hebrew", HE_ISR },
+ { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
+ { "hu", "hu_HU", "Hungarian", HU_HUN },
+ { "it", "it_IT", "Italian", IT_ITA },
+ { "jp", "ja_JP", "Japanese", JA_JPN },
+ { "kr", "ko_KR", "Korean", KO_KOR },
+ { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
+ { "pl", "pl_PL", "Polish", PL_POL },
+ { "br", "pt_BR", "Portuguese", PT_BRA },
+ { "ru", "ru_RU", "Russian", RU_RUS },
+ { "es", "es_ES", "Spanish", ES_ESP },
+ { "se", "sv_SE", "Swedish", SE_SWE },
+ { 0, 0, 0, UNK_LANG }
};
Language parseLanguage(const String &str) {
@@ -142,7 +142,7 @@ Language parseLanguage(const String &str) {
return UNK_LANG;
}
-/*Language parseLanguageFromLocale(const char *locale) {
+Language parseLanguageFromLocale(const char *locale) {
if (!locale || !*locale)
return UNK_LANG;
@@ -153,7 +153,7 @@ Language parseLanguage(const String &str) {
}
return UNK_LANG;
-}*/
+}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
@@ -164,14 +164,14 @@ const char *getLanguageCode(Language id) {
return 0;
}
-/*const char *getLanguageLocale(Language id) {
+const char *getLanguageLocale(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->unixLocale;
}
return 0;
-}*/
+}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
diff --git a/common/util.h b/common/util.h
index a96c7a60c6..bccb17c6da 100644
--- a/common/util.h
+++ b/common/util.h
@@ -134,7 +134,7 @@ enum Language {
struct LanguageDescription {
const char *code;
- //const char *unixLocale;
+ const char *unixLocale;
const char *description;
Language id;
};
@@ -144,13 +144,11 @@ extern const LanguageDescription g_languages[];
/** Convert a string containing a language name into a Language enum value. */
extern Language parseLanguage(const String &str);
+extern Language parseLanguageFromLocale(const char *locale);
extern const char *getLanguageCode(Language id);
+extern const char *getLanguageLocale(Language id);
extern const char *getLanguageDescription(Language id);
-// locale <-> Language conversion is disabled, since it is not used currently
-/*extern const char *getLanguageLocale(Language id);
-extern Language parseLanguageFromLocale(const char *locale);*/
-
/**
* List of game platforms. Specifying a platform for a target can be used to
* give the game engines a hint for which platform the game data file are.