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author | Martin Kiewitz | 2013-11-01 21:07:35 +0100 |
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committer | Martin Kiewitz | 2013-11-01 21:07:35 +0100 |
commit | 2929307e01d8d4d548be525e24310f42c29cfefd (patch) | |
tree | 985a27d11a48143fedcbbc5c4ac835301c94bb78 | |
parent | 4f807ee53e8a5a8f92b234e405337aecf9c77afc (diff) | |
download | scummvm-rg350-2929307e01d8d4d548be525e24310f42c29cfefd.tar.gz scummvm-rg350-2929307e01d8d4d548be525e24310f42c29cfefd.tar.bz2 scummvm-rg350-2929307e01d8d4d548be525e24310f42c29cfefd.zip |
SCI: added workaround for Black Cauldron remake
(happens only when using original save dialog)
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 72d6a054ce..14fbee8e93 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -221,6 +221,7 @@ const SciWorkaroundEntry kDeviceInfo_workarounds[] = { { GID_FANMADE, -1, 994, 1, "Game", "save", 0xd1c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest) { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe55, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest) { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe57, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (I Want My C64 Back) + { GID_FANMADE, -1, 994, 0, "Black", "save", 0xa, 0, { WORKAROUND_IGNORE, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Black Cauldron Remake) { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe5c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Most of them) { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xd1c, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest) { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xe55, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest) |