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authorStrangerke2013-12-10 08:20:28 +0100
committerStrangerke2013-12-10 08:20:28 +0100
commit28a09a43dce56f5cd1fba3bdef1dfa142459e6ab (patch)
tree9fbb3957a8a99b22e051aa203f1723f4fa227801
parent66ff931fb9f15dbea4e0d4eb3490d333f756642b (diff)
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TSAGE: R2R - Renaming and reordering in scene 1337
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp838
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h18
2 files changed, 428 insertions, 428 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index f1b907e254..68eab82ab9 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2257,7 +2257,7 @@ Scene1337::Scene1337() {
_actionIdx2 = 0;
_showPlayerTurn = false;
_field4246 = false;
- _field424A = 0;
+ _winnerId = 0;
_instructionsDisplayedFl = false;
_instructionsWaitCount = 0;
@@ -3373,7 +3373,7 @@ void Scene1337::Action3::signal() {
scene->_currentPlayerNumb = 0;
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->subC20F9();
+ scene->handleNextTurn();
} else if (_actionIndex >= 1) {
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
@@ -3532,16 +3532,16 @@ void Scene1337::Action4::signal() {
scene->_animatedCard._card.hide();
switch (scene->_currentPlayerNumb) {
case 0:
- scene->subCF979();
+ scene->handlePlayer0();
break;
case 1:
- scene->subCF31D();
+ scene->handlePlayer1();
break;
case 2:
scene->subD0281();
break;
case 3:
- scene->subC2C2F();
+ scene->handlePlayer3();
break;
default:
break;
@@ -3590,7 +3590,7 @@ void Scene1337::Action5::signal() {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
- scene->subC20F9();
+ scene->handleNextTurn();
break;
default:
break;
@@ -3630,7 +3630,7 @@ void Scene1337::Action6::signal() {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
- scene->subC20F9();
+ scene->handleNextTurn();
break;
default:
break;
@@ -3739,7 +3739,7 @@ void Scene1337::Action9::signal() {
scene->subC4CEC();
}
- scene->subC20F9();
+ scene->handleNextTurn();
break;
default:
break;
@@ -4539,24 +4539,24 @@ void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnS
SET_EXT_FGCOLOR, colFGExt, LIST_END);
}
-void Scene1337::setAnimationInfo(Card *subObj) {
- if (!subObj)
+void Scene1337::setAnimationInfo(Card *card) {
+ if (!card)
return;
- if (subObj->_cardId > 9) {
- if (subObj->_cardId > 25) {
- subObj->_card.setStrip2(4);
- subObj->_card.setFrame(subObj->_cardId - 25);
+ if (card->_cardId > 9) {
+ if (card->_cardId > 25) {
+ card->_card.setStrip2(4);
+ card->_card.setFrame(card->_cardId - 25);
} else {
- subObj->_card.setStrip2(3);
- subObj->_card.setFrame(subObj->_cardId - 9);
+ card->_card.setStrip2(3);
+ card->_card.setFrame(card->_cardId - 9);
}
} else {
- subObj->_card.setStrip2(2);
- subObj->_card.setFrame(subObj->_cardId);
+ card->_card.setStrip2(2);
+ card->_card.setFrame(card->_cardId);
}
- subObj->_card.show();
+ card->_card.show();
R2_GLOBALS._sceneObjects->draw();
}
@@ -4564,8 +4564,8 @@ void Scene1337::subC20E5() {
subC2586();
}
-void Scene1337::subC20F9() {
- switch (_field424A) {
+void Scene1337::handleNextTurn() {
+ switch (_winnerId) {
case -1:
++_currentPlayerNumb;
if (_currentPlayerNumb > 3)
@@ -4636,7 +4636,7 @@ void Scene1337::subC20F9() {
break;
}
- if (_field424A != -1)
+ if (_winnerId != -1)
R2_GLOBALS._sceneManager.changeScene(125);
}
@@ -4712,18 +4712,18 @@ int Scene1337::subC26CB(int arg1, int arg2) {
return -1;
}
-int Scene1337::subC2719(int arg1) {
+int Scene1337::findNormalCardInHand(int playerId) {
for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._handCard[i]._cardId == 1)
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 1)
return i;
}
return -1;
}
-int Scene1337::subC274D(int arg1) {
+int Scene1337::subC274D(int playerId) {
for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._handCard[i]._cardId == 13)
+ if (_gameBoardSide[playerId]._handCard[i]._cardId == 13)
return i;
}
@@ -4927,188 +4927,6 @@ void Scene1337::subC2835(int arg1) {
discardCard(&_gameBoardSide[arg1]._handCard[i]);
}
-void Scene1337::subC2C2F() {
- bool found = true;
-
- if (_gameBoardSide[3]._delayCard._cardId != 0) {
- switch (_gameBoardSide[3]._delayCard._cardId) {
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- discardCard(&_gameBoardSide[3]._delayCard);
- found = false;
- break;
- default:
- found = false;
- int i;
- for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
- found = true;
- break;
- }
- }
-
- if (found) {
- found = false;
- subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard);
- }
- break;
- }
- }
-
- if (!found)
- return;
-
- int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
- found = false;
-
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) {
- subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
- found = true;
- break;
- }
- }
-
- if (found) {
- return;
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
- found = false;
-
- for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
- found = true;
- break;
- }
- }
-
- if (!found) {
- for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) {
- int tmpVal = 0;
-
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
- ++tmpVal;
- }
-
- if (tmpVal == 7)
- _field424A = 3;
-
- subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
- found = true;
- break;
- }
- }
- if (found)
- return;
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
- int tmpVal = subC331B(3);
-
- if (tmpVal != -1) {
- subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal);
- return;
- }
- } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
- int tmpVal = -1;
- found = false;
- int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int i = 0; i <= 3; i++) {
- if ( (tmpRandIndx != 3)
- && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
- tmpVal = tmpRandIndx;
- break;
- }
-
- ++tmpRandIndx;
- if (tmpRandIndx > 3)
- tmpRandIndx = 0;
- }
-
- if (tmpVal != -1) {
- subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
- return;
- }
- } else {
- switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
- case 10:
- // No break on purpose
- case 11:
- // No break on purpose
- case 12:
- // No break on purpose
- case 14:
- // No break on purpose
- case 15:
- // No break on purpose
- case 16:
- // No break on purpose
- case 17:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 20:
- // No break on purpose
- case 21:
- // No break on purpose
- case 24: {
- int tmpVal = -1;
- int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
- for (int i = 0; i <= 3; i++) {
- if (tmpRandIndx != 3) {
- // The variable 'j' is not used in the inner code of the loop, which is suspicious.
- // 'i' is used indirectly to increment tmpRandIndx.
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
- tmpVal = tmpRandIndx;
- }
- }
-
- ++tmpRandIndx;
- if (tmpRandIndx > 3)
- tmpRandIndx = 0;
-
- if (tmpVal != -1)
- break;
- }
-
- if (tmpVal != -1) {
- // Useless second identical check skipped
- subC3456(&_gameBoardSide[tmpVal]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayCard);
- return;
- }
- }
- default:
- break;
- }
- }
-
- discardCard(&_gameBoardSide[3]._handCard[randIndx]);
-}
-
void Scene1337::subC318B(int arg1, Card *subObj1, int arg3) {
_actionIdx1 = arg1;
_actionIdx2 = arg3;
@@ -5237,16 +5055,16 @@ int Scene1337::subC3E92(int playerId) {
return randIndx;
}
-void Scene1337::subC340B(Card *subObj1, Card *subObj2) {
- _actionCard1 = subObj1;
- _actionCard2 = subObj2;
+void Scene1337::playCard(Card *card, Card *dest) {
+ _actionCard1 = card;
+ _actionCard2 = dest;
_item1.setAction(&_action6);
}
-void Scene1337::subC3456(Card *subObj1, Card *subObj2) {
- _actionCard1 = subObj1;
- _actionCard2 = subObj2;
+void Scene1337::playDelayCard(Card *card, Card *dest) {
+ _actionCard1 = card;
+ _actionCard2 = dest;
_item1.setAction(&_action9);
}
@@ -5553,7 +5371,7 @@ void Scene1337::subPostInit() {
_showPlayerTurn = true;
_field4246 = false;
- _field424A = -1;
+ _winnerId = -1;
_helpIcon.postInit();
_helpIcon.setup(9531, 1, 1);
@@ -5949,7 +5767,260 @@ void Scene1337::handleClick(int arg1, Common::Point pt) {
}
}
-void Scene1337::subCF31D() {
+void Scene1337::handlePlayer0() {
+ bool found = true;
+
+ if (_gameBoardSide[0]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[0]._delayCard._cardId) {
+ case 10:
+ //No break on purpose
+ case 12:
+ //No break on purpose
+ case 15:
+ //No break on purpose
+ case 17:
+ //No break on purpose
+ case 18:
+ //No break on purpose
+ case 19:
+ //No break on purpose
+ case 20:
+ //No break on purpose
+ case 21:
+ discardCard(&_gameBoardSide[0]._delayCard);
+ found = false;
+ break;
+ default:
+ int i;
+ found = false;
+
+ for (i = 0; i <= 3; i++) {
+ if (subC3386(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ found = true;
+ break;
+ }
+ }
+
+ if (found) {
+ found = false;
+ subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard);
+ }
+ break;
+ }
+ }
+
+ if (found)
+ return;
+
+ int tmpVal;
+ found = false;
+ for (int i = 0; i <= 3; i++) {
+ tmpVal = subC26CB(0, i);
+
+ if (tmpVal != -1) {
+ bool flag = false;
+ for (int j = 0; j <= 7; j++) {
+ if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
+ flag = true;
+ break;
+ }
+ }
+
+ if (!flag) {
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) {
+ int count = 0;
+ for (int k = 0; k <= 7; k++) {
+ if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
+ ++count;
+ }
+ }
+
+ if (count == 7)
+ _winnerId = 0;
+
+ subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
+ found = true;
+ }
+ }
+ }
+ }
+
+ if (found)
+ break;
+ }
+
+ if (found)
+ return;
+
+ found = false;
+ tmpVal = findNormalCardInHand(0);
+
+ if (tmpVal != -1) {
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) {
+ playCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found)
+ return;
+
+ tmpVal = subC274D(0);
+ if (tmpVal != -1) {
+ for (int i = 0; i <= 7; i++) {
+ if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2);
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found)
+ return;
+
+ tmpVal = subC2781(0);
+ if (tmpVal != -1) {
+ if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
+ found = true;
+ }
+ }
+
+ if (found)
+ return;
+
+ for (int i = 0; i <= 3; i++) {
+ if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
+ found = true;
+ break;
+ }
+ }
+
+ if (found)
+ break;
+ }
+ }
+
+ if (found)
+ return;
+
+ for (int i = 0; i <= 3; i++) {
+ if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
+ found = true;
+ }
+ }
+
+ if (found)
+ break;
+ }
+ }
+
+ if (found)
+ return;
+
+ tmpVal = subC274D(0);
+ int tmpVal2 = subC331B(0);
+
+ if ((tmpVal != -1) && (tmpVal2 != -1)) {
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);
+ found = true;
+ }
+
+ if (found)
+ return;
+
+ tmpVal = subC2781(0);
+ if (tmpVal != -1) {
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
+ found = true;
+ }
+ }
+
+ if (found)
+ return;
+
+ for (int i = 0; i <= 3; i++) {
+ tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);
+ if (tmpVal != -1) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect.
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
+ found = true;
+ }
+ }
+
+ if (!found) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect.
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
+ found = true;
+ }
+ }
+ }
+
+ if (found)
+ break;
+ }
+ }
+
+ if (found)
+ return;
+
+ for (int i = 0; i <= 3; i++) {
+ tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);
+ if (tmpVal != -1) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect.
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
+ found = true;
+ }
+ }
+
+ if (!found) {
+ // The variable 'j' is not used in the inner code of the loop. It's suspect.
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
+ found = true;
+ }
+ }
+ }
+
+ if (found)
+ break;
+ }
+ }
+
+ if (found)
+ return;
+
+ subC2835(0);
+}
+
+void Scene1337::handlePlayer1() {
int tmpVal = 1;
bool found;
int count;
@@ -5957,19 +6028,19 @@ void Scene1337::subCF31D() {
if (this->_gameBoardSide[1]._delayCard._cardId != 0) {
switch (_gameBoardSide[1]._delayCard._cardId) {
case 10:
- // No break on purpose
+ // No break on purpose
case 12:
- // No break on purpose
+ // No break on purpose
case 15:
- // No break on purpose
+ // No break on purpose
case 17:
- // No break on purpose
+ // No break on purpose
case 18:
- // No break on purpose
+ // No break on purpose
case 19:
- // No break on purpose
+ // No break on purpose
case 20:
- // No break on purpose
+ // No break on purpose
case 21:
tmpVal = 0;
discardCard(&_gameBoardSide[1]._delayCard);
@@ -6021,7 +6092,7 @@ void Scene1337::subCF31D() {
}
if (count == 7)
- _field424A = 1;
+ _winnerId = 1;
subC33C0(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
found = true;
@@ -6034,11 +6105,11 @@ void Scene1337::subCF31D() {
if (found)
return;
- tmpVal = subC2719(1);
+ tmpVal = findNormalCardInHand(1);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayCard._cardId))) {
- subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
+ playCard(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
found = true;
break;
}
@@ -6066,11 +6137,11 @@ void Scene1337::subCF31D() {
for (int i = 0; i <= 3; i++) {
if (rndVal != 1) {
if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
- || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
- count = rndVal;
- break;
+ || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
+ count = rndVal;
+ break;
}
// CHECKME: inside the check on rndVal?
rndVal--;
@@ -6124,7 +6195,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard);
+ playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard);
else {
int j;
for (j = 0; j <= 3; j++) {
@@ -6156,42 +6227,41 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard);
+ playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard);
else
subC2835(1);
}
}
-void Scene1337::subCF979() {
+void Scene1337::handlePlayer3() {
bool found = true;
- if (_gameBoardSide[0]._delayCard._cardId != 0) {
- switch (_gameBoardSide[0]._delayCard._cardId) {
+ if (_gameBoardSide[3]._delayCard._cardId != 0) {
+ switch (_gameBoardSide[3]._delayCard._cardId) {
case 10:
- //No break on purpose
+ // No break on purpose
case 12:
- //No break on purpose
+ // No break on purpose
case 15:
- //No break on purpose
+ // No break on purpose
case 17:
- //No break on purpose
+ // No break on purpose
case 18:
- //No break on purpose
+ // No break on purpose
case 19:
- //No break on purpose
+ // No break on purpose
case 20:
- //No break on purpose
+ // No break on purpose
case 21:
- discardCard(&_gameBoardSide[0]._delayCard);
+ discardCard(&_gameBoardSide[3]._delayCard);
found = false;
break;
default:
- int i;
found = false;
-
+ int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6199,221 +6269,151 @@ void Scene1337::subCF979() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard);
+ subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard);
}
break;
}
}
- if (found)
+ if (!found)
return;
- int tmpVal;
- found = false;
- for (int i = 0; i <= 3; i++) {
- tmpVal = subC26CB(0, i);
-
- if (tmpVal != -1) {
- bool flag = false;
- for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
- flag = true;
- break;
- }
- }
-
- if (!flag) {
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) {
- int count = 0;
- for (int k = 0; k <= 7; k++) {
- if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
- ++count;
- }
- }
-
- if (count == 7)
- _field424A = 0;
-
- subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
- found = true;
- }
- }
- }
- }
-
- if (found)
- break;
- }
-
- if (found)
- return;
+ int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- found = false;
- tmpVal = subC2719(0);
+ if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
+ found = false;
- if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) {
- subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) {
+ playCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
}
- }
- if (found)
- return;
+ if (found) {
+ return;
+ }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
+ found = false;
- tmpVal = subC274D(0);
- if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
- subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2);
+ if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
found = true;
break;
}
}
- }
- if (found)
- return;
+ if (!found) {
+ for (int i = 0; i <= 7; i++) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) {
+ int tmpVal = 0;
- tmpVal = subC2781(0);
- if (tmpVal != -1) {
- if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
- || (_gameBoardSide[2]._handCard[1]._cardId != 0)
- || (_gameBoardSide[2]._handCard[2]._cardId != 0)
- || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
- found = true;
- }
- }
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
+ ++tmpVal;
+ }
- if (found)
- return;
+ if (tmpVal == 7)
+ _winnerId = 3;
- for (int i = 0; i <= 3; i++) {
- if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
+ subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
}
-
if (found)
- break;
+ return;
}
- }
-
- if (found)
- return;
-
- for (int i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
- found = true;
- }
- }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
+ int tmpVal = subC331B(3);
- if (found)
- break;
+ if (tmpVal != -1) {
+ subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal);
+ return;
}
- }
-
- if (found)
- return;
-
- tmpVal = subC274D(0);
- int tmpVal2 = subC331B(0);
-
- if ((tmpVal != -1) && (tmpVal2 != -1)) {
- subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);
- found = true;
- }
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
+ int tmpVal = -1;
+ found = false;
+ int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (found)
- return;
+ for (int i = 0; i <= 3; i++) {
+ if ( (tmpRandIndx != 3)
+ && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
+ tmpVal = tmpRandIndx;
+ break;
+ }
- tmpVal = subC2781(0);
- if (tmpVal != -1) {
- if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
- || (_gameBoardSide[1]._handCard[1]._cardId != 0)
- || (_gameBoardSide[1]._handCard[2]._cardId != 0)
- || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
- found = true;
+ ++tmpRandIndx;
+ if (tmpRandIndx > 3)
+ tmpRandIndx = 0;
}
- }
- if (found)
- return;
-
- for (int i = 0; i <= 3; i++) {
- tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect.
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
- found = true;
- }
- }
+ subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
+ return;
+ }
+ } else {
+ switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
+ case 10:
+ // No break on purpose
+ case 11:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 21:
+ // No break on purpose
+ case 24: {
+ int tmpVal = -1;
+ int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (!found) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect.
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
- found = true;
+ for (int i = 0; i <= 3; i++) {
+ if (tmpRandIndx != 3) {
+ // The variable 'j' is not used in the inner code of the loop, which is suspicious.
+ // 'i' is used indirectly to increment tmpRandIndx.
+ for (int j = 0; j <= 7; j++) {
+ if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
+ tmpVal = tmpRandIndx;
}
}
- }
- if (found)
- break;
- }
- }
-
- if (found)
- return;
+ ++tmpRandIndx;
+ if (tmpRandIndx > 3)
+ tmpRandIndx = 0;
- for (int i = 0; i <= 3; i++) {
- tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);
- if (tmpVal != -1) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect.
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
- found = true;
- }
+ if (tmpVal != -1)
+ break;
}
- if (!found) {
- // The variable 'j' is not used in the inner code of the loop. It's suspect.
- for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
- found = true;
- }
- }
+ if (tmpVal != -1) {
+ // Useless second identical check skipped
+ playDelayCard(&_gameBoardSide[tmpVal]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayCard);
+ return;
}
-
- if (found)
- break;
+ }
+ default:
+ break;
}
}
- if (found)
- return;
-
- subC2835(0);
+ discardCard(&_gameBoardSide[3]._handCard[randIndx]);
}
void Scene1337::subD026D() {
@@ -6542,7 +6542,7 @@ void Scene1337::subD02CA() {
found = true;
_currentPlayerNumb--;
_showPlayerTurn = false;
- subC20F9();
+ handleNextTurn();
} else {
actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
found_di = true;
@@ -6570,7 +6570,7 @@ void Scene1337::subD02CA() {
if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) {
actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
- subC340B(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
+ playCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
return;
}
} else {
@@ -6599,7 +6599,7 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
if (j == 7)
- _field424A = 2;
+ _winnerId = 2;
subC33C0(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
return;
@@ -6758,7 +6758,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_selectedCard, &_gameBoardSide[0]._delayCard);
+ playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard);
found = true;
}
} else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
@@ -6794,7 +6794,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_selectedCard, &_gameBoardSide[3]._delayCard);
+ playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard);
found = true;
}
} else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
@@ -6830,7 +6830,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_selectedCard, &_gameBoardSide[1]._delayCard);
+ playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard);
found = true;
}
} else {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 8e09a40733..c8615ab78e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -315,7 +315,7 @@ public:
int _actionIdx2;
bool _showPlayerTurn;
bool _field4246;
- int _field424A;
+ int _winnerId;
bool _instructionsDisplayedFl;
int _instructionsWaitCount;
int _cursorCurRes;
@@ -329,28 +329,27 @@ public:
virtual void synchronize(Serializer &s);
void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
- void setAnimationInfo(Card *subObj);
+ void setAnimationInfo(Card *card);
void subC20E5();
- void subC20F9();
+ void handleNextTurn();
void subC2586();
bool subC264B(int arg1);
bool subC2687(int arg1);
int subC26CB(int arg1, int arg2);
- int subC2719(int arg1);
+ int findNormalCardInHand(int playerId);
int subC274D(int arg1);
int subC2781(int arg1);
int subC27B5(int arg1);
int subC27F9(int arg1);
void subC2835(int arg1);
- void subC2C2F();
void subC318B(int arg1, Card *subObj2, int arg3);
int subC3257(int arg1);
bool subC32B1(int arg1, int arg2);
int subC331B(int arg1);
bool subC3386(int arg1, int arg2);
void subC33C0(Card *subObj1, Card *subObj2);
- void subC3456(Card *subObj1, Card *subObj2);
- void subC340B(Card *subObj1, Card *subObj2);
+ void playDelayCard(Card *card, Card *dest);
+ void playCard(Card *card, Card *dest);
void subC34A1(Card *subObj1, Card *subObj2);
Card *subC34EC(int arg1);
void subC358E(Card *subObj1, int arg2);
@@ -367,8 +366,9 @@ public:
void dealCards();
void subCD193();
void handleClick(int arg1, Common::Point pt);
- void subCF31D();
- void subCF979();
+ void handlePlayer0();
+ void handlePlayer1();
+ void handlePlayer3();
void subD026D();
void subD0281();
void subD02CA();