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authorDavid Fioramonti2018-07-31 04:50:53 -0700
committerEugene Sandulenko2018-08-03 14:51:12 +0200
commit2649c429dbf30e1035fbc2d59a70e390b30327b2 (patch)
tree0b37e5f059fe7bf1e9121bc145c02c8d2d6a48ba
parentbafe22c782909b6f92cc42cfbf82a65d1167dc29 (diff)
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LAB: By default skip thumbnail loading for readSaveGameHeader
This changes the convention back to skipping the thumbnail loading for readSaveGameHeader. querySaveMetaInfos is the only place it shouldn't be skipped.
-rw-r--r--engines/lab/detection.cpp2
-rw-r--r--engines/lab/lab.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/lab/detection.cpp b/engines/lab/detection.cpp
index bf6d4563b5..9ce8519ec7 100644
--- a/engines/lab/detection.cpp
+++ b/engines/lab/detection.cpp
@@ -208,7 +208,7 @@ SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int sl
if (in) {
Lab::SaveGameHeader header;
- bool successfulRead = Lab::readSaveGameHeader(in, header);
+ bool successfulRead = Lab::readSaveGameHeader(in, header, false);
delete in;
if (successfulRead) {
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index 3eba78b42e..aedf0181ec 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -502,7 +502,7 @@ private:
void handleTrialWarning();
};
-WARN_UNUSED_RESULT bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header, bool skipThumbnail = false);
+WARN_UNUSED_RESULT bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header, bool skipThumbnail = true);
} // End of namespace Lab