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author | Kirben | 2016-03-01 20:36:36 +1100 |
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committer | Kirben | 2016-03-01 20:36:36 +1100 |
commit | 27e5cfbd1b42c86c21339b474986e621e0e5dbf4 (patch) | |
tree | e7f658e48ca966e3944e02bb5e2273a712a1ff51 | |
parent | e5974027ecd75683270190778c8d1a3cfbfc7b29 (diff) | |
download | scummvm-rg350-27e5cfbd1b42c86c21339b474986e621e0e5dbf4.tar.gz scummvm-rg350-27e5cfbd1b42c86c21339b474986e621e0e5dbf4.tar.bz2 scummvm-rg350-27e5cfbd1b42c86c21339b474986e621e0e5dbf4.zip |
CINE: Fix sound effects stopping the music in the DOS CD version of Future Wars.
-rw-r--r-- | engines/cine/script_fw.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp index 6ad38f4433..86eb709d5a 100644 --- a/engines/cine/script_fw.cpp +++ b/engines/cine/script_fw.cpp @@ -1858,7 +1858,9 @@ int FWScript::o1_playSample() { if (g_cine->getGameType() == Cine::GType_OS && size == 0) { return 0; } - g_sound->stopMusic(); + // The DOS CD version of Future Wars uses CD audio for music + if (!(g_cine->getGameType() == Cine::GType_FW && (g_cine->getFeatures() & GF_CD))) + g_sound->stopMusic(); if (size == 0xFFFF) { g_sound->playSound(channel, 0, data, 0, 0, 0, volume, 0); } else { |