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authorJoost Peters2009-04-13 20:41:16 +0000
committerJoost Peters2009-04-13 20:41:16 +0000
commit2758ae34ea7759c689fdf59a2033a8d4b8fafac0 (patch)
treedef6ae8c3cc0dfe43bec5d5791a0670122ea7169
parent1666b074b92b5ff96c448ae086706301a4acfdf3 (diff)
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commit slightly modified version of #2759353 - GSoC 2009: Correction in README.PSP
svn-id: r39949
-rw-r--r--backends/platform/psp/README.PSP.in4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 10771b0992..2a2b53e721 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -91,8 +91,8 @@ To build ScummVM for PSP you need:
(*) = optional
When you've installed these libraries (read their README.PSP for instructions),
-type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
-or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
+type "make" in the backends/platform/psp directory to build a 1.00 firmware
+EBOOT.PBP, or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
You can control most of the build process (engines and libraries used) from
the Makefile.