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author | Eugene Sandulenko | 2013-05-01 14:30:38 +0300 |
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committer | Eugene Sandulenko | 2013-09-04 11:53:13 +0300 |
commit | 26e6f5086046ad824c6338fc78ea49f9d71f0dbd (patch) | |
tree | 6caa2db528384a8ab66ac72ab44b39de354085c0 | |
parent | b4bf88be4618e22a7707b042731ac4c9de8e874f (diff) | |
download | scummvm-rg350-26e6f5086046ad824c6338fc78ea49f9d71f0dbd.tar.gz scummvm-rg350-26e6f5086046ad824c6338fc78ea49f9d71f0dbd.tar.bz2 scummvm-rg350-26e6f5086046ad824c6338fc78ea49f9d71f0dbd.zip |
FULLPIPE: Initial engine skeleton with detection
-rw-r--r-- | engines/fullpipe/detection.cpp | 112 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 81 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.h | 80 |
3 files changed, 273 insertions, 0 deletions
diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp new file mode 100644 index 0000000000..4cb46ba1c5 --- /dev/null +++ b/engines/fullpipe/detection.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" +#include "common/file.h" + +#include "fullpipe/fullpipe.h" + + +namespace Fullpipe { + +const char *FullpipeEngine::getGameId() const { + return _gameDescription->gameid; +} + +} + +static const PlainGameDescriptor fullpipeGames[] = { + {"fullpipe", "Full Pipe"}, + {0, 0} +}; + +namespace Fullpipe { + +static const ADGameDescription gameDescriptions[] = { + + // Fullpipe Russian version + { + "fullpipe", + 0, + AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272), + Common::RU_RUS, + Common::kPlatformWindows, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + + // Fullpipe German version + { + "fullpipe", + 0, + AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272), + Common::RU_RUS, + Common::kPlatformWindows, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + + AD_TABLE_END_MARKER +}; + +} // End of namespace Fullpipe + +class FullpipeMetaEngine : public AdvancedMetaEngine { +public: + FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) { + _singleid = "fullpipe"; + } + + virtual const char *getName() const { + return "Fullpipe Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Fullpipe Engine (C) Pipe Studio"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const { + return false; +} + +bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const { + return false; +} + +bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Fullpipe::FullpipeEngine(syst, desc); + } + return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE) + REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); +#else + REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); +#endif diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp new file mode 100644 index 0000000000..23bae97f1e --- /dev/null +++ b/engines/fullpipe/fullpipe.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "common/config-manager.h" + +#include "engines/util.h" + +#include "fullpipe/fullpipe.h" + +namespace Fullpipe { + +FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { + // Setup mixer + if (!_mixer->isReady()) { + warning("Sound initialization failed."); + } + + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + + _rnd = new Common::RandomSource("fullpipe"); + +} + +FullpipeEngine::~FullpipeEngine() { + delete _rnd; +} + +Common::Error FullpipeEngine::run() { + // Initialize backend + initGraphics(800, 600, true); + + _isSaveAllowed = false; + + return Common::kNoError; +} + +void FullpipeEngine::updateEvents() { + Common::Event event; + Common::EventManager *eventMan = _system->getEventManager(); + + while (eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + _keyState = event.kbd.keycode; + break; + case Common::EVENT_KEYUP: + _keyState = Common::KEYCODE_INVALID; + break; + case Common::EVENT_MOUSEMOVE: + _mouseX = event.mouse.x; + _mouseY = event.mouse.y; + break; + default: + break; + } + } +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h new file mode 100644 index 0000000000..f9b0368659 --- /dev/null +++ b/engines/fullpipe/fullpipe.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_H +#define FULLPIPE_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "common/keyboard.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "audio/mixer.h" + +#include "graphics/surface.h" + +#include "engines/engine.h" + +struct ADGameDescription; + +namespace Fullpipe { + +enum FullpipeGameFeatures { +}; + +class FullpipeEngine : public ::Engine { +protected: + + Common::Error run(); + +public: + FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc); + virtual ~FullpipeEngine(); + + // Detection related functions + const ADGameDescription *_gameDescription; + const char *getGameId() const; + Common::Platform getPlatform() const; + bool hasFeature(EngineFeature f) const; + + Common::RandomSource *_rnd; + + int _mouseX, _mouseY; + Common::KeyCode _keyState; + uint16 _buttonState; + + void updateEvents(); + +public: + + bool _isSaveAllowed; + + bool canLoadGameStateCurrently() { return _isSaveAllowed; } + bool canSaveGameStateCurrently() { return _isSaveAllowed; } + +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_H */ |