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authorNipun Garg2019-06-23 02:37:14 +0530
committerEugene Sandulenko2019-09-03 17:16:56 +0200
commit28ab1f95491b1abec0af3b8d74c117fb6b2dee84 (patch)
tree73bbc8585f68c2fc00d15d3e567ffe4884be5368
parent3ffbcec87e186fa1b81034273ea8d6beef8134ab (diff)
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HDB: Add and init the _window subsystem
-rw-r--r--engines/hdb/hdb.cpp5
-rw-r--r--engines/hdb/hdb.h8
2 files changed, 10 insertions, 3 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 6e339ebf12..e92aab3c92 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -47,6 +47,7 @@ HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst
_lua = new LuaScript;
_map = new Map;
_ai = new AI;
+ _window = new Window;
_rnd = new Common::RandomSource("hdb");
DebugMan.addDebugChannel(kDebugExample1, "Example1", "This is just an example to test");
@@ -60,6 +61,7 @@ HDBGame::~HDBGame() {
delete _lua;
delete _map;
delete _ai;
+ delete _window;
delete _rnd;
DebugMan.clearAllDebugChannels();
@@ -84,6 +86,9 @@ bool HDBGame::init() {
if (!_lua->init()) {
error("LuaScript::init: Couldn't load the GLOBAL_LUA code.");
}
+ if (!_window->init()) {
+ error("Window::init: Couldn't initialize Window");
+ }
// REMOVE: Putting this here since Menu hasn't been implemented yet.
// Defaults the game into Action Mode
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
index bd2f82d880..139d610964 100644
--- a/engines/hdb/hdb.h
+++ b/engines/hdb/hdb.h
@@ -37,12 +37,13 @@
#include "engines/util.h"
#include "console.h"
-#include "hdb/file-manager.h"
#include "hdb/draw-manager.h"
-#include "hdb/lua-script.h"
-#include "hdb/map-loader.h"
#include "hdb/ai.h"
#include "hdb/ai-player.h"
+#include "hdb/file-manager.h"
+#include "hdb/lua-script.h"
+#include "hdb/map-loader.h"
+#include "hdb/window.h"
#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
@@ -119,6 +120,7 @@ public:
LuaScript *_lua;
Map *_map;
AI *_ai;
+ Window *_window;
// Random Source
Common::RandomSource *_rnd;