aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2006-04-10 08:04:45 +0000
committerTorbjörn Andersson2006-04-10 08:04:45 +0000
commit28c34673dcb7063797efac0dad28223ef0ddc80c (patch)
treecfdb4a3955ce17ff12485b6f844c472f9d4b977c
parente931f9d07d6fb597b7a1f139661421543a0537c8 (diff)
downloadscummvm-rg350-28c34673dcb7063797efac0dad28223ef0ddc80c.tar.gz
scummvm-rg350-28c34673dcb7063797efac0dad28223ef0ddc80c.tar.bz2
scummvm-rg350-28c34673dcb7063797efac0dad28223ef0ddc80c.zip
Merged o_loadGame() and o_saveGame() into o1_loadUserGame() and
o1_saveUserGame(). svn-id: r21753
-rw-r--r--engines/simon/items.cpp4
-rw-r--r--engines/simon/saveload.cpp8
-rw-r--r--engines/simon/simon.h2
3 files changed, 2 insertions, 12 deletions
diff --git a/engines/simon/items.cpp b/engines/simon/items.cpp
index 4ce3b9d1a5..ed3d773d42 100644
--- a/engines/simon/items.cpp
+++ b/engines/simon/items.cpp
@@ -1111,14 +1111,14 @@ void SimonEngine::o1_setAdjNoun() {
void SimonEngine::o1_saveUserGame() {
// 132: save game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
- o_saveGame();
+ saveOrLoadDialog(false);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void SimonEngine::o1_loadUserGame() {
// 133: load game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
- o_loadGame();
+ saveOrLoadDialog(true);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
diff --git a/engines/simon/saveload.cpp b/engines/simon/saveload.cpp
index 5bed1d327c..c0296f72c4 100644
--- a/engines/simon/saveload.cpp
+++ b/engines/simon/saveload.cpp
@@ -33,14 +33,6 @@
namespace Simon {
-void SimonEngine::o_saveGame() {
- saveOrLoadDialog(false);
-}
-
-void SimonEngine::o_loadGame() {
- saveOrLoadDialog(true);
-}
-
int SimonEngine::countSaveGames() {
Common::InSaveFile *f;
uint i = 1;
diff --git a/engines/simon/simon.h b/engines/simon/simon.h
index a553c731e0..e7adc346d9 100644
--- a/engines/simon/simon.h
+++ b/engines/simon/simon.h
@@ -574,8 +574,6 @@ protected:
void o_waitForSync(uint a);
void skipSpeech();
void o_sync(uint a);
- void o_saveGame();
- void o_loadGame();
void o_confirmQuit();
void o_restoreIconArray(uint a);
void o_freezeBottom();