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author | Matthew Hoops | 2011-01-23 06:54:35 +0000 |
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committer | Matthew Hoops | 2011-01-23 06:54:35 +0000 |
commit | 27d9ee3de1b175f68384d4bae74d2edc0614ebcc (patch) | |
tree | 56753281142a2d28b211a61f53e4e21b5d6ee914 | |
parent | 52c0d678ce1f20b602dabf16144f244fd13688c1 (diff) | |
download | scummvm-rg350-27d9ee3de1b175f68384d4bae74d2edc0614ebcc.tar.gz scummvm-rg350-27d9ee3de1b175f68384d4bae74d2edc0614ebcc.tar.bz2 scummvm-rg350-27d9ee3de1b175f68384d4bae74d2edc0614ebcc.zip |
MOHAWK: Do not stop ambient sounds when finding no matching Riven SLST index
This fixes the ambient sounds in the Rebel Tunnel puzzle and Temple Island maglev among other places.
svn-id: r55459
-rw-r--r-- | engines/mohawk/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp index 9781258e87..a8d185602d 100644 --- a/engines/mohawk/sound.cpp +++ b/engines/mohawk/sound.cpp @@ -259,8 +259,8 @@ void Sound::playSLST(uint16 index, uint16 card) { delete slstStream; - // No matching records, assume we need to stop all SLST's - stopAllSLST(); + // If we have no matching entries, we do nothing and just let + // the previous ambient sounds continue. } void Sound::playSLST(SLSTRecord slstRecord) { |