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authorFilippos Karapetis2010-07-30 12:46:47 +0000
committerFilippos Karapetis2010-07-30 12:46:47 +0000
commit28eea504e9518baed9862037b16fbaf66ceab106 (patch)
tree4fe1b71219cead3449ffe73bd1124e06910a1127
parent241e76d19d15a07d378e642effea28cc256ff47c (diff)
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SCI: Adjusted return value of the script bug workaround in rev #51504 to a bigger number, just in case
svn-id: r51505
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 64d62c3e11..e4329bb42f 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -87,7 +87,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ7, 30, 64996, 0, "User", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key
{ GID_LAURABOW, 44, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // second dialog box after the intro, when talking with Lillian - bug #3034985
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE,0xff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
+ { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
{ GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an aswer using the druid hand sign code in any room
{ GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601