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author | Sven Hesse | 2010-08-08 17:51:50 +0000 |
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committer | Sven Hesse | 2010-08-08 17:51:50 +0000 |
commit | 27f6e7106dad4c1d3ade5239ffb1a3e96ce9222b (patch) | |
tree | ffce9541203a89a225cd8527ad7121ce6efb957b | |
parent | 054c586bcc74de047536b5d4f2fdc4540dce24f3 (diff) | |
download | scummvm-rg350-27f6e7106dad4c1d3ade5239ffb1a3e96ce9222b.tar.gz scummvm-rg350-27f6e7106dad4c1d3ade5239ffb1a3e96ce9222b.tar.bz2 scummvm-rg350-27f6e7106dad4c1d3ade5239ffb1a3e96ce9222b.zip |
VIDEO: That should fix compilation with MSVC
svn-id: r51931
-rw-r--r-- | graphics/video/coktel_decoder.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/graphics/video/coktel_decoder.cpp b/graphics/video/coktel_decoder.cpp index 2fa0e3cd38..0709288091 100644 --- a/graphics/video/coktel_decoder.cpp +++ b/graphics/video/coktel_decoder.cpp @@ -581,7 +581,7 @@ uint32 CoktelDecoder::getTimeToNextFrame() const { // the middle of a long video. if (!hasSound()) - return (Common::Rational(1000) / _frameRate).toInt(); + return Common::Rational(1000, _frameRate).toInt(); // If there /is/ audio, we do need to keep video and audio // in sync, though. @@ -1039,7 +1039,7 @@ bool IMDDecoder::assessAudioProperties() { return false; } - _frameRate = Common::Rational(_soundFreq) / _soundSliceSize; + _frameRate = Common::Rational(_soundFreq, _soundSliceSize); _hasSound = true; _soundEnabled = true; @@ -1760,7 +1760,7 @@ bool VMDDecoder::assessAudioProperties() { return false; } - _frameRate = Common::Rational(_soundFreq) / _soundSliceSize; + _frameRate = Common::Rational(_soundFreq, _soundSliceSize); _hasSound = true; _soundEnabled = true; |