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authorMax Horn2004-02-01 21:10:26 +0000
committerMax Horn2004-02-01 21:10:26 +0000
commit25e2688b4d984421b9fb8a2bf97ef1b8c0d8a947 (patch)
treef45d26dc797696e040e3d7619e3c1181a8010152
parent0176e4de25e7d1348f866408eeaadd9ccd714d0a (diff)
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help poor VC7
svn-id: r12711
-rw-r--r--sword1/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index c7437100f9..9297435c19 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -478,7 +478,7 @@ void Control::handleVolumeClicks(void) {
uint8 clickDest = 0;
int16 mouseDiffX = _mouseX - (_volumeButtons[clickedId].x + 48);
int16 mouseDiffY = _mouseY - (_volumeButtons[clickedId].y + 48);
- int16 mouseOffs = (int16)sqrt(mouseDiffX * mouseDiffX + mouseDiffY * mouseDiffY);
+ int16 mouseOffs = (int16)sqrt((double)(mouseDiffX * mouseDiffX + mouseDiffY * mouseDiffY));
// check if the player really hit the button (but not the center).
if ((mouseOffs <= 42) && (mouseOffs >= 8)) {
if (mouseDiffX > 8) { // right part