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author | Paul Gilbert | 2015-09-11 21:41:10 -0400 |
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committer | Paul Gilbert | 2015-09-11 21:41:10 -0400 |
commit | 27e9aebbb1c83dbf0a2675116087b477284c4801 (patch) | |
tree | a08abca9e3224f6c01b9748690d5daae34bd308f | |
parent | e9ae9ff4e7da6b525159792172d0e0f4cd3c6123 (diff) | |
download | scummvm-rg350-27e9aebbb1c83dbf0a2675116087b477284c4801.tar.gz scummvm-rg350-27e9aebbb1c83dbf0a2675116087b477284c4801.tar.bz2 scummvm-rg350-27e9aebbb1c83dbf0a2675116087b477284c4801.zip |
SHERLOCK: 3DO: Further alignment between portraits and talk text
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.h | 6 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 3 | ||||
-rw-r--r-- | engines/sherlock/talk.h | 2 |
4 files changed, 12 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp index 5241f7bc9d..848502e579 100644 --- a/engines/sherlock/scalpel/scalpel_talk.cpp +++ b/engines/sherlock/scalpel/scalpel_talk.cpp @@ -528,6 +528,11 @@ OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) { return RET_SUCCESS; } +void ScalpelTalk::loadTalkFile(const Common::String &filename) { + Talk::loadTalkFile(filename); + _3doSpeechIndex = 0; +} + void ScalpelTalk::talkWait(const byte *&str) { UserInterface &ui = *_vm->_ui; bool pauseFlag = _pauseFlag; diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h index 025c8edcde..66b6f98351 100644 --- a/engines/sherlock/scalpel/scalpel_talk.h +++ b/engines/sherlock/scalpel/scalpel_talk.h @@ -84,6 +84,12 @@ public: virtual ~ScalpelTalk() {} /** + * Opens the talk file 'talk.tlk' and searches the index for the specified + * conversation. If found, the data for that conversation is loaded + */ + virtual void loadTalkFile(const Common::String &filename); + + /** * Called whenever a conversation or item script needs to be run. For standard conversations, * it opens up a description window similar to how 'talk' does, but shows a 'reply' directly * instead of waiting for a statement option. diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index aed7df8440..be8f1aaa0c 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -1666,9 +1666,6 @@ void ScalpelUserInterface::doTalkControl() { sound._speechPlaying = false; } - if (IS_3DO) - // Trigger to play 3DO movie - talk.talk3DOMovieTrigger(0); talk.waitForMore(talk._statements[_selector]._statement.size()); if (talk._talkToAbort) diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h index 3bbb326c70..f354c28c1b 100644 --- a/engines/sherlock/talk.h +++ b/engines/sherlock/talk.h @@ -308,7 +308,7 @@ public: * Opens the talk file 'talk.tlk' and searches the index for the specified * conversation. If found, the data for that conversation is loaded */ - void loadTalkFile(const Common::String &filename); + virtual void loadTalkFile(const Common::String &filename); /** * Push the sequence of a background object that's an NPC that needs to be |