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authorTorbjörn Andersson2012-03-03 13:55:04 +0100
committerTorbjörn Andersson2012-03-03 13:55:04 +0100
commit261fc2f4beb0aef9ab0a32afdedac4a87561f26f (patch)
tree6ae9fde832e46efef40996dc023ae8c50c88bd62
parent1098e6b79afb9208b3558bc0401afa0027179fbb (diff)
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DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.
-rw-r--r--engines/dreamweb/monitor.cpp2
-rw-r--r--engines/dreamweb/people.cpp2
-rw-r--r--engines/dreamweb/rain.cpp16
-rw-r--r--engines/dreamweb/sprite.cpp4
4 files changed, 8 insertions, 16 deletions
diff --git a/engines/dreamweb/monitor.cpp b/engines/dreamweb/monitor.cpp
index cdef60e94d..95aa400c3a 100644
--- a/engines/dreamweb/monitor.cpp
+++ b/engines/dreamweb/monitor.cpp
@@ -320,7 +320,7 @@ void DreamWebEngine::randomAccess(uint16 count) {
for (uint16 i = 0; i < count; ++i) {
vSync();
vSync();
- uint16 v = randomNumber() & 15;
+ uint16 v = _rnd.getRandomNumber(15);
if (v < 10)
accessLightOff();
else
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index 316a1689c9..dfb5c62618 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -262,7 +262,7 @@ void DreamWebEngine::gamer(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint8 v;
do {
- v = 20 + randomNumber() % 5;
+ v = _rnd.getRandomNumberRng(20, 24);
} while (v == routine.reelPointer());
routine.setReelPointer(v);
}
diff --git a/engines/dreamweb/rain.cpp b/engines/dreamweb/rain.cpp
index 0a8ee2a38e..7db4744cbf 100644
--- a/engines/dreamweb/rain.cpp
+++ b/engines/dreamweb/rain.cpp
@@ -104,8 +104,8 @@ void DreamWebEngine::splitIntoLines(uint8 x, uint8 y) {
}
rain.size = length;
- rain.w3 = (randomNumber() << 8) | randomNumber();
- rain.b5 = (randomNumber() & 3) + 4;
+ rain.w3 = _rnd.getRandomNumber(65535);
+ rain.b5 = _rnd.getRandomNumberRng(4, 7);
_rainList.push_back(rain);
} while (x > 0 && y < _mapYSize);
}
@@ -170,11 +170,7 @@ void DreamWebEngine::initRain() {
// start lines of rain from top of screen
uint8 x = 4;
do {
- uint8 delta;
- do {
- delta = (randomNumber() & 31) + 3;
- } while (delta >= rainSpacing);
-
+ uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
x += delta;
if (x >= _mapXSize)
break;
@@ -185,11 +181,7 @@ void DreamWebEngine::initRain() {
// start lines of rain from side of screen
uint8 y = 0;
do {
- uint8 delta;
- do {
- delta = (randomNumber() & 31) + 3;
- } while (delta >= rainSpacing);
-
+ uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
y += delta;
if (y >= _mapYSize)
break;
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index 4bbc31b54e..3df324abe1 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -263,8 +263,8 @@ void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) {
}
void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) {
- uint8 r = randomNumber();
- sprite->frameNumber = objData->frames[r&7];
+ uint8 r = _rnd.getRandomNumber(7);
+ sprite->frameNumber = objData->frames[r];
}
void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) {