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author | Paul Gilbert | 2018-03-31 22:17:41 -0400 |
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committer | Paul Gilbert | 2018-03-31 22:17:41 -0400 |
commit | 27bbc7e5a98e34a7fefcfc25ed33863a06103c2a (patch) | |
tree | 18d4e5be186c04a77ccd5afe45f7adda60f02ba3 | |
parent | deb98b5faa4756a9c5b0b5c71a4300887e51bfbc (diff) | |
download | scummvm-rg350-27bbc7e5a98e34a7fefcfc25ed33863a06103c2a.tar.gz scummvm-rg350-27bbc7e5a98e34a7fefcfc25ed33863a06103c2a.tar.bz2 scummvm-rg350-27bbc7e5a98e34a7fefcfc25ed33863a06103c2a.zip |
XEEN: Fix crash using ranged spells during combat
-rw-r--r-- | engines/xeen/combat.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index b1ecd7776d..baff2f1f34 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -1872,7 +1872,7 @@ void Combat::rangedAttack(PowType powNum) { _attackDurationCtr = -1; if (_monster2Attack != -1) { - _attackDurationCtr--; + _attackDurationCtr = attackDurationCtr - 1; if (attackMonsters.empty()) attackMonsters.resize(1); attackMonsters[0] = monster2Attack; |