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author | sluicebox | 2019-12-28 13:37:51 -0800 |
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committer | sluicebox | 2019-12-28 13:37:51 -0800 |
commit | 2691df04a7b75f21992ff7afe28abf70114cc4e7 (patch) | |
tree | 9773b31539b2c58c4b0e0369670d1141df367d2c | |
parent | 0ae3cbc2e8dca79ee75f235469ed26715efb0ace (diff) | |
download | scummvm-rg350-2691df04a7b75f21992ff7afe28abf70114cc4e7.tar.gz scummvm-rg350-2691df04a7b75f21992ff7afe28abf70114cc4e7.tar.bz2 scummvm-rg350-2691df04a7b75f21992ff7afe28abf70114cc4e7.zip |
SCI32: Update GK2 workaround for Italian version
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ddd6faf008..dcae6f99ba 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -369,8 +369,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", NULL, 0, 1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game, all temps - 0+1 - bug #5232 { GID_GK1, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking { GID_GK1, -1, 64937, -1, "GKControls", "dispatchEvent", NULL, 6, 6, { WORKAROUND_FAKE, 0 } }, // when using keyboard navigation (tab) in the game settings and hitting 'enter' when over a slider - { GID_GK2, -1, 11, 0, "", "export 10", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts - { GID_GK2, -1, 11, 0, "", "export 10", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // called during the game + { GID_GK2, -1, 11, 0, "", "export 10", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // When game starts and throughout game. temp1 in Italian version, temp3 in others { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game { GID_HOYLE1, 3, 16, 0, "", "export 0", sig_uninitread_hoyle1_1, 3, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #5299 |