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authorJohannes Schickel2006-06-08 19:55:16 +0000
committerJohannes Schickel2006-06-08 19:55:16 +0000
commit276d754443c28624d657e164ff889a1d910181ec (patch)
tree6a98b383e8c2f16100387fda1fba65fc85ebf32b
parent15aee485ea5fb5f436ffc93341b0bac978f648f7 (diff)
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Fix some msvc8 warnings.
svn-id: r22988
-rw-r--r--engines/gob/game.cpp8
-rw-r--r--engines/gob/goblin.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 189451eb1f..8b01ccc71d 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -2286,7 +2286,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
word_31451 = 0;
if (imdPtr == 0)
- return 0x8000;
+ return (int16)0x8000;
retVal = 0;
var_4 = 0;
@@ -2347,7 +2347,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
tmp = READ_LE_UINT16(buf);
imdPtr->filePos += 4;
} else if (tmp == 0xFFF1) {
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
} else if (tmp == 0xFFF2) {
_vm->_dataio->readData(imdPtr->fileHandle, buf, 2);
@@ -2355,7 +2355,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
imdPtr->filePos += 2;
_vm->_dataio->seekData(imdPtr->fileHandle, tmp, 1);
imdPtr->filePos += tmp;
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
} else if (tmp == 0xFFF3) {
_vm->_dataio->readData(imdPtr->fileHandle, buf, 4);
@@ -2363,7 +2363,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
imdPtr->filePos += 4;
_vm->_dataio->seekData(imdPtr->fileHandle, tmp, 1);
imdPtr->filePos += tmp;
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
}
}
diff --git a/engines/gob/goblin.cpp b/engines/gob/goblin.cpp
index 9794ca9b07..a0d93469f5 100644
--- a/engines/gob/goblin.cpp
+++ b/engines/gob/goblin.cpp
@@ -1773,7 +1773,7 @@ void Goblin::playSounds(Mult::Mult_Object *obj) {
animData = obj->pAnimData;
for (i = 1; i <= obj->goblinStates[animData->state][0].dataCount; i++) {
- speaker = obj->goblinStates[animData->state][i].speaker;
+ speaker = obj->goblinStates[animData->state][i].speaker != 0;
if ((obj->goblinStates[animData->state][i].sndItem != -1) || (speaker == 1)) {
frame = obj->goblinStates[animData->state][i].sndFrame;
repCount = obj->goblinStates[animData->state][i].repCount;