aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMartin Kiewitz2015-04-19 13:40:01 +0200
committerMartin Kiewitz2015-04-19 13:40:01 +0200
commit270fbf2d6a706f526d765890f48d42db98e43969 (patch)
tree2d4a79b760bdc64bbfdd45291512cefa63153cad
parent629f6a4208828e27e808155af24037b720e268b3 (diff)
downloadscummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.tar.gz
scummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.tar.bz2
scummvm-rg350-270fbf2d6a706f526d765890f48d42db98e43969.zip
SCI: workaround sig Quest for Glory 3 migrated
-rw-r--r--engines/sci/engine/workarounds.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 52ddb2912a..5a03b35171 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -132,6 +132,21 @@ static const uint16 sig_uninitread_qfg3_1[] = {
SIG_END
};
+// Game: Quest for Glory 3
+// Calling method: computersMove::changeState
+// Subroutine offset: English/etc. 0x0f53 (script 490)
+// Applies to at least: English, French, German, Italian, Spanish PC floppy
+static const uint16 sig_uninitread_qfg3_2[] = {
+ 0x3f, 0x1d, // link 1Dh
+ 0x35, 0x01, // ldi 01
+ 0xa5, 0x18, // sat temp[18h]
+ 0x35, 0xce, // ldi CEh
+ 0xa5, 0x19, // sat temp[19h]
+ 0x35, 0x00, // ldi 00
+ 0xa5, 0x00, // sat temp[0]
+ SIG_END
+};
+
// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401
@@ -246,7 +261,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169
{ GID_QFG3, 470, 470, -1, "rm470", "notify", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #5167
- { GID_QFG3, 490, 490, -1, "computersMove", "changeState", 0xf53, NULL, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game
+ { GID_QFG3, 490, 490, -1, "computersMove", "changeState",-1, sig_uninitread_qfg3_2, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game
{ GID_QFG3, 851, 32, -1, "ProjObj", "doit", -1, NULL, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, NULL, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, NULL, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu