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author | Jamieson Christian | 2003-06-01 19:16:34 +0000 |
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committer | Jamieson Christian | 2003-06-01 19:16:34 +0000 |
commit | 26076b8841493ff174a3c71c2b153df0c8626966 (patch) | |
tree | a08e3f5ab6f23f697a8f40580628b65c68733ea6 | |
parent | 42f6d1058164fc02c51949ad78ab183745dfbbe0 (diff) | |
download | scummvm-rg350-26076b8841493ff174a3c71c2b153df0c8626966.tar.gz scummvm-rg350-26076b8841493ff174a3c71c2b153df0c8626966.tar.bz2 scummvm-rg350-26076b8841493ff174a3c71c2b153df0c8626966.zip |
Hack to fix odd usage of the ParameterFader
in S&M around the dinosaurs.
svn-id: r8251
-rw-r--r-- | scumm/imuse_player.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp index d3ddf111a8..0fa2272a60 100644 --- a/scumm/imuse_player.cpp +++ b/scumm/imuse_player.cpp @@ -982,6 +982,16 @@ int Player::addParameterFader (int param, int target, int time) { switch (param) { case ParameterFader::pfVolume: + // HACK: If volume is set to 0 with 0 time, + // set it so immediately but DON'T clear + // the player. This fixes a problem with + // music being cleared inappropriately + // in S&M when playing with the Dinosaur. + if (!target && !time) { + setVolume (0); + return 0; + } + // Volume fades are handled differently. start = _volume; break; |