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| author | Filippos Karapetis | 2008-10-27 11:04:36 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2008-10-27 11:04:36 +0000 | 
| commit | 26642748f9d7735dd64757814ac8f20c297d6697 (patch) | |
| tree | 44b131e4a92d8d9689313a9734ef1420522030d8 | |
| parent | fb9bd9f44202e573629a27ade7807a0e1a043265 (diff) | |
| download | scummvm-rg350-26642748f9d7735dd64757814ac8f20c297d6697.tar.gz scummvm-rg350-26642748f9d7735dd64757814ac8f20c297d6697.tar.bz2 scummvm-rg350-26642748f9d7735dd64757814ac8f20c297d6697.zip  | |
Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857
svn-id: r34858
| -rw-r--r-- | engines/saga/saga.cpp | 5 | 
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 14ce2855ac..7904e60d1c 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -102,10 +102,7 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)  	// The Multi-OS version puts the voices file in the root directory of  	// the CD. The rest of the data files are in game/itedata -	// FIXME: This stops games from working under Windows. An assert is thrown when -	// starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113) -	// Commenting it out for now -	//Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata")); +	Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));  	// Mac CD Wyrmkeep  	Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));  | 
