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author | Max Horn | 2007-12-19 14:02:03 +0000 |
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committer | Max Horn | 2007-12-19 14:02:03 +0000 |
commit | 272f02e001e4138e3a8c20c8eaa514462b849818 (patch) | |
tree | 35c9a25496aaad0dbb45ea08f3dd9613662b171c | |
parent | 8695b4583fb196380bc637964fed80311b70f88a (diff) | |
download | scummvm-rg350-272f02e001e4138e3a8c20c8eaa514462b849818.tar.gz scummvm-rg350-272f02e001e4138e3a8c20c8eaa514462b849818.tar.bz2 scummvm-rg350-272f02e001e4138e3a8c20c8eaa514462b849818.zip |
Replaced sqrtf by sqrt (the former causes more problems than the tiny potential improvement is worth it)
svn-id: r29905
-rw-r--r-- | graphics/primitives.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/graphics/primitives.cpp b/graphics/primitives.cpp index 354cc8e6ae..919ff05c15 100644 --- a/graphics/primitives.cpp +++ b/graphics/primitives.cpp @@ -26,13 +26,6 @@ namespace Graphics { -#if defined (MACOSX) || defined (__SYMBIAN32__) -// Older versions of Mac OS X didn't supply a sqrtf function. To ensure -// binary compatibility, we force using sqrt instead of sqrtf (the only -// potential drawback is that it might be a little bit slower). -#define sqrtf sqrt -#endif - void drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, int, int, void *), void *data) { // Bresenham's line algorithm, as described by Wikipedia const bool steep = ABS(y1 - y0) > ABS(x1 - x0); @@ -89,7 +82,7 @@ void drawThickLine(int x0, int y0, int x1, int y1, int thickness, int color, voi float dx = x1 - x0; float dy = y1 - y0; - float d = sqrtf(dx * dx + dy * dy); + float d = (float)sqrt(dx * dx + dy * dy); if (!d) return; |