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author | Julien Templier | 2010-11-19 10:55:38 +0000 |
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committer | Julien Templier | 2010-11-19 10:55:38 +0000 |
commit | 2687c987ebf0d1810d5e184d1c10d4164188cd37 (patch) | |
tree | b47e7572af1e9883b19923f96cae500b897f8d54 | |
parent | 2a6519ca2e33298b43f410cad279eda6e0b10bb1 (diff) | |
download | scummvm-rg350-2687c987ebf0d1810d5e184d1c10d4164188cd37.tar.gz scummvm-rg350-2687c987ebf0d1810d5e184d1c10d4164188cd37.tar.bz2 scummvm-rg350-2687c987ebf0d1810d5e184d1c10d4164188cd37.zip |
LASTEXPRESS: Add missing queue reset in Entitites::resetSequences
svn-id: r54367
-rw-r--r-- | engines/lastexpress/game/entities.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp index e5219787c5..d124d8cb23 100644 --- a/engines/lastexpress/game/entities.cpp +++ b/engines/lastexpress/game/entities.cpp @@ -621,7 +621,7 @@ void Entities::resetSequences(EntityIndex entityIndex) const { strcpy((char*)&getData(entityIndex)->sequenceName, ""); strcpy((char*)&getData(entityIndex)->sequenceName2, ""); - // Original engine resets flag to decompress data on the fly (we don't need to do that) + getScenes()->resetQueue(); } ////////////////////////////////////////////////////////////////////////// |