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author | Cameron Cawley | 2019-02-28 19:36:22 +0000 |
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committer | Matan Bareket | 2019-02-28 15:37:39 -0500 |
commit | 2955cd29d3b4a24dfa7b4e6c2d9a9509c02f42c3 (patch) | |
tree | 3e339d17fffba7936b5ee5f76f13447689576fb5 | |
parent | d86bb46a85197fc75d82dbb97f8d541107e51ca1 (diff) | |
download | scummvm-rg350-2955cd29d3b4a24dfa7b4e6c2d9a9509c02f42c3.tar.gz scummvm-rg350-2955cd29d3b4a24dfa7b4e6c2d9a9509c02f42c3.tar.bz2 scummvm-rg350-2955cd29d3b4a24dfa7b4e6c2d9a9509c02f42c3.zip |
README: Convert README.md to use Unix-style line endings
-rw-r--r-- | README.md | 5906 |
1 files changed, 2953 insertions, 2953 deletions
@@ -1,2953 +1,2953 @@ -# [ScummVM README](https://www.scummvm.org/) ยท [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests)
-
-For more information, compatibility lists, details on donating, the
-latest release, progress reports and more, please visit the ScummVM home
-page at: <https://www.scummvm.org/>
-
-## Table of Contents:
-
- - [1.0) Introduction](#10-introduction)
- - [1.1) About ScummVM](#11-about-scummvm)
- - [1.2) Quick start](#12-quick-start)
- - [1.3) F.A.Q.](#13-faq)
- - [2.0) Contact](#20-contact)
- - [2.1) Reporting Bugs](#21-reporting-bugs)
- - [3.0) Supported Games](#30-supported-games)
- - [3.1) Copy Protection](#31-copy-protection)
- - [3.2) Datafiles](#32-datafiles)
- - [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
- - [3.4) Known Problems](#34-known-problems)
- - [3.5) Extra Data Files](#35-extra-data-files)
- - [3.6) Broken Sword games notes](#36-broken-sword-games-notes)
- - [3.6.1) Broken Sword](#361-broken-sword)
- - [3.6.2) Broken Sword II](#362-broken-sword-ii)
- - [3.6.3) Broken Sword games
- cutscenes](#363-broken-sword-games-cutscenes)
- - [3.6.4) Broken Sword games cutscenes, in
- retrospect](#364-broken-sword-games-cutscenes-in-retrospect)
- - [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes)
- - [3.8) Dragon History notes](#38-dragon-history-notes)
- - [3.9) Flight of the Amazon Queen
- notes](#39-flight-of-the-amazon-queen-notes)
- - [3.10) Gobliiins notes](#310-gobliiins-notes)
- - [3.11) Inherit the Earth: Quest for the Orb
- notes](#311-inherit-the-earth-quest-for-the-orb-notes)
- - [3.12) Mickey's Space Adventure
- notes](#312-mickeys-space-adventure-notes)
- - [3.13) Might and Magic Xeen games
- notes](#313-might-and-magic-xeen-games-notes)
- - [3.14) Myst game notes](#314-myst-game-notes)
- - [3.15) Quest for Glory notes](#315-quest-for-glory-notes)
- - [3.16) Riven game notes](#316-riven-game-notes)
- - [3.17) Simon the Sorcerer games
- notes](#317-simon-the-sorcerer-games-notes)
- - [3.18) Starship Titanic game
- notes](#318-starship-titanic-game-notes)
- - [3.19) The Curse of Monkey Island
- notes](#319-the-curse-of-monkey-island-notes)
- - [3.20) The Feeble Files notes](#320-the-feeble-files-notes)
- - [3.21) The Legend of Kyrandia
- notes](#321-the-legend-of-kyrandia-notes)
- - [3.22) Troll's Tale notes](#322-trolls-tale-notes)
- - [3.23) Winnie the Pooh notes](#323-winnie-the-pooh-notes)
- - [3.24) Sierra AGI games: Predictive Input
- Dialog](#324-sierra-agi-games-predictive-input-dialog)
- - [3.25) Sierra SCI games: Simultaneous speech and
- subtitles](#325-sierra-sci-games-simultaneous-speech-and-subtitles)
- - [3.26) Zork games notes](#326-zork-games-notes)
- - [3.26.1) Zork Nemesis: The Forbidden
- Lands](#3261-zork-nemesis-the-forbidden-lands)
- - [3.26.2) Zork: Grand
- Inquisitor](#3262-zork-grand-inquisitor)
- - [3.27) Commodore64 games notes](#327-commodore64-games-notes)
- - [3.28) Macintosh games notes](#328-macintosh-games-notes)
- - [4.0) Supported Platforms](#40-supported-platforms)
- - [5.0) Running ScummVM](#50-running-scummvm)
- - [5.1) Command Line Options](#51-command-line-options)
- - [5.2) Global Menu](#52-global-menu)
- - [5.3) Graphics filters](#53-graphics-filters)
- - [5.4) Hotkeys](#54-hotkeys)
- - [5.5) Language options](#55-language-options)
- - [6.0) Saved Games](#60-saved-games)
- - [6.1) Autosaves](#61-autosaves)
- - [6.2) Converting Saved Games](#62-converting-saved-games)
- - [6.3) Viewing/Loading saved games from the command
- line](#63-viewingloading-saved-games-from-the-command-line)
- - [7.0) Music and Sound](#70-music-and-sound)
- - [7.1) AdLib emulation](#71-adlib-emulation)
- - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation)
- - [7.3) MT-32 emulation](#73-mt-32-emulation)
- - [7.4) MIDI emulation](#74-midi-emulation)
- - [7.5) Native MIDI support](#75-native-midi-support)
- - [7.5.1) Using MIDI options to customize Native MIDI
- output](#751-using-midi-options-to-customize-native-midi-output)
- - [7.6) UNIX native, ALSA and dmedia sequencer
- support](#76-unix-native-alsa-and-dmedia-sequencer-support)
- - [7.6.1) ALSA sequencer \[UNIX
- ONLY\]](#761-alsa-sequencer-unix-only)
- - [7.6.2) IRIX dmedia sequencer: \[UNIX
- ONLY\]](#762-irix-dmedia-sequencer-unix-only)
- - [7.7) TiMidity++ MIDI server
- support](#77-timidity-midi-server-support)
- - [7.8) Using compressed audio
- files](#78-using-compressed-audio-files)
- - [7.8.1) Using MP3 files for CD
- audio](#781-using-mp3-files-for-cd-audio)
- - [7.8.2) Using Ogg Vorbis files for CD
- audio](#782-using-ogg-vorbis-files-for-cd-audio)
- - [7.8.3) Using Flac files for CD
- audio](#783-using-flac-files-for-cd-audio)
- - [7.8.4) Compressing MONSTER.SOU with
- MP3](#784-compressing-monstersou-with-mp3)
- - [7.8.5) Compressing MONSTER.SOU with Ogg
- Vorbis](#785-compressing-monstersou-with-ogg-vorbis)
- - [7.8.6) Compressing MONSTER.SOU with
- Flac](#786-compressing-monstersou-with-flac)
- - [7.8.7) Compressing music/sfx/speech in AGOS
- games](#787-compressing-musicsfxspeech-in-agos-games)
- - [7.8.8) Compressing speech/music in Broken
- Sword](#788-compressing-speechmusic-in-broken-sword)
- - [7.8.9) Compressing speech/music in Broken Sword
- II](#789-compressing-speechmusic-in-broken-sword-ii)
- - [7.9) Output sample rate](#79-output-sample-rate)
- - [8.0) Configuration file](#80-configuration-file)
- - [8.1) Recognized configuration
- keywords](#81-recognized-configuration-keywords)
- - [8.2) Custom game options that can be toggled via the
- GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui)
- - [9.0) Screenshots (SDL backend
- only)](#90-screenshots-sdl-backend-only)
- - [10.0) Compiling](#100-compiling)
- - [11.0) Credits](#110-credits)
-
-## 1.0) Introduction
-
-### 1.1) About ScummVM
-
-ScummVM is a program which allows you to run certain classic graphical
-point-and-click adventure games, provided you already have their data
-files. The clever part about this: ScummVM just replaces the executables
-shipped with the game, allowing you to play them on systems for which
-they were never designed\!
-
-Originally it was designed to run LucasArts' SCUMM games, such as Maniac
-Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
-for 'Script Creation Utility for Maniac Mansion', which was the first
-game for which LucasArts designed this system. And much later it gave
-its name to ScummVM ('VM' meaning Virtual Machine).
-
-Over time support for a lot of non-SCUMM games has been added, and
-ScummVM now also supports many of Sierra's AGI and SCI games (such as
-King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the
-Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken
-Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of
-Kyrandia series, many of Humongous Entertainment's children's SCUMM
-games (including Freddi Fish and Putt Putt games) and many more. You can
-find a full list with details on which adventures are supported and how
-well on the compatibility page. ScummVM is continually improving, so
-check back often.
-
-Among the systems on which you can play those games are regular desktop
-computers (running Windows, Linux, Mac OS X, ...), game consoles
-(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
-iPhone, PocketPC, Symbian ...) and more.
-
-At this time ScummVM is still under heavy development. Be aware that
-whilst we attempt to make sure that many games can be completed with few
-major bugs, crashes can happen and we offer no warranty. That being
-said, some of the games have been supported for a long time and should
-work fine with any recent stable release. You can get a feeling of how
-well each game is working in ScummVM by looking at the compatibility
-page. Actually, if you browse a bit around you might discover that
-ScummVM is even being used commercially to re-release some of the
-supported games on modern platforms. This shows that several companies
-are happy with the quality of the software and how well it can run some
-of the games.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop
-ScummVM easier and quicker. If you cannot donate, help and contribute a
-patch\!
-
-### 1.2) Quick start
-
-For the impatient among you, here is how to get ScummVM running in five
-simple steps.
-
-1. Download ScummVM from <https://www.scummvm.org/downloads/> and
- install it.
-
-2. Create a directory on your hard drive and copy the game datafiles
- from the original media to this directory. Repeat this for every
- game you want to play.
-
-3. Start ScummVM, choose 'Add game', select the directory with the game
- datafiles (do not try to select the datafiles themselves\!) and
- press `Choose`.
-
-4. A dialog should pop up allowing you to configure various settings if
- you wish to (it should be just fine to leave everything at its
- default, though). Confirm the dialog.
-
-5. Select the game you want to play in the list, and press `Start`.
-
-In the future, you should be able to directly skip to step 5, unless you
-want to add more games.
-
-Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
-change to 'Mass Add' and if you press it, you are again asked to select
-a directory, only this time ScummVM will search through all
-subdirectories for supported games.
-
-### 1.3) F.A.Q.
-
-We've compiled a list of F.A.Q. at:
-
-<https://www.scummvm.org/faq/>
-
-## 2.0) Contact
-
-The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at <https://forums.scummvm.org>.
-You can also join and e-mail the scummvm-devel mailing list, or chat
-with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to
-support an unsupported game -- read the FAQ on our web site first.
-
-### 2.1) Reporting Bugs
-
-To report a bug, please follow the "Bug Tracker" link from our homepage
-and log in with your GitHub account. Please make sure the bug is
-reproducible, and still occurs in the latest git/Daily build version.
-Also check the known problems list (below) and the compatibility list on
-our website for that game, to ensure the issue is not already known:
-
-<https://www.scummvm.org/compatibility/>
-
-Please do not report bugs for games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
-_know_ those games have bugs.
-
-Please include the following information:
-
- - ScummVM version (PLEASE test the latest git/Daily build)
- - Bug details, including instructions on reproducing
- - Language of game (English, German, ...)
- - Version of game (talkie, floppy, ...)
- - Platform and Compiler (Win32, Linux, FreeBSD, ...)
- - Attach a saved game if possible - If this bug only occurred
- recently, please note the last version without the bug, and the
- first version including the bug. That way we can fix it quicker by
- looking at the changes made.
-
-Finally, please report each issue separately; do not file multiple
-issues on the same ticket. (Otherwise, it gets difficult to track the
-status of each individual bug).
-
-## 3.0) Supported Games
-
-At the moment the following games have been reported to work, and should
-be playable to the end: A more detailed compatibility list of the
-supported games can be found here:
-
-<https://www.scummvm.org/compatibility/>
-
-| LucasArts (SCUMM) Games: | |
-| --------------------------------------- | ------------ |
-| Maniac Mansion | \[maniac\] |
-| Zak McKracken and the Alien Mindbenders | \[zak\] |
-| Indiana Jones and the Last Crusade | \[indy3\] |
-| Loom | \[loom\] |
-| Passport to Adventure | \[pass\] |
-| The Secret of Monkey Island | \[monkey\] |
-| Monkey Island 2: LeChuck's Revenge | \[monkey2\] |
-| Indiana Jones and the Fate of Atlantis | \[atlantis\] |
-| Day of the Tentacle | \[tentacle\] |
-| Sam & Max Hit the Road | \[samnmax\] |
-| Full Throttle | \[ft\] |
-| The Dig | \[dig\] |
-| The Curse of Monkey Island | \[comi\] |
-
-| Activision (MADE) Games: | |
-| ----------------------------- | ----------- |
-| Leather Goddesses of Phobos 2 | \[lgop2\] |
-| The Manhole | \[manhole\] |
-| Return to Zork | \[rtz\] |
-| Rodney's Funscreen | \[rodney\] |
-
-| Adventuresoft/Horrorsoft (AGOS) Games: | |
-| ----------------------------------------------------- | ------------ |
-| Elvira - Mistress of the Dark | \[elvira1\] |
-| Elvira II - The Jaws of Cerberus | \[elvira2\] |
-| Personal Nightmare | \[pn\] |
-| Simon the Sorcerer 1 | \[simon1\] |
-| Simon the Sorcerer 2 | \[simon2\] |
-| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\] |
-| Simon the Sorcerer's Puzzle Pack - Jumble | \[jumble\] |
-| Simon the Sorcerer's Puzzle Pack - NoPatience | \[puzzle\] |
-| Simon the Sorcerer's Puzzle Pack - Swampy Adventures | \[swampy\] |
-| The Feeble Files | \[feeble\] |
-| Waxworks | \[waxworks\] |
-
-| Coktel Vision (GOB) Games: | |
-| ---------------------------------------------------- | --------------- |
-| Bargon Attack | \[bargon\] |
-| Fascination | \[fascination\] |
-| Geisha | \[geisha\] |
-| Gobliiins | \[gob1\] |
-| Gobliins 2 | \[gob2\] |
-| Goblins 3 | \[gob3\] |
-| Lost in Time | \[lostintime\] |
-| Once Upon A Time: Little Red Riding Hood | \[littlered\] |
-| Playtoons: Bambou le sauveur de la jungle | \[bambou\] |
-| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\] |
-| Urban Runner | \[urban\] |
-| Ween: The Prophecy | \[ween\] |
-
-| Revolution Software (Various) Games: | |
-| ---------------------------------------- | ---------- |
-| Beneath a Steel Sky | \[sky\] |
-| Broken Sword: The Shadow of the Templars | \[sword1\] |
-| Broken Sword II: The Smoking Mirror | \[sword2\] |
-| Lure of the Temptress | \[lure\] |
-
-| Sierra (AGI/preAGI) Games: | |
-| ---------------------------------------------------- | --------------- |
-| The Black Cauldron | \[bc\] |
-| Gold Rush\! | \[goldrush\] |
-| King's Quest I | \[kq1\] |
-| King's Quest II | \[kq2\] |
-| King's Quest III | \[kq3\] |
-| King's Quest IV | \[kq4\] |
-| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\] |
-| Mixed-Up Mother Goose | \[mixedup\] |
-| Manhunter 1: New York | \[mh1\] |
-| Manhunter 2: San Francisco | \[mh2\] |
-| Police Quest I: In Pursuit of the Death Angel | \[pq1\] |
-| Space Quest I: The Sarien Encounter | \[sq1\] |
-| Space Quest II: Vohaul's Revenge | \[sq2\] |
-| Fanmade Games | \[agi-fanmade\] |
-| Mickey's Space Adventure | \[mickey\] |
-| Troll's Tale | \[troll\] |
-| Winnie the Pooh in the Hundred Acre Wood | \[winnie\] |
-
-| Sierra (SCI) Games: | |
-| ------------------------------------------ | -------------------- |
-| Castle of Dr. Brain | \[castlebrain\] |
-| Codename: ICEMAN | \[iceman\] |
-| Conquests of Camelot | \[camelot\] |
-| Conquests of the Longbow | \[longbow\] |
-| EcoQuest: The Search for Cetus | \[ecoquest\] |
-| EcoQuest 2: Lost Secret of the Rainforest | \[ecoquest2\] |
-| Freddy Pharkas: Frontier Pharmacist | \[freddypharkas\] |
-| Gabriel Knight: Sins of the Fathers | \[gk1\] |
-| Hoyle's Book of Games 1 | \[hoyle1\] |
-| Hoyle's Book of Games 2 | \[hoyle2\] |
-| Hoyle's Book of Games 3 | \[hoyle3\] |
-| Hoyle Classic Card Games | \[hoyle4\] |
-| Jones in the Fast Lane | \[jones\] |
-| King's Quest I | \[kq1sci\] |
-| King's Quest IV | \[kq4sci\] |
-| King's Quest V | \[kq5\] |
-| King's Quest VI | \[kq6\] |
-| King's Quest VII | \[kq7\] |
-| King's Questions | \[kquestions\] |
-| Laura Bow: The Colonel's Bequest | \[laurabow\] |
-| Laura Bow 2: The Dagger of Amon Ra | \[laurabow2\] |
-| Leisure Suit Larry 1 | \[lsl1sci\] |
-| Leisure Suit Larry 2 | \[lsl2\] |
-| Leisure Suit Larry 3 | \[lsl3\] |
-| Leisure Suit Larry 5 | \[lsl5\] |
-| Leisure Suit Larry 6 | \[lsl6\] |
-| Leisure Suit Larry 6 (hires) | \[lsl6hires\] |
-| Leisure Suit Larry 7 | \[lsl7\] |
-| Lighthouse: The Dark Being | \[lighthouse\] |
-| Mixed-up Fairy Tales | \[fairytales\] |
-| Mixed-up Mother Goose | \[mothergoose\] |
-| Mixed-up Mother Goose Deluxe | \[mothergoosehires\] |
-| Pepper's Adventures in Time | \[pepper\] |
-| Phantasmagoria | \[phantasmagoria\] |
-| Phantasmagoria 2: A Puzzle of Flesh | \[phantasmagoria2\] |
-| Police Quest 1 | \[pq1sci\] |
-| Police Quest 2 | \[pq2\] |
-| Police Quest 3 | \[pq3\] |
-| Police Quest 4 | \[pq4\] |
-| Quest for Glory 1/Hero's Quest | \[qfg1\] |
-| Quest for Glory 1 | \[qfg1vga\] |
-| Quest for Glory 2 | \[qfg2\] |
-| Quest for Glory 3 | \[qfg3\] |
-| RAMA | \[rama\] |
-| Slater & Charlie Go Camping | \[slater\] |
-| Shivers | \[shivers\] |
-| Space Quest I | \[sq1sci\] |
-| Space Quest III | \[sq3\] |
-| Space Quest IV | \[sq4\] |
-| Space Quest V | \[sq5\] |
-| Space Quest 6 | \[sq6\] |
-| The Island of Dr. Brain | \[islandbrain\] |
-| The Beast Within: A Gabriel Knight Mystery | \[gk2\] |
-| Torin's Passage | \[torin\] |
-
-| Other Games: | |
-| ------------------------------------------------------------------- | --------------- |
-| 3 Skulls of the Toltecs | \[toltecs\] |
-| Amazon: Guardians of Eden | \[access\] |
-| Beavis and Butt-head in Virtual Stupidity | \[bbvs\] |
-| Blue Force | \[blueforce\] |
-| Broken Sword: The Return of the Templars | \[sword25\] |
-| Bud Tucker in Double Trouble | \[tucker\] |
-| Chivalry is Not Dead | \[chivalry\] |
-| Cruise for a Corpse | \[cruise\] |
-| DreamWeb | \[dreamweb\] |
-| Discworld | \[dw\] |
-| Discworld 2: Missing Presumed ...\!? | \[dw2\] |
-| Dragon History | \[draci\] |
-| Drascula: The Vampire Strikes Back | \[drascula\] |
-| Eye of the Beholder | \[eob\] |
-| Eye of the Beholder II: The Legend of Darkmoon | \[eob2\] |
-| Flight of the Amazon Queen | \[queen\] |
-| Future Wars | \[fw\] |
-| Hopkins FBI | \[hopkins\] |
-| Hugo's House of Horrors | \[hugo1\] |
-| Hugo 2: Whodunit? | \[hugo2\] |
-| Hugo 3: Jungle of Doom | \[hugo3\] |
-| I Have No Mouth, and I Must Scream | \[ihnm\] |
-| Inherit the Earth: Quest for the Orb | \[ite\] |
-| Lands of Lore: The Throne of Chaos | \[lol\] |
-| Mortville Manor | \[mortevielle\] |
-| Myst / Myst: Masterpiece Edition | \[myst\] |
-| Nippon Safes Inc. | \[nippon\] |
-| Rex Nebular and the Cosmic Gender Bender | \[nebular\] |
-| Ringworld: Revenge Of The Patriarch | \[ringworld\] |
-| Riven: The Sequel to Myst | \[riven\] |
-| Return to Ringworld | \[ringworld2\] |
-| Sfinx | \[sfinx\] |
-| Soltys | \[soltys\] |
-| Starship Titanic | \[titanic\] |
-| The Journeyman Project: Pegasus Prime | \[pegasus\] |
-| The Labyrinth of Time | \[lab\] |
-| The Legend of Kyrandia | \[kyra1\] |
-| The Legend of Kyrandia: The Hand of Fate | \[kyra2\] |
-| The Legend of Kyrandia: Malcolm's Revenge | \[kyra3\] |
-| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\] |
-| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo | \[rosetattoo\] |
-| The Neverhood | \[neverhood\] |
-| The 7th Guest | \[t7g\] |
-| TeenAgent | \[teenagent\] |
-| Toonstruck | \[toon\] |
-| Tony Tough and the Night of Roasted Moths | \[tony\] |
-| Touche: The Adventures of the Fifth Musketeer | \[touche\] |
-| U.F.O.s / Gnap: Der Schurke aus dem All | \[gnap\] |
-| Voyeur | \[voyeur\] |
-| Zork: Grand Inquisitor | \[zgi\] |
-| Zork Nemesis: The Forbidden Lands | \[znemesis\] |
-
-| Humongous Entertainment (SCUMM) Games: | |
-| -------------------------------------------------------------- | ----------------- |
-| Backyard Baseball | \[baseball\] |
-| Backyard Baseball 2001 | \[baseball2001\] |
-| Backyard Baseball 2003 | \[baseball2003\] |
-| Backyard Football | \[football\] |
-| Backyard Football 2002 | \[football2002\] |
-| Bear Stormin' | \[brstorm\] |
-| Big Thinkers First Grade | \[thinker1\] |
-| Big Thinkers Kindergarten | \[thinkerk\] |
-| Blue's 123 Time Activities | \[Blues123Time\] |
-| Blue's ABC Time Activities | \[BluesABCTime\] |
-| Blue's Art Time Activities | \[arttime\] |
-| Blue's Birthday Adventure | \[BluesBirthday\] |
-| Blue's Reading Time Activities | \[readtime\] |
-| Fatty Bear's Birthday Surprise | \[fbear\] |
-| Fatty Bear's Fun Pack | \[fbpack\] |
-| Freddi Fish 1: The Case of the Missing Kelp Seeds | \[freddi\] |
-| Freddi Fish 2: The Case of the Haunted Schoolhouse | \[freddi2\] |
-| Freddi Fish 3: The Case of the Stolen Conch Shell | \[freddi3\] |
-| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\] |
-| Freddi Fish 5: The Case of the Creature of Coral Cove | \[freddicove\] |
-| Freddi Fish and Luther's Maze Madness | \[maze\] |
-| Freddi Fish and Luther's Water Worries | \[water\] |
-| Let's Explore the Airport with Buzzy | \[airport\] |
-| Let's Explore the Farm with Buzzy | \[farm\] |
-| Let's Explore the Jungle with Buzzy | \[jungle\] |
-| Pajama Sam: Games to Play on Any Day | \[pjgames\] |
-| Pajama Sam 1: No Need to Hide When It's Dark Outside | \[pajama\] |
-| Pajama Sam 2: Thunder and Lightning Aren't so Frightening | \[pajama2\] |
-| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\] |
-| Pajama Sam's Lost & Found | \[lost\] |
-| Pajama Sam's Sock Works | \[socks\] |
-| Putt-Putt Enters the Race | \[puttrace\] |
-| Putt-Putt Goes to the Moon | \[puttmoon\] |
-| Putt-Putt Joins the Circus | \[puttcircus\] |
-| Putt-Putt Joins the Parade | \[puttputt\] |
-| Putt-Putt Saves the Zoo | \[puttzoo\] |
-| Putt-Putt Travels Through Time | \[putttime\] |
-| Putt-Putt and Pep's Balloon-O-Rama | \[balloon\] |
-| Putt-Putt and Pep's Dog on a Stick | \[dog\] |
-| Putt-Putt & Fatty Bear's Activity Pack | \[activity\] |
-| Putt-Putt's Fun Pack | \[funpack\] |
-| SPY Fox 1: Dry Cereal | \[spyfox\] |
-| SPY Fox 2: Some Assembly Required | \[spyfox2\] |
-| SPY Fox 3: Operation Ozone | \[spyozon\] |
-| SPY Fox in Cheese Chase | \[chase\] |
-| SPY Fox in Hold the Mustard | \[mustard\] |
-
-> The following games should load but are not yet fully playable. Play
-> these at your own risk, and please do not file bug reports about them.
-> If you want the latest updates on game compatibility, visit our web
-> site and view the compatibility chart.
-
-| | |
-| -------------------- | --------------------- |
-| Backyard Soccer | \[soccer\] |
-| Backyard Soccer MLS | \[soccermls\] |
-| Backyard Soccer 2004 | \[soccer2004\] |
-| Blue's Treasure Hunt | \[BluesTreasureHunt\] |
-
-| Animation Magic (Composer) Games: | |
-| --------------------------------- | --------------- |
-| Darby the Dragon | \[darby\] |
-| Gregory and the Hot Air Balloon | \[gregory\] |
-| Magic Tales: Liam Finds a Story | \[liam\] |
-| The Princess and the Crab | \[princess\] |
-| Sleeping Cub's Test of Courage | \[sleepingcub\] |
-
-| Living Books Games: | |
-| ----------------------------------------- | -------------- |
-| Aesop's Fables: The Tortoise and the Hare | \[tortoise\] |
-| Arthur's Birthday | \[arthurbday\] |
-| Arthur's Teacher Trouble | \[arthur\] |
-| Dr. Seuss's ABC | \[seussabc\] |
-| Green Eggs and Ham | \[greeneggs\] |
-| Harry and the Haunted House | \[harryhh\] |
-| Just Grandma and Me | \[grandma\] |
-| Little Monster at School | \[lilmonster\] |
-| Ruff's Bone | \[ruff\] |
-| Sheila Rae, the Brave | \[sheila\] |
-| Stellaluna | \[stellaluna\] |
-| The Berenstain Bears Get in a Fight | \[bearfight\] |
-| The Berenstain Bears in the Dark | \[beardark\] |
-| The New Kid on the Block | \[newkid\] |
-
-The following games are based on the SCUMM engine, but NOT supported by
-ScummVM (yet):
-
- Moonbase Commander
-
-Please be aware that the engines may contain bugs and unimplemented
-features that sometimes make it impossible to finish the game. Save
-often, and please file a bug report (instructions on submitting bug
-reports are above) if you encounter such a bug in a 'supported' game.
-
-### 3.1) Copy Protection
-
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
- - Beneath a Steel Sky
- - bypassed with kind permission from Revolution Software.
- - Dreamweb
- - a list of available commands in the in-game terminals is now
- shown when the player uses the `help` command
- - Inherit the Earth: Quest for the Orb (Floppy version)
- - bypassed with kind permission from Wyrmkeep Entertainment, since
- it was bypassed in all CD releases of the game.
- - Loom (EGA DOS)
- - Lure of the Temptress
- - Maniac Mansion
- - Might and Magic: World of Xeen
- - Monkey Island 2: LeChuck's Revenge
- - Rex Nebular and The Cosmic Gender Bender
- - Simon the Sorcerer 1 (Floppy version)
- - Simon the Sorcerer 2 (Floppy version)
- - bypassed with kind permission from Adventure Soft, since it was
- bypassed in all CD releases of the game.
- - The Secret of Monkey Island (VGA)
- - Voyeur
- - Waxworks
- - Zak McKracken and the Alien Mindbenders
-
-### 3.2) Datafiles
-
-For a comprehensive list of required Datafiles for supported games
-visit:
-
-<http://wiki.scummvm.org/index.php/Datafiles>
-
-### 3.3) Multi-CD games notes
-
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-### 3.4) Known Problems
-
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
-CD Audio Games:
-
- - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
- users of Microsoft Windows 2000/XP may experience random crashes.
- This is due to a long-standing Windows bug, resulting in corrupt
- game files being read from the CD. Please copy the game data to your
- hard disk to avoid this.
-
-FM-TOWNS versions:
-
- - The Kanji versions require the FM-TOWNS Font ROM.
-
-Loom:
-
- - Turning off the subtitles via the config file does not work reliably
- as the Loom scripts automatically turn them on again.
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
- - The PC-Engine Kanji version requires the system card rom.
-
-The Secret of Monkey Island:
-
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
-
-Beneath a Steel Sky:
-
- - Amiga versions aren't supported.
- - Floppy demos aren't supported.
- - Not a bug: CD version is missing speech for some dialogs, this is
- normal.
-
-Elvira - Mistress of the Dark:
-
- - No music in the Atari ST version.
-
-Elvira II - The Jaws of Cerberus
-
- - No music in the Atari ST version.
- - No sound effects in the PC version.
- - Palette issues in the Atari ST version.
-
-Inherit the Earth: Quest for the Orb:
-
- - Amiga versions aren't supported.
-
-Lure of the Temptress:
-
- - No Roland MT-32 support.
- - Sound support is incomplete and doesn't sound like original.
-
-Simon the Sorcerer 1:
-
- - Subtitles aren't available in the English and German CD versions as
- they are missing the majority of subtitles.
-
-Simon the Sorcerer 2:
-
- - Combined speech and subtitles will often cause speech to be cut off
- early, this is a limitation of the original game.
- - Only default language (English) of data files is supported in Amiga
- and Macintosh versions.
-
-Simon the Sorcerer's Puzzle Pack:
-
- - No support for displaying, entering, loading or saving high scores.
- - No support for displaying names of items, when hovering over them in
- Swampy Adventures.
-
-The Feeble Files:
-
- - Subtitles are often incomplete, they were always disabled in the
- original game.
-
-The Legend of Kyrandia:
-
- - No music or sound effects in the Macintosh floppy versions.
- - Macintosh CD is using included DOS music and sound effects.
-
-Humongous Entertainment games:
-
- - Only the original load and save interface can be used.
- - No support for multiplayer or printing images.
-
-### 3.5) Extra Data Files
-
-Some games require additional files that are not part of the original data. Those files can generally be found in our [Downloads](https://www.scummvm.org/downloads/#extras) page.
-
-Games that require additional data:
- - Beneath a Steel Sky (sky.cpt)
- - Flight of the Amazon Queen
- - Kyrandia Series (kyra.dat)
- - Lands of Lore Series (kyra.dat)
- - Lure of the Temptress (lure.dat)
-
-The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data)
-
-### 3.6) Broken Sword games notes
-
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
-
-#### 3.6.1) Broken Sword
-
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
-
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on both
-CDs. Some of these files appear on both CDs, but in these cases they are
-either identical or, in one case, so nearly identical that it makes
-little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
-
-#### 3.6.2) Broken Sword II
-
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
-
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
-
-#### 3.6.3) Broken Sword games cutscenes
-
-The cutscenes for the Broken Sword games have a bit of a history (see
-the next section, if you are interested), but in general all you need to
-do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
-on the CDs to the same directory as the other game data files. (Broken
-Sword has a "SMACKSLO" directory with the same cutscenes, but these are
-of lower quality.) You can put them in a subdirectory called "video" if
-you find that neater.
-
-For the PlayStation versions, you can dump the original videos off the
-disc. For each of the files ending in an "STR" extension, you should
-dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
-may also use the re-encoded cutscenes mentioned below instead, but this
-will not work for all videos in Broken Sword II. For more information,
-see:
-
-<https://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
-
-Some re-releases of the games, as well as the PlayStation version, do
-not have Smacker videos. Revolution Software has kindly allowed us to
-provide re-encoded cutscenes for download on our website:
-
-<https://www.scummvm.org/downloads/>
-
-These cutscenes are provided in DXA format with FLAC audio. Their
-quality is equal to the original games due to the use of lossless
-compression. Viewing these cutscenes requires a version of ScummVM
-compiled with both FLAC and zlib support.
-
-For systems that are too slow to handle the decoding of FLAC audio, the
-audio for these cutscenes is also provided separately as OGG Vorbis
-audio. Viewing these cutscenes with OGG Vorbis audio requires a version
-of ScummVM compiled with both libVorbis and zlib support.
-
-For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. The subtitle pack
-currently does not work when running PlayStation videos. (Broken Sword
-II already has subtitles; no extra work is needed for them.)
-
-#### 3.6.4) Broken Sword games cutscenes, in retrospect
-
-The original releases of the Broken Sword games used RAD Game Tools's
-Smacker(tm) format. As RAD was unwilling to open the older legacy
-versions of this format to us, and had requested we not reverse engineer
-it, an alternative solution had to be found.
-
-In Broken Sword II, it was possible to play back the voice-over without
-playing the video itself. This remained a fallback until ScummVM 1.0.0,
-but was never the only solution for any stable release.
-
-In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superseded by DXA
-(originally added for AdventureSoft's "The Feeble Files"). This gave us
-a way of providing the cutscenes in the exact same quality as the
-originals, at the cost of being larger.
-
-Finally, in early 2006, the Smacker format was reverse engineered for
-the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
-supports the original cutscenes. At the same time, MPEG support was
-dropped. From a technical standpoint, this was a good thing since
-decoding MPEG movies added a lot of complexity, and they didn't look as
-good as the Smacker and DXA versions anyway.
-
-### 3.7) Day of the Tentacle notes
-
-At one point in the game, you come across a computer that allows you to
-play the original Maniac Mansion as an easter egg. ScummVM supports
-this, with a few caveats:
-
-ScummVM will scan your configuration file for a game that's in a
-`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied
-the data files from the CD version, this should already be the case but
-you have to add the game to ScummVM as well.
-
-To return to Day of the Tentacle, press F5 and select "Return to
-Launcher".
-
-This means that you could in theory use any game as the easter egg.
-Indeed, there is a "secret" configuration setting, `easter_egg`, to
-override the ID of the game to run. Be aware, though, that not all games
-support returning to the launcher, and setting it up to use Day of the
-Tentacle itself as the easter egg game is not recommended.
-
-### 3.8) Dragon History notes
-
-There are 4 language variants of the game: Czech, English, Polish and
-German. Each of them is distributed in a separate archive. The only
-official version is the Czech one, and the English, Polish and German
-ports have always been work in progress and never officially released.
-Although all texts are fully translated, it is known that some of them
-contain typos.
-
-There exists an optional Czech dubbing for the game. For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game. You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from:
-
-<http://www.ucw.cz/draci-historie/index-en.html>
-
-### 3.9) Flight of the Amazon Queen notes
-
-Only the original non-freeware version of Flight of the Amazon Queen
-(from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the
-directory containing the `queen.1` game data file, in your extrapath, or
-in the directory where your ScummVM executable resides.
-
-Alternatively, you can use the `compress_queen` tool from the tools
-package to 'rebuild' your FOTAQ data file to include the table for that
-specific version, and thus removing the run-time dependency on the
-`queen.tbl` file. This tool also allows you to compress the speech and
-sound effects with MP3, OGG or FLAC.
-
-### 3.10) Gobliiins notes
-
-The CD versions of the Gobliiins series contain one big audio track
-which you need to rip (see the section on using compressed audio files)
-and copy into the game directory if you want to have in-game music
-without the CD in the drive all the time. The speech is also in that
-track and its volume is therefore changed with the music volume control
-as well.
-
-### 3.11) Inherit the Earth: Quest for the Orb notes
-
-In order to run the Mac OS X Wyrmkeep re-release of the game you will
-need to copy over data from the CD to your hard disk. If you're on a PC
-then consult:
-
-<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-Although it primarily talks about SCUMM games, it mentions the
-"HFSExplorer" utility which you need to extract the files. Note that you
-have to put the speech data "Inherit the Earth Voices" in the same
-directory as the game data which is stored in:
-
-Inherit the Earth.app/Contents/Resources
-
-For the old Mac OS 9 release you need to copy the files in MacBinary
-format, as they should include both resource and data forks. Copy all
-'ITE \*' files.
-
-### 3.12) Mickey's Space Adventure notes
-
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-### 3.13) Might and Magic Xeen games notes
-
-To properly play the World of Xeen CD Talkie using original discs, use
-LAME or some other encoder to rip the cd audio tracks to files, either
-mp3 or ogg. Whichever you choose, the tracks of the first CD should be
-named from track02 to track31, whereas the second CD's audio tracks
-should be encoded and renamed as track32 through to track60.
-
-For the GOG Might and Magic 4-5 installation, install the game to your
-computer, and do the following steps:
-
- - The game1.inst (CUE) and game1.gog (BIN) file from the game folder
- is a CD image. Use software like Virtual CloneDrive to mount it as a
- drive. Linux and MacOS users can use bchunk to convert it to an ISO.
- - Copy all the .cc files from the subfolder in the mounted drive to a
- new empty game folder that you create for the game.
- - Copy all the music/\*.ogg files from the GOG installation to your
- game folder. You'll then need to rename all of them from xeen??.ogg
- to track??.ogg
- - You should then be able to point ScummVM to this new game folder,
- and the CD talkie version should be detected.
-
-Savegames from either Clouds or Darkside of Xeen games can be
-transferred across to World of Xeen (that combines both games) simply by
-setting up and detecting World of Xeen (either by manually combining the
-two games or using the GOG World of Xeen installer), and then renaming
-the savegames to use the World of Xeen savegame format, by default
-'worldofxeen.\*'
-
-The Xeen engine also offers two custom options in the Engine tab for the
-games in the ScummVM launcher. They are:
-
- - To change the threshold armor breaks at for characters from -10HP to
- -80HP
- - To show values for inventory items, even outside of the blacksmith,
- allowing the relative strength/value of armor and weapons to be
- compared.
-
-### 3.14) Myst game notes
-
-Left Click: Move/action
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-
-Myst will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-### 3.15) Quest for Glory notes
-
-It is possible to import characters, beginning with Quest for Glory II,
-from past games to future games and continue from the stats earned from
-those games.
-
-For example, a character can be imported from Quest for Glory I directly
-to Quest for Glory III without having to necessarily play Quest for
-Glory II.
-
-Characters cannot be imported from future games to past games, nor can a
-character be imported to the same game that was just completed. In other
-words, a character from Quest for Glory II cannot be imported into Quest
-for Glory II.
-
-If you want to use a saved character from the original Sierra
-interpreter, you will need to rename the character file to
-"qfg\[game-number\]-\[character-filename\].sav" and place it in the
-ScummVM save path (see section 6.0), otherwise the file won't get listed
-on the import screen.
-
-Example: qfg2-thief.sav
-
-### 3.16) Riven game notes
-
-Left Click: Move/action
-Arrow Keys: Movement
-Page Up: Look up
-Page Down: Look down
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-Ctrl-o: Load game
-Ctrl-s: Save game
-
-Riven will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-### 3.17) Simon the Sorcerer games notes
-
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
-will find the Windows version in the main directory of the CD and the
-DOS version in the DOS directory of the CD.
-
-### 3.18) Starship Titanic game notes
-
-For the purposes of solving the starfield puzzle, only mouse clicks, L
-and Tab are really needed, though the action glyph in the PET can be
-used instead of Tab.
-
-### 3.19) The Curse of Monkey Island notes
-
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
-
-### 3.20) The Feeble Files notes
-
-Amiga/Macintosh: You need to install a small pack of cutscenes that are
-missing in both of these versions of The Feeble Files. It's called "The
-Feeble Files - Omni TV and epilogue cutscenes for the Amiga and
-Macintosh versions" and you can get it here:
-
-<https://www.scummvm.org/games/#feeble>
-
-Windows: If you have the Windows version of The Feeble Files, there are
-several things to note.
-
-Many of the files necessary for the game are stored in an InstallShield
-file called data1.cab, which ScummVM is unable to unpack. You will need
-to use the original installer or i5comp to unpack the contents of this
-file. The i5comp decompression tool, can be found via a search on the
-internet.
-
-To use the speech files with ScummVM, they need to be renamed as
-follows:
-
- - Rename voices.wav on CD1 to voices1.wav
- - Rename voices.wav on CD2 to voices2.wav
- - Rename voices.wav on CD3 to voices3.wav
- - Rename voices.wav on CD4 to voices4.wav
-
-### 3.21) The Legend of Kyrandia notes
-
-To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
-file. The file should already be included in official ScummVM packages.
-In case ScummVM complains that the file is missing you can find it on
-the `Downloads` page of the ScummVM website. Note that the current
-Windows release of ScummVM should contain the file embedded into the
-executable, thus you only need to grab it in case ScummVM complains
-about the file being missing.
-
-### 3.22) Troll's Tale notes
-
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-### 3.23) Winnie the Pooh notes
-
-It is possible to import saved games from the original interpreter of
-the game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-### 3.24) Sierra AGI games: Predictive Input Dialog
-
-The Predictive Input Dialog is a ScummVM aid for running AGI engine
-games (which notoriously require command line input) on devices with
-limited keyboard support. In these situations, since typing with
-emulated keyboards is quite tedious, commands can be entered quickly and
-easily via the Predictive Input Dialog.
-
-In order to enable predictive input in AGI games, you need to copy the
-pred.dic file in the ScummVM extras directory or the directory of the
-game you wish to play. This dictionary has been created by parsing
-through all known AGI games and contains the maximum set of common
-words.
-
-If the dictionary is detected, the Predictive Input Dialog is displayed
-either when you click on the command line area (wherever keyboard input
-is required, even in dialog boxes), or in some ports by pressing a
-designated hot key.
-
-The predictive input dialog operates in three modes, switchable by the
-(\*)Pre/123/Abc button. The primary input method is the predictive mode
-(Pre) which resembles the way "fast typing" is performed at phones. The
-alphabet is divided into 9 sets which naturally map to the 9 number keys
-of the numeric keypad (0 is space). To type in a word, you press once
-the number of the set which contains the letter of the word you intend
-to type, then move on to the next. For example, to type the command
-`look`, you should press 5665. As you gradually type the intended word's
-numeric code, the dictionary is accessed for known words matching your
-input up to that point. As you press more keys, the prediction converges
-to the correct word. This is why the printed word may change
-dramatically between key presses. There exist situations though where
-more than one words share the same numeric representation. For example
-the words `quit` and `suit` map to the same number, namely 7848. In
-these cases the (\#)next button lights up. By pressing it, you can cycle
-through the list of words sharing the same code and finally accept the
-correct one by pressing (0)space or the Ok button.
-
-The second input method (123) is the numeric input: Each key you press
-is entered verbatim as a number.
-
-The third input method (Abc) is the Multi-tap Alpha input mode. This
-mode is intended for entering free text, without assistance from the
-dictionary scheme of predictive (Pre) mode. The text is entered one
-letter at the time. For each letter first press the number of the set
-which contains the letter you want, then use the (\#)next button to
-cycle through the letters and repeat with another number. For example,
-to enter the word `look` you must press the following:
-5\#\#6\#\#6\#\#5\#
-
-The dialog is fully usable with the mouse, but a few provisions have
-been made in some ScummVM ports to make its use more comfortable by
-naturally mapping the functionality to the numeric keypad. Also, the
-dialog's buttons can be navigated with the arrow and the enter keys.
-
-### 3.25) Sierra SCI games: Simultaneous speech and subtitles
-
-Certain CD versions of Sierra SCI games had both speech and text
-resources. Some have an option to toggle between the two, but there are
-some cases where there wasn't any option to enable both simultaneously.
-In ScummVM, it is possible to enjoy a combined mode, where both speech
-and text are shown at the same time. This mode can be toggled in the
-ScummVM audio options, but each game has different behavior in-game
-regarding speech and text toggling.
-
-The CD games where speech and subtitles can be shown simultaneously are:
-
- - EcoQuest 1 CD
- - Freddy Pharkas CD
- - Gabriel Knight CD
- - King's Quest 6 CD
- - King's Quest VII CD
- - Laura Bow 2 CD
- - Leisure Suit Larry 6 CD
- - Leisure Suit Larry 6 (hires) CD
- - Police Quest 4 CD
- - Shivers CD
- - Space Quest 4 CD
- - Space Quest 6 CD Torin's Passage CD
-
-**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode"
-option in the options dialog, or via ScummVM's audio options.
-
-**Freddy Pharkas CD:** There is no in-game option to toggle speech and
-text. Only ScummVM's audio options can be used to toggle this feature.
-Note that some spoken dialog is missing from the game texts.
-
-**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and
-"Voice" buttons in the game's settings dialog, or via ScummVM's audio
-options.
-
-**King's Quest 6 CD:** Speech and text can be toggled via the "Mode"
-button in the options dialog (with an extra "Dual" setting added in
-ScummVM), or via ScummVM's audio options.
-
-**King's Quest VII CD:** There is no in-game option to toggle speech and
-text. Only ScummVM's audio options can be used to toggle this feature.
-Note that the subtitles were disabled in the official release of this
-game, so some subtitles may be wrong or missing.
-
-**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button
-in the options dialog (with an extra "Dual" setting added in ScummVM),
-or via ScummVM's audio options.
-
-**Leisure Suit Larry 6 CD:** Either speech only or speech and text can
-be selected. There is no in-game option to toggle text only. Only
-ScummVM's audio options can be used to enable the text only mode.
-
-**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting
-the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's
-audio options. Speech cannot be disabled.
-
-**Police Quest 4 CD:** Either speech only or text only can be selected
-from the game's settings dialog. Only ScummVM's audio options can be
-used to enable text+speech mode.
-
-**Shivers CD:** Text can be toggled by selecting the "Text" option from
-the game's settings dialog, or via ScummVM's audio options. Note that
-only videos have subtitles in this game.
-
-**Space Quest 4 CD:** Speech and text can be toggled via the "Display
-Mode" button in the options dialog, or via ScummVM's audio options.
-
-**Space Quest 6 CD:** Speech and text can be toggled via the "Speech"
-and "Text" buttons in the game's settings dialog, or via ScummVM's audio
-options.
-
-**Torin's Passage CD:** Text can be toggled by selecting "Closed
-Captioning" from the in-game "Game" menu. Speech can be disabled by
-selecting "Audio Mixer" from the in-game "Game" menu and setting the
-speech volume to zero.
-
-### 3.26) Zork games notes
-
-To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
-Zork: Grand Inquisitor) you need to copy some (extra) data to its
-corresponding destination.
-
-#### 3.26.1) Zork Nemesis: The Forbidden Lands
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering
-issues. Download the subtitles patch
-<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip the
-addon directory into the game root directory
-
-#### 3.26.2) Zork: Grand Inquisitor
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering
-issues.
-
-### 3.27) Commodore64 games notes
-
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use `extract_mm_c64` from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
-
-### 3.28) Macintosh games notes
-
-All LucasArts SCUMM based adventures, except COMI, also exist in
-versions for the Macintosh. ScummVM can use most (all?) of them,
-however, in some cases some additional work is required. First off, if
-you are not using a Macintosh for this, accessing the CD/floppy data
-might be tricky. The reason for this is that the mac uses a special disk
-format called HFS which other systems usually do not support. However,
-there are various free tools which allow reading such HFS volumes. For
-example `HFSExplorer` for Windows and `hfsutils` for Linux and other
-Unix-like operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called `extract_scumm_mac` in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
-<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-## 4.0) Supported Platforms
-
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to our porters for their efforts. If you have
-a port of ScummVM and wish to commit it into the master git, feel free
-to contact us\!
-
-Supported platforms include (but are not limited to):
-
- - UNIX (Linux, Solaris, IRIX, \*BSD, ...)
- - Windows
- - Windows CE
- - Windows Mobile (including Smartphones and PocketPCs)
- - Mac OS X
- - AmigaOS
- - Android
- - Atari/FreeMiNT
- - BeOS
- - Dreamcast
- - GP2x
- - Haiku
- - iPhone (also includes iPod Touch and iPad)
- - Maemo (Nokia Internet tablet N810)
- - Nintendo 64
- - Nintendo DS
- - Nintendo GameCube
- - Nintendo Wii
- - OpenPandora
- - OS/2
- - PlayStation 2
- - PlayStation 3
- - PlayStation Portable
- - PlayStation Vita
- - Raspberry Pi
- - RISC OS
- - Symbian
- - WebOS
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The
-Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
-The Curse of Monkey Island. For more platform specific limitations,
-please refer to our Wiki:
-
-<https://wiki.scummvm.org/index.php/Platforms>
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click
-(that is, you click the mouse button while holding the
-Command/Apple/Propeller key).
-
-There are unofficial ports to a variety of platforms, including the
-Xbox, and Xbox 360. Please note that these are not made
-by us, so we neither endorse nor can we support them. Use at your own
-risk\!
-
-## 5.0) Running ScummVM
-
-Please note that by default, ScummVM will save games in the directory it
-is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific
-save directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this
-case, the built-in launcher will activate. From this, you can add games
-(click 'Add Game'), or launch games which have already been configured.
-Games can also be added in mass quantities. By pressing shift + 'Add
-Game' (Note that the image turns to 'Mass Add'), you can then specify a
-directory to start in, and ScummVM will attempt to detect games in all
-subdirectories of that directory.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-### 5.1) Command Line Options
-
- Usage: scummvm [OPTIONS]... [GAME]
-
- [GAME] Short name of game to load. For example, 'monkey'
- for Monkey Island. This can be either a built-in
- gameid, or a user configured target.
-
- -v, --version Display ScummVM version information and exit
- -h, --help Display a brief help text and exit
- -z, --list-games Display list of supported games and exit
- -t, --list-targets Display list of configured targets and exit
- --list-saves Display a list of saved games for the target specified
- with --game=TARGET, or all targets if none is specified
- -a, --add Add all games from current or specified directory.
- If --game=ID is passed only the game with id ID is
- added. See also --detect.
- Use --path=PATH to specify a directory.
- --detect Display a list of games with their ID from current or
- specified directory without adding it to the config.
- Use --path=PATH to specify a directory.
- --game=ID In combination with --add or --detect only adds or attempts to
- detect the game with id ID.
- --auto-detect Display a list of games from current or specified directory
- and start the first one. Use --path=PATH to specify
- a directory.
- --recursive In combination with --add or --detect recurse down all
- subdirectories
- --console Enable the console window (default: enabled) (Windows only)
-
- -c, --config=CONFIG Use alternate configuration file
- -p, --path=PATH Path to where the game is installed
- -x, --save-slot[=NUM] Saved game slot to load (default: autosave)
- -f, --fullscreen Force full-screen mode
- -F, --no-fullscreen Force windowed mode
- -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
- --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)
- --filtering Force filtered graphics mode
- --no-filtering Force unfiltered graphics mode
-
-
- --gui-theme=THEME Select GUI theme (default, modern, classic)
- --themepath=PATH Path to where GUI themes are stored
- --list-themes Display list of all usable GUI themes
- -e, --music-driver=MODE Select music driver (see also section 7.0)
- --list-audio-devices List all available audio devices
- -q, --language=LANG Select game's language (see also section 5.5)
- -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
- -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
- -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
- --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100)
- (only supported by some MIDI drivers)
- -n, --subtitles Enable subtitles (use with games that have voice)
- -b, --boot-param=NUM Pass number to the boot script (boot param)
- -d, --debuglevel=NUM Set debug verbosity level
- --debugflags=FLAGS Enable engine specific debug flags
- (separated by commas)
- -u, --dump-scripts Enable script dumping if a directory called 'dumps'
- exists in the current directory
-
- --cdrom=NUM CD drive to play CD audio from (default: 0 = first
- drive)
- --joystick[=NUM] Enable joystick input (default: 0 = first joystick)
- --platform=WORD Specify platform of game (allowed values: 2gs, 3do,
- acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
- pce, segacd, windows)
- --savepath=PATH Path to where saved games are stored
- --extrapath=PATH Extra path to additional game data
- --soundfont=FILE Select the SoundFont for MIDI playback (Only
- supported by some MIDI drivers)
- --multi-midi Enable combination of AdLib and native MIDI
- --native-mt32 True Roland MT-32 (disable GM emulation)
- --enable-gs Enable Roland GS mode for MIDI playback
- --output-rate=RATE Select output sample rate in Hz (e.g. 22050)
- --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked)
- --aspect-ratio Enable aspect ratio correction
- --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,
- cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
- atari, macintosh)
-
- --alt-intro Use alternative intro for CD versions of Beneath a
- Steel Sky and Flight of the Amazon Queen
- --copy-protection Enable copy protection in games, when
- ScummVM disables it by default.
- --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for
- other games (default: 60)
- --demo-mode Start demo mode of Maniac Mansion (Classic version)
- --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
- (default: 100)
-
-The meaning of most long options (that is, those options starting with a
-double-dash) can be inverted by prefixing them with "no-". For example,
-`--no-aspect-ratio` will turn aspect ratio correction off. This is
-useful if you want to override a setting in the configuration file.
-
-The short game name ('game target') you see at the end of the command
-line specifies which game is started. It either corresponds to an
-arbitrary user defined target (from the configuration file), or to a
-built-in gameid. A brief list of the latter can be found in section 3.0.
-
-Examples:
-
- - Win32:
- Running Monkey Island, fullscreen, from a hard disk:
- `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\
- monkey`
- Running Full Throttle from CD, fullscreen and with subtitles
- enabled:
- `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft`
-
- - Unix:
- Running Monkey Island, fullscreen, from a hard disk:
- `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`
- Running Full Throttle from CD, fullscreen and with subtitles
- enabled:
- `/path/to/scummvm -f -n -p/cdrom/resource/ ft`
-
-### 5.2) Global Menu
-
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5. From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-`Options` will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
- AGI
- AGOS
- CINE
- COMPOSER
- CRUISE
- DRACI
- DRASCULA
- GOB
- GROOVIE
- HUGO
- KYRA
- LURE
- MADE
- MOHAWK
- PARALLACTION
- QUEEN
- SAGA
- SCI
- SCUMM
- SKY
- SWORD1
- SWORD2
- TEENAGENT
- TITANIC
- TOUCHE
- TSAGE
- TUCKER
- ZVISION
-
-### 5.3) Graphics filters
-
-ScummVM offers several anti-aliasing filters to attempt to improve
-visual quality. These are the same filters used in many other emulators,
-such as MAME. These filters take the original game graphics, and scale
-it by a certain fixed factor (usually 2x or 3x) before displaying them
-to you. So for example, if the game originally run at a resolution of
-320x200 (typical for most of the SCUMM games), then using a filter with
-scale factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you will get 960x600.
-
-They are:
-
- 1x - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default for non 640x480 games).
- 3x - No filtering, factor 3x.
- 2xsai - 2xSAI filter, factor 2x.
- super2xsai - Enhanced 2xSAI filtering, factor 2x.
- supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
- advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
- advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
- hq2x - Very nice high quality filter but slow. Factor 2x.
- hq3x - Very nice high quality filter but slow. Factor 3x.
- tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
- dotmatrix - Dot matrix effect. Factor 2x.
-
-To select a graphics filter, select it in the Launcher, or pass its name
-via the '-g' option to scummvm, for example:
-
- scummvm -gadvmame2x monkey2
-
-Note \#1: Not all backends support all (or even any) of the filters
-listed above; some may support additional ones. The filters listed above
-are those supported by the default SDL backend.
-
-Note \#2: Filters can be very slow when ScummVM is compiled in a debug
-configuration without optimizations. And there is always a speed impact
-when using any form of anti-aliasing/linear filtering.
-
-Note \#3: The FM-TOWNS version of Zak McKracken uses an original
-resolution of 320x240, hence for this game scalers will scale to 640x480
-or 960x720. Likewise, games that originally were using 640x480 (such as
-Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
-1920x1440.
-
-### 5.4) Hotkeys
-
-ScummVM supports various in-game hotkeys. They differ between SCUMM
-games and other games.
-
-```
- Common:
- Ctrl-F5 - Displays the Global Menu
- Cmd-q - Quit (Mac OS X)
- Ctrl-q - Quit (other unices including Linux)
- Alt-F4 - Quit (Windows)
- Ctrl-z - Quit (other platforms)
- Ctrl-u - Mute all sounds
- Ctrl-m - Toggle mouse capture
- Ctrl-Alt 1-8 - Switch between graphics filters
- Ctrl-Alt + and - - Increase/Decrease the scale factor
- Ctrl-Alt a - Toggle aspect-ratio correction on/off
- Most of the games use a 320x200 pixel
- resolution, which may look squashed on
- modern monitors. Aspect-ratio correction
- stretches the image to use 320x240 pixels
- instead, or a multiple thereof
- Ctrl-Alt f - Enable/disable graphics filtering
- Ctrl-Alt s - Cycle through scaling modes
- Alt-Enter - Toggles full screen/windowed
- Alt-s - Make a screenshot (SDL backend only)
- Ctrl-F7 - Open virtual keyboard (if enabled)
- This can also be triggered by a long press
- of the middle mouse button or wheel.
-
- SCUMM:
- Alt-x - Quit
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- Ctrl-t - Switch between 'Speech only',
- 'Speech and Subtitles' and 'Subtitles only'
- Tilde (~) - Show/hide the debugging console
- [ and ] - Music volume, down/up
- - and + - Text speed, slower/faster
- F5 - Displays a save/load box
- Alt-F5 - Displays the original save/load box, if the
- game has one. You can save and load games using
- using this, however it is not intended for this
- purpose, and may even crash ScummVM in some
- games.
- i - Displays IQ points (Indiana Jones and the Last
- Crusade, and Indiana Jones and the Fate of
- Atlantis)
- Space - Pauses
- Period (.) - Skips current line of text in some games
- Enter - Simulate left mouse button press
- Tab - Simulate right mouse button press
-
- Beneath a Steel Sky:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- F5 - Displays a save/load box
- Escape - Skips the game intro
- Period (.) - Skips current line of text
-
- Broken Sword:
- F5 or Escape - Displays save/load box
-
- Broken Sword II:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- p - Pauses
-
- Dragon History:
- F5 - Displays the Global Menu
- left click - Walk, explore
- right click - Use, talk
- move mouse up, i - Inventory
- move mouse down, m - Map
- Escape - Skip the intro, exit map/inventory
- any click - Skip the currently dubbed sentence
- q - Quick walking on/off
-
- Flight of the Amazon Queen:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - Use Journal (saving/loading)
- F11 - Quicksave
- F12 - Quickload
- Escape - Skips cutscenes
- Space - Skips current line of text
-
- Future Wars:
- F1 - Examine
- F2 - Take
- F3 - Inventory
- F4 - Use
- F5 - Activate
- F6 - Speak
- F9 - "Activate" menu
- F10 - "Use" menu
- Escape - Bring on command menu
-
- Nippon Safes:
- Ctrl-d - Starts the debugger
- l - Load game
- s - Save game
-
- Simon the Sorcerer 1 and 2:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - F3 - Text speed, faster - slower
- F10 - Shows all characters and objects you can
- interact with
- Escape - Skip cutscenes
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- b - Background sounds on/off
- [Simon the Sorcerer 2 only]
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- [Simon the Sorcerer 1 CD (other than
- English and German) and Simon the
- Sorcerer 2 CD (all languages)]
- v - Switch between subtitles only and
- combined speech and subtitles
- [Simon the Sorcerer 2 CD only]
-
- Simon the Sorcerer's Puzzle Pack:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F12 - High speed mode on/off in Swampy Adventures
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- Pause - Pauses
-
- Starship Titanic:
- Ctrl-c - Open up the developer's cheat room
- Ctrl-d - Open up the ScummVM Debugger
- Left click - Move action
- Shift-Left click - Edit room glyph chevrons and
- quick movement transitions
- Right click - Edit room glyph chevrons
- and quick transitions
- Mouse wheel - Scroll through items (inventory, etc)
- and conversation log
- Arrow keys - Movement. Down arrow/back is only available if the
- given view explicitly has a backwards movement
- available.
- F1 - Switch to Chat-O-Mat
- F2 - Switch to Personal Baggage
- F3 - Switch to Remote Thingummy
- F4 - Switch to Designer Room Numbers (chevron list)
- F5 - GMM save menu
- F6 - Switch to Real Life
- F7 - GMM restore menu
-
- Starship Titanic (Starfield Puzzle):
- Tab - Toggle between starmap and skyscape
- Mouse click: - skyscape star selection and
- starmap star fast travel
- Mouse movement - starmap orientation
- SPACE - starmap stop movement
- z - starmap turn left
- x - starmap turn right
- Single quote (') - starmap turn up
- Forward slash (/) - starmap turn down
- Semicolon (;) - starmap move forward
- Period (.) - starmap move backward
- l - starmap lock coordinate
- d - starmap unlock coordinate
-
- The Feeble Files:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F7 - Switch characters
- F9 - Hitbox names on/off
- s - Sound effects on/off
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- v - Switch between subtitles only and
- combined speech and subtitles
-
- The Legend of Kyrandia:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
-
- TeenAgent
- F5 - Displays the Global Menu
-
- Touche: The Adventures of the Fifth Musketeer:
- Ctrl-f - Toggle fast mode
- F5 - Displays options
- F9 - Turn fast walk mode on
- F10 - Turn fast walk mode off
- Escape - Quit
- Space - Skips current line of text
- t - Switch between 'Voice only',
- 'Voice and Text' and 'Text only'
-
- Zork: Grand Inquisitor:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- F1 - Help
- F5 - Inventory
- F6 - Spellbook
- F7 - Score
- F8 - Put away current object/forget spell
- F9 - Extract coin (must have the coin bag)
- Space - Skips movies
-
- Zork Nemesis: The Forbidden Lands:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- Space - Skips movies
-```
-
-Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
-when being run faster than their normal speed, as scripts will lose
-synchronisation.
-
-Note for WinCE users: Due to the limited keyboard input in most devices,
-a small subset of these hot keys are supported via key remapping and/or
-panel actions. Please consult the README-WinCE.txt file.
-
-### 5.5) Language options
-
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken
-Sword.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
- Maniac Mansion and Zak McKracken
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
-
- The Dig
- jp - Japanese
- zh - Chinese
- kr - Korean
-
- The Curse of Monkey Island
- en - English (default)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- jp - Japanese
- zh - Chinese
- kr - Korean
-
- Beneath a Steel Sky
- gb - English (Great Britain) (default)
- en - English (USA)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- se - Swedish
-
- Broken Sword
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
- pt - Portuguese
- cz - Czech
-
-## 6.0) Saved Games
-
-Saved games are by default put in the current directory on some
-platforms and preset directories on others. You can specify the save in
-the config file by setting the savepath parameter. See the example
-config file later in this README.
-
-The platforms that currently have a different default directory are:
-
-**Mac OS X:**
-
-`$HOME/Documents/ScummVM Savegames/`
-
-**Other unices:**
-
-We follow the XDG Base Directory Specification. This means by default
-saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
-
-If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be
-used as value of `XDG_DATA_HOME` in accordance with the specification.
-
-If an earlier version of ScummVM was installed on your system, the
-previous default location of `~/.scummvm` will be kept. This is detected
-based on the presence of the path `~/.scummvm`.
-
-**Windows Vista/7:**
-
-`\Users\username\AppData\Roaming\ScummVM\Saved games\`
-
-**Windows 2000/XP:**
-
-`\Documents and Settings\username\Application Data\ScummVM\Saved games\`
-
-**Windows NT4:**
-
-`<windir>\Profiles\username\Application Data\ScummVM\Saved games\`
-
-Saved games are stored under a hidden area in Windows
-NT4/2000/XP/Vista/7, which can be accessed by running
-`%APPDATA%\ScummVM\Saved Games` or by enabling hidden files in Windows
-Explorer.
-
-Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
-location changed in ScummVM 1.5.0. The migration batch file can be used
-to copy saved games from the old default location, to the new default
-location.
-
-### 6.1) Autosaves
-
-For some games ScummVM will by default automatically save the current
-state every five minutes (adjustable via the `autosave_period` config
-setting). The default autosave slot for many engines is slot 0.
-
-The games/engines listed below have autosave support.
-
- - AGI games
- - Beneath a Steel Sky
- - Bud Tucker in Double Trouble
- - COMPOSER games
- - Flight of the Amazon Queen
- - Myst
- - Riven
- - SCUMM games
- - The Legend of Kyrandia I (slot 999)
- - ZVISION games
-
-For the SCUMM engine, this saved game can then be loaded again via
-Ctrl-0, or the F5 menu.
-
-### 6.2) Converting Saved Games
-
-Using saved games from original versions isn't supported by all game
-engines. Only the following games can use saved games from their
-original versions.
-
- - Elvira 1
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `elvira1.xxx`
-
- - Elvira 2
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `elvira2-pc.xxx` (DOS version) or
- `elvira2.xxx` (Other versions)
-
- - Myst
-
- - Rename the saved game to `myst-xxx.mys`
- - Saves from the masterpiece edition and the regular edition are
- interchangeable
-
- - Riven
-
- - Rename the saved game to `riven-xxx.rvn`
- - Saves from the CD and DVD edition are not interchangeable
-
- - Simon the Sorcerer 1
-
- - Rename the saved game to `simon1.xxx`
-
- - Simon the Sorcerer 2
-
- - Rename the saved game to `simon2.xxx`
-
- - Starship Titanic
-
- - Rename the saved game to `titanic-win.xxx` for saves from the
- English version and `titanic-win-de.xxx` for saves from the
- German version
- - Saved games between different languages are not interchangeable
-
- - The Feeble Files
-
- - Rename the saved game to `feeble.xxx`
-
- - Waxworks
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `waxworks-pc.xxx` (DOS version) or
- `waxworks.xxx` (Other versions)
-
-Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
-
-### 6.3) Viewing/Loading saved games from the command line
-
-**`--list-saves`**
-
-This switch may be used to display a list of the current saved games of
-the specified target game and their corresponding save slots. If no
-target is specified, it lists saved games for all known target.
-
-Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target
-game.
-
-Engines which currently support `--list-saves` are:
-
- - AGI
- - AGOS
- - CGE
- - CINE
- - CRUISE
- - DRACI
- - GROOVIE
- - HUGO
- - KYRA
- - LURE
- - MOHAWK
- - PARALLACTION
- - QUEEN
- - SAGA
- - SCI
- - SCUMM
- - SKY
- - SWORD1
- - SWORD2
- - TEENAGENT
- - TINSEL
- - TITANIC
- - TOON
- - TOUCHE
- - TSAGE
- - TUCKER
- - ZVISION
-
-**`--save-slot/-x`**
-
-This switch may be used to load a saved game directly from the command
-line.
-
-Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save
-slot number.
-
-Engines which currently support `--save-slot` / `-x are`:
-
- - AGI
- - CGE
- - CINE
- - CRUISE
- - DRACI
- - GROOVIE
- - HUGO
- - KYRA
- - LURE
- - MOHAWK
- - QUEEN
- - SAGA
- - SCI
- - SCUMM
- - SKY
- - SWORD1
- - SWORD2
- - TEENAGENT
- - TINSEL
- - TITANIC
- - TOON
- - TOUCHE
- - TSAGE
- - TUCKER
- - ZVISION
-
-## 7.0) Music and Sound
-
-On most operating systems and for most games, ScummVM will by default
-use MT-32 or AdLib emulation for music playback. MIDI may not be
-available on all operating systems or may need manual configuration. If
-you want to use MIDI, you have several different choices of output,
-depending on your operating system and configuration.
-
- null - Null output. Don't play any music.
-
- adlib - Internal AdLib emulation
- fluidsynth - FluidSynth MIDI emulation
- mt32 - Internal MT-32 emulation
- pcjr - Internal PCjr emulation (only usable in SCUMM games)
- pcspk - Internal PC Speaker emulation
- towns - Internal FM-TOWNS YM2612 emulation
- (only usable in SCUMM FM-TOWNS games)
-
- alsa - Output using ALSA sequencer device. See below.
- core - CoreAudio sound, for Mac OS X users.
- coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
- a hardware MIDI synthesizer.
- seq - Use /dev/sequencer for MIDI, *nix users. See below.
- timidity - Connect to TiMidity++ MIDI server. See below.
- windows - Windows MIDI. Uses built-in sequencer, for Windows users
-
-To select a sound driver, select it in the Launcher, or pass its name
-via the `-e` option to scummvm, for example:
-
-`scummvm -eadlib monkey2`
-
-### 7.1) AdLib emulation
-
-By default an AdLib card will be emulated and ScummVM will output the
-music as sampled waves. This is the default mode for several games, and
-offers the best compatibility between machines and games.
-
-### 7.2) FluidSynth MIDI emulation
-
-If ScummVM was build with libfluidsynth support it will be able to play
-MIDI music through the FluidSynth driver. You will have to specify a
-SoundFont to use, however.
-
-Since the default output volume from FluidSynth can be fairly low,
-ScummVM will set the gain by default to get a stronger signal. This can
-be further adjusted using the `--midi-gain` command-line option, or the
-`midi_gain` config file setting.
-
-The setting can take any value from 0 through 1000, with the default
-being 100. (This corresponds to FluidSynth's gain settings of 0.0
-through 10.0, which are presumably measured in decibel.)
-
-NOTE: The processor requirements for FluidSynth can be fairly high in
-some cases. A fast CPU is recommended.
-
-### 7.3) MT-32 emulation
-
-Some games which contain MIDI music data also have improved tracks
-designed for the MT-32 sound module. ScummVM can now emulate this
-device, however you must provide original MT-32 ROMs to make it work:
-
-`MT32_PCM.ROM` - IC21 (512KB)
-`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
-
-Place these ROMs in the game directory, in your extrapath, or in the
-directory where your ScummVM executable resides.
-
-You don't need to specify `--native-mt32` with this driver, as it
-automatically gets turned on.
-
-NOTE: The processor requirements for the emulator are quite high; a fast
-CPU is strongly recommended.
-
-### 7.4) MIDI emulation
-
-Some games (such as Sam & Max) only contain MIDI music data. This once
-prevented music for these games from working on platforms that do not
-support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
-soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
-mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
-emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options
-respectively. However, if you are capable of using native MIDI, we
-recommend using one of the MIDI modes below for best sound.
-
-### 7.5) Native MIDI support
-
-Use the appropriate `-e<mode>` command line option from the list above
-to select your preferred MIDI device. For example, if you wish to use
-the Windows MIDI driver, use the `-ewindows` option.
-
-#### 7.5.1) Using MIDI options to customize Native MIDI output
-
-ScummVM supports a variety of MIDI modes, depending on the capabilities
-of your MIDI device.
-
-If `--native-mt32` is specified, ScummVM will treat your device as a
-real MT-32. Because the instrument mappings and system exclusive
-commands of the MT-32 vary from those of General MIDI devices, you
-should only enable this option if you are using an actual Roland MT-32,
-LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
-
-If `--enable-gs` is specified, ScummVM will initialize your
-GS-compatible device with settings that mimic the MT-32's reverb, (lack
-of) chorus, pitch bend sensitivity, etc. If it is specified in
-conjunction with `--native-mt32`, ScummVM will select the
-MT-32-compatible map and drumset on your GS device. This setting works
-better than default GM or GS emulation with games that do not have
-custom instrument mappings (Loom and Monkey1). You should only specify
-both settings if you are using a GS device that has an MT-32 map, such
-as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that
-`--enable-gs` is automatically disabled in both DOTT and Samnmax, since
-they use General MIDI natively.
-
-If neither of the above settings is enabled, ScummVM will initialize
-your device in General MIDI mode and use GM emulation in games with
-MT-32 soundtracks.
-
-Some games contain sound effects that are exclusive to the AdLib
-soundtrack. For these games, you may wish to specify `--multi-midi` in
-order to combine MIDI music with AdLib sound effects.
-
-### 7.6) UNIX native, ALSA and dmedia sequencer support
-
-If your soundcard driver supports a sequencer, you may set the
-environment variable `SCUMMVM_MIDI` to your sequencer device -- for
-example, to /dev/sequencer
-
-If you have problems with not hearing audio in this configuration, you
-may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2.
-This selects the port on the selected sequencer to use. Then start
-scummvm with the `-eseq` parameter. This should work on several cards,
-and may offer better performance and quality than AdLib emulation.
-However, for those systems where sequencer support does not work, you
-can always fall back on AdLib emulation.
-
-#### 7.6.1) ALSA sequencer \[UNIX ONLY\]
-
-If you have installed the ALSA driver with sequencer support, then you
-may set the environment variable `SCUMMVM_PORT` or the config file
-variable `alsa_port` to specify your sequencer port. If neither is set,
-the default behavior is to try both "65:0" and "17:0".
-
-Here is a brief guide on how to use the ALSA sequencer with your
-soundcard. In all cases, to obtain a list of all the sequencer ports you
-have, try the command `aconnect -o -l`. This should give output similar
-to:
-
-```
- client 14: 'Midi Through' [type=kernel]
- 0 'Midi Through Port-0'
- client 16: 'SBLive! Value [CT4832]' [type=kernel]
- 0 'EMU10K1 MPU-401 (UART)'
- client 17: 'Emu10k1 WaveTable' [type=kernel]
- 0 'Emu10k1 Port 0 '
- 1 'Emu10k1 Port 1 '
- 2 'Emu10k1 Port 2 '
- 3 'Emu10k1 Port 3 '
- client 128: 'TiMidity' [type=user]
- 0 'TiMidity port 0 '
- 1 'TiMidity port 1 '
- 2 'TiMidity port 2 '
- 3 'TiMidity port 3 '
-```
-
-The most important bit here is that there are four WaveTable MIDI
-outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
-located at 128:0, 128:1, 128:2 and 128:3.
-
-If you have a FM-chip on your card, like the SB16, then you have to load
-the SoundFonts using the sbiload software. Example:
-
- sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
-
-If you have a WaveTable capable sound card, you have to load a sbk or
-sf2 SoundFont using the sfxload or asfxload software. Example:
-
- sfxload /path/to/8mbgmsfx.sf2
-
-If you don't have a MIDI capable soundcard, there are two options:
-FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
-TiMidity will 'lag' behind music. This is very noticeable in
-iMUSE-enabled games, which use fast and dynamic music transitions.
-Running TiMidity as root will allow it to setup real time priority,
-which may reduce music lag.
-
-Asking TiMidity to become an ALSA sequencer:
-
- timidity -iAqqq -B2,8 -Os1S -s 44100 &
-
-(If you get distorted output with this setting, you can try dropping the
--B2,8 or changing the value.)
-
-Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
-
- fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-
-Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
-command as described earlier in this section.
-
-#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\]
-
-If you are using IRIX and the dmedia driver with sequencer support, you
-can set the environment variable `SCUMMVM_MIDIPORT` or the config file
-variable `dmedia_port` to specify your sequencer port. The default is to
-use the first port.
-
-To get a list of configured midi interfaces on your system, run
-"startmidi" without parameters. Example output:
-
-```
- 2 MIDI interfaces configured:
- Serial Port 2
- Software Synth
-```
-
-In this example, you can configure ScummVM to use the "Software Synth"
-instead of the default "Serial Port 2" by adding a line
-
- dmedia_port=Software Synth
-
-to your configuration file in the section \[scummvm\], or setting
-`SCUMMVM_PORT=Software Synth` in your environment.
-
-### 7.7) TiMidity++ MIDI server support
-
-If your system lacks any MIDI sequencer, but you still want better MIDI
-quality than default AdLib emulation can offer, you can try the
-TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
-download and install instructions.
-
-First, you need to start a daemon:
-
- timidity -ir 7777
-
-Now you can start ScummVM and try selection TiMidity music output. By
-default, it will connect to localhost:7777, but you can change host/port
-via the `TIMIDITY_HOST` environment variable. You can also specify a
-"device number" using the `SCUMMVM_MIDIPORT` environment variable.
-
-### 7.8) Using compressed audio files
-
-#### 7.8.1) Using MP3 files for CD audio
-
-Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
-Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
-MAD support to use this option. You will need to rip the file from the
-CD as a WAV file, then encode the MP3 files in constant bit rate. This
-can be done with the following LAME command line:
-
- lame -t -q 0 -b 96 track1.wav track1.mp3
-
-#### 7.8.2) Using Ogg Vorbis files for CD audio
-
-Use oggenc or some other vorbis encoder to encode the audio tracks to
-files. Name the files track1.ogg track2.ogg etc. ScummVM must be
-compiled with vorbis support to use this option. You will need to rip
-the files from the CD as a WAV file, then encode the vorbis files. This
-can be done with the following oggenc command line with the value after
-q specifying the desired quality from 0 to 10:
-
- oggenc -q 5 track1.wav
-
-#### 7.8.3) Using Flac files for CD audio
-
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. If your filesystem only
-allows three letter extensions, name the files track1.fla track2.fla
-etc. ScummVM must be compiled with flac support to use this option. You
-will need to rip the files from the CD as a WAV file, then encode the
-flac files. This can be done with the following flac command line:
-
- flac --best track1.wav
-
-Remember that the quality is always the same, varying encoder options
-will only affect the encoding time and resulting filesize.
-
-#### 7.8.4) Compressing MONSTER.SOU with MP3
-
-You need LAME, and our `compress_scumm_sou` utility from the
-scummvm-tools package to perform this task, and ScummVM must be compiled
-with MAD support.
-
- compress_scumm_sou monster.sou
-
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis
-
-As above, but ScummVM must be compiled with OGG support. Run:
-
- compress_scumm_sou --vorbis monster.sou
-
-This should produce a smaller monster.sog file, which you should copy to
-your game directory. Ogg encoding may take a considerable longer amount
-of time than MP3, so have a good book handy.
-
-#### 7.8.6) Compressing MONSTER.SOU with Flac
-
-As above, but ScummVM must be compiled with Flac support. Run:
-
- compress_scumm_sou --flac monster.sou
-
-This should produce a smaller monster.sof file, which you should copy to
-your game directory. Remember that the quality is always the same,
-varying encoder options will only affect the encoding time and resulting
-file size. Playing with the blocksize (`-b <value>`), has the biggest
-impact on the resulting file size -- 1152 seems to be a good value for
-those kind of soundfiles. Be sure to read the encoder documentation
-before you use other values.
-
-#### 7.8.7) Compressing music/sfx/speech in AGOS games
-
-Use our `compress_agos` utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-```
- compress_agos effects (For Acorn CD version of Simon 1)
- compress_agos simon (For Acorn CD version of Simon 1)
- compress_agos effects.voc (For DOS CD version of Simon 1)
- compress_agos simon.voc (For DOS CD version of Simon 1)
- compress_agos simon.wav (For Windows CD version of Simon 1)
- compress_agos simon2.voc (For DOS CD version of Simon 2)
- compress_agos simon2.wav (For Windows CD version of Simon 2)
- compress_agos mac (For Macintosh version of Simon 2)
-
- compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices3.wav (For Windows 4CD version of Feeble)
- compress_agos voices4.wav (For Windows 4CD version of Feeble)
-
- compress_agos Music (For Windows version of Puzzle Pack)
-```
-
-For Ogg Vorbis add `--vorbis` to the options, i.e.
-
- compress_agos --vorbis
-
-For Flac add `--flac` and optional parameters, i.e.
-
- compress_agos --flac
-
-Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file,
-copy this file to your game directory. You can safely remove the old
-file.
-
-#### 7.8.8) Compressing speech/music in Broken Sword
-
-The `compress_sword1` tool from the scummvm-tools package can encode
-music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to
-encode the files is simply copying the executable into your BS1
-directory (together with the lame encoder) and run it from there. This
-way, it will automatically encode everything to MP3. Afterwards, you can
-manually remove the SPEECH?.CLU files and the wave music files.
-
-Running `compress_sword1 --vorbis` will compress the files using Ogg
-Vorbis instead of MP3.
-
-Running `compress_sword1 --flac` will compress the files using Flac
-instead of MP3.
-
-Use `compress_sword1 --help` to get a full list of the options.
-
-#### 7.8.9) Compressing speech/music in Broken Sword II
-
-Use our `compress_sword2` utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-```
- compress_sword2 speech1.clu
- compress_sword2 music1.clu
-```
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
- compress_sword2 --vorbis
-
-Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this
-file to your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the `--flac` option.
-However, the resulting \*.clf file will actually be larger than the
-original.
-
-Please note that `compress_sword2` will only work with the four
-speech/music files in Broken Sword II. It will not work with any of the
-other \*.clu files, nor will it work with the speech files from Broken
-Sword.
-
-### 7.9) Output sample rate
-
-The output sample rate tells ScummVM how many sound samples to play per
-channel per second. There is much that could be said on this subject,
-but most of it would be irrelevant here. The short version is that for
-most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
-On extremely low-end systems you may want to use 11025 Hz, but it is
-unlikely that you have to worry about that.
-
-To elaborate, most of the sounds ScummVM has to play were sampled at
-either 22050 Hz or 11025 Hz. Using a higher sample rate will not
-magically improve the quality of these sounds. Hence, 22050 Hz is fine.
-
-Some games use CD audio. If you use compressed files for this, they are
-probably sampled at 44100 Hz, so for these games that may be a better
-choice of sample rate.
-
-When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
-ScummVM is responsible for generating the samples. Usually 22050 Hz will
-be plenty for these, but there is at least one piece of AdLib music in
-Beneath a Steel Sky that will sound a lot better at 44100 Hz.
-
-Using frequencies in between is not recommended. For one thing, your
-sound card may not support it. In theory, ScummVM should fall back on a
-sensible frequency in that case, but don't count on it. More
-importantly, ScummVM has to resample all sounds to its output frequency.
-This is much easier to do well if the output frequency is a multiple of
-the original frequency.
-
-## 8.0) Configuration file
-
-By default, the configuration file is saved in, and loaded from:
-
-**Windows Vista/7:**
-
-`\Users\username\AppData\Roaming\ScummVM\scummvm.ini`
-
-**Windows 2000/XP:**
-
-`\Documents and Settings\username\Application Data\ScummVM\scummvm.ini`
-
-**Windows NT4:**
-
-`<windir>\Profiles\username\Application Data\ScummVM\scummvm.ini`
-
-**Windows 95/98/ME:**
-
-`<windir>\scummvm.ini`
-
-If an earlier version of ScummVM was installed under Windows, the
-previous default location of `<windir>\scummvm.ini` will be kept.
-
-**Unix:**
-
-We follow the XDG Base Directory Specification. This means our
-configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
-
-If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used
-as value for `XDG_CONFIG_HOME` in accordance with the specification.
-
-If an earlier version of ScummVM was installed on your system, the
-previous default location of `~/.scummvmrc` will be kept.
-
-**Mac OS X:**
-
-`~/Library/Preferences/ScummVM Preferences` (here, `~` refers to your
-home directory)
-
-**Others:**
-
-`scummvm.ini` in the current directory
-
-An example config file looks as follows:
-
-```
- [scummvm]
- gfx_mode=supereagle
- fullscreen=true
- savepath=C:\saves\
-
- [sky]
- path=C:\games\SteelSky\
-
- [germansky]
- gameid=sky
- language=de
- path=C:\games\SteelSky\
- description=Beneath a Steel Sky w/ German subtitles
-
- [germandott]
- gameid=tentacle
- path=C:\german\tentacle\
- description=German version of DOTT
-
- [tentacle]
- path=C:\tentacle\
- subtitles=true
- music_volume=40
- sfx_volume=255
-
- [loomcd]
- cdrom=1
- path=C:\loom\
- talkspeed=5
- savepath=C:\loom\saves\
-
- [monkey2]
- path=C:\amiga_mi2\
- music_driver=windows
-```
-
-### 8.1) Recognized configuration keywords
-
-The following keywords are recognized:
-
- path string The path to where a game's data files are
- autosave_period number The seconds between autosaving (default: 300)
- save_slot number The saved game number to load on startup.
- savepath string The path to where a game will store its
- saved games.
- screenshotpath string The path to where screenshots are saved.
- iconpath string The path to where to look for icons to use as
- overlay for the ScummVM icon in the Windows
- taskbar or macOS X Dock when running a game.
- The icon files should be named after the game
- ids and be in ico format on Windows or png
- format on macOS X.
- versioninfo string The version of the ScummVM that created the
- configuration file.
-
- gameid string The real id of a game. Useful if you have
- several versions of the same game, and want
- different aliases for them. See the example.
- description string The description of the game as it will appear
- in the launcher.
-
- language string Specify language (en, us, de, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru)
- speech_mute bool If true, speech is muted
- subtitles bool Set to true to enable subtitles.
- talkspeed number Text delay in SCUMM games, or text speed in
- other games.
-
- fullscreen bool Fullscreen mode
- aspect_ratio bool Enable aspect ratio correction
- gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
- super2xsai, supereagle, advmame2x, advmame3x,
- hq2x, hq3x, tv2x, dotmatrix, opengl)
- filtering bool Enable graphics filtering
-
- confirm_exit bool Ask for confirmation by the user before
- quitting (SDL backend only).
- console bool Enable the console window (default: enabled)
- (Windows only).
- cdrom number Number of CD-ROM unit to use for audio. If
- negative, don't even try to access the CD-ROM.
- joystick_num number Number of joystick device to use for input
- controller_map_db string A custom controller mapping file to load to
- complete default database (SDL backend only).
- Otherwise, file gamecontrollerdb.txt will be
- loaded from extrapath.
- music_driver string The music engine to use.
- opl_driver string The AdLib (OPL) emulator to use.
- output_rate number The output sample rate to use, in Hz. Sensible
- values are 11025, 22050 and 44100.
- audio_buffer_size number Overrides the size of the audio buffer. The
- value must be one of: 256 512 1024 2048 4096
- 8192 16384 32768. The default value is
- calculated based on the output_rate to keep
- audio latency below 45ms.
- alsa_port string Port to use for output when using the
- ALSA music driver.
- music_volume number The music volume setting (0-255)
- multi_midi bool If true, enable combination AdLib and native
- MIDI.
- soundfont string The SoundFont to use for MIDI playback. (Only
- supported by some MIDI drivers.)
- native_mt32 bool If true, disable GM emulation and assume that
- there is a true Roland MT-32 available.
- enable_gs bool If true, enable Roland GS-specific features to
- enhance GM emulation. If native_mt32 is also
- true, the GS device will select an MT-32 map
- to play the correct instruments.
- sfx_volume number The sfx volume setting (0-255)
- tempo number The music tempo (50-200) (default: 100)
- speech_volume number The speech volume setting (0-255)
- midi_gain number The MIDI gain (0-1000) (default: 100) (Only
- supported by some MIDI drivers.)
-
- copy_protection bool Enable copy protection in certain games, in
- those cases where ScummVM disables it by
- default.
- demo_mode bool Start demo in Maniac Mansion
- alt_intro bool Use alternative intro for CD versions of
- Beneath a Steel Sky and Flight of the Amazon
- Queen
-
- boot_param number Pass this number to the boot script
-
-Sierra games using the AGI engine add the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- altamigapalette bool Use an alternative palette, common for all
- Amiga games. This was the old behavior
- mousesupport bool Enables mouse support. Allows to use mouse
- for movement and in game menus
-
-Sierra games using the SCI engine add the following non-standard keywords:
-
- disable_dithering bool Remove dithering artifacts from EGA games
- prefer_digitalsfx bool If true, digital sound effects are preferred
- instead of synthesized ones
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- native_fb01 bool If true, the music driver for an IBM Music
- Feature card or a Yamaha FB-01 FM synth module
- is used for MIDI output
- use_cdaudio bool Use CD audio instead of in-game audio,
- when available
- windows_cursors bool Use the Windows cursors (smaller and monochrome)
- instead of the DOS ones (King's Quest 6)
- silver_cursors bool Use the alternate set of silver cursors,
- instead of the normal golden ones (Space Quest 4)
-
-Broken Sword II adds the following non-standard keywords:
-
- gfx_details number Graphics details setting (0-3)
- music_mute bool If true, music is muted
- object_labels bool If true, object labels are enabled
- reverse_stereo bool If true, stereo channels are reversed
- sfx_mute bool If true, sound effects are muted
-
-Flight of the Amazon Queen adds the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Hopkins FBI adds the following non-standard keyword:
-
- enable_gore bool If true, enable some optional gore content in
- the game
-
-Jones in the Fast Lane adds the following non-standard keyword:
-
- music_mute bool If true, CD audio is used, if available,
- instead of in-game audio
-
-King's Quest VI Windows adds the following non-standard keyword:
-
- windows_cursors bool If true, the original unscaled black and white
- Windows cursors are used instead of the DOS
- ones. If false, the DOS cursors are used in the
- Windows version, upscaled to match the rest of
- the upscaled graphics
-
-Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
-
- smooth_scrolling bool If true, scrolling is smoother when changing
- from one screen to another
- floating_cursors bool If true, the cursor changes when it floats to
- the edge of the screen to a directional arrow.
- The player can then click to walk towards that
- direction.
-
-Space Quest IV CD adds the following non-standard keyword:
-
- silver_cursors bool If true, an alternate set of silver mouse
- cursors is used instead of the original golden
- ones
-
-Simon the Sorcerer 1 and 2 add the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Soltys adds the following non-standard keyword:
-
- enable_color_blind bool If true, original colors are replaced by a set
- of greys
-
-The Legend of Kyrandia adds the following non-standard keyword:
-
- walkspeed number The walk speed (0-4)
-
-The Legend of Kyrandia: The Hand of Fate adds the following non-standard
-keyword:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
-
-The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard
-keywords:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
- studio_audience bool If true, applause and cheering sounds are heard
- whenever Malcolm makes a joke
- skip_support bool If true, the player can skip text and cutscenes
- helium_mode bool If true, people sound like they've inhaled
- Helium
-
-The Neverhood adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- skiphallofrecordsscenes bool
- If true, allows the player to skip
- past the Hall of Records storyboard scenes
- scalemakingofvideos bool If true, the making of videos are scaled, so that
- they use the whole screen
-
-The 7th Guest adds the following non-standard keyword:
-
- fast_movie_speed bool If true, movies are played at an increased
- speed, matching the speed of the iOS version.
- Movies without sound are still played at their
- normal speed, to avoid music synchronization
- issues
-
-Zork Nemesis: The Forbidden Lands adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- venusenabled bool If true, the in-game Venus help system is
- enabled
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
-
-Zork: Grand Inquisitor adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
- mpegmovies bool If true, the hires MPEG movies are used in the
- DVD version of the game, instead of the lowres
- AVI ones
-
-### 8.2) Custom game options that can be toggled via the GUI
-
-A lot of the custom game options in the previous section can be toggled
-via the GUI. If a custom option is available for a specific game, a new
-tab called "Engine" will appear when adding or editing the configuration
-of that game. If the custom options are not shown, the games in question
-will need to be run once or readded in the ScummVM launcher's game list.
-This will update the configuration of each entry, allowing the custom
-options to be shown.
-
-## 9.0) Screenshots (SDL backend only)
-
-On systems using the SDL backend (for example Windows, Mac or Linux) you
-can use alt+s to take snapshots (see section 5.4 - Hotkeys).
-
-You can specify the directory in which you want the screenshots to be
-created in the config file. To do so add a screenshotpath value under
-the `[scummvm]` section:
-
- [scummvm]
- screenshotpath=/path/to/screenshots/
-
-The default location, when no screenshot path is defined in the config
-file, depends on the OS:
-
- - Windows: In `Users\username\My Pictures\ScummVM Screenshots`.
- - macOS X: On the Desktop.
- - Other unices: In the XDG Pictures user directory,
- e.g. `~/Pictures/ScummVM Screenshots`
- - Any other OS: In the current directory.
-
-## 10.0) Compiling
-
-For an up-to-date overview on how to compile ScummVM for various
-platforms, please consult our Wiki, in particular this page:
-
-<https://wiki.scummvm.org/index.php/Compiling_ScummVM>
-
-If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
-or newer (older versions may work, but are unsupported), and a supported
-compiler. Several compilers, including GCC, mingw and recent versions of
-Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
-tracks or .SOU files, you will need to install the MAD library; likewise
-you will need the appropriate libraries for Ogg Vorbis and FLAC
-compressed sound. For compressed save states, zlib is required.
-
-Some parts of ScummVM, particularly scalers, have highly optimized
-versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see <https://www.nasm.us/>). Note that
-we currently only have x86 MMX optimized versions, and they will not
-compile on other processors.
-
-On Windows, you can define `USE_WINDBG` and attach WinDbg to browse
-debug messages (see
-<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
-
- - Windows:
-
- - MinGW:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
-
- - Visual Studio (MSVC):
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
-
- - Linux:
-
- - GCC:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
-
- - AmigaOS4:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
-
- - Apple iPhone:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
-
- - Atari/FreeMiNT:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
-
- - Bada/Tizen:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
-
- - BeOS/ZETA/Haiku:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
-
- - Google Android:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
-
- - HP webOS:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
-
- - Mac OS:
-
- - Mac OS X:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS>
-
- - Mac OS X 10.2.8:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
-
- - Mac OS X Crosscompiling:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
-
- - Maemo:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
-
- - Nintendo Wii and Gamecube:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
-
- - Raspberry Pi:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
-
- - Sega Dreamcast:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
-
- - Sony Playstation:
-
- - Sony PlayStation 2:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
-
- - Sony PlayStation 3:
- - Please refer to:
- <https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
-
- - Sony PlayStation Portable:
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
-
- - Symbian:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
-
-## 11.0) Credits
-
-Please refer to our extensive Credits list at:
-
-<https://www.scummvm.org/credits/>
-
------
-
-> Good Luck and Happy Adventuring\!
-> The ScummVM team.
-> <https://www.scummvm.org/>
+# [ScummVM README](https://www.scummvm.org/) ยท [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests) + +For more information, compatibility lists, details on donating, the +latest release, progress reports and more, please visit the ScummVM home +page at: <https://www.scummvm.org/> + +## Table of Contents: + + - [1.0) Introduction](#10-introduction) + - [1.1) About ScummVM](#11-about-scummvm) + - [1.2) Quick start](#12-quick-start) + - [1.3) F.A.Q.](#13-faq) + - [2.0) Contact](#20-contact) + - [2.1) Reporting Bugs](#21-reporting-bugs) + - [3.0) Supported Games](#30-supported-games) + - [3.1) Copy Protection](#31-copy-protection) + - [3.2) Datafiles](#32-datafiles) + - [3.3) Multi-CD games notes](#33-multi-cd-games-notes) + - [3.4) Known Problems](#34-known-problems) + - [3.5) Extra Data Files](#35-extra-data-files) + - [3.6) Broken Sword games notes](#36-broken-sword-games-notes) + - [3.6.1) Broken Sword](#361-broken-sword) + - [3.6.2) Broken Sword II](#362-broken-sword-ii) + - [3.6.3) Broken Sword games + cutscenes](#363-broken-sword-games-cutscenes) + - [3.6.4) Broken Sword games cutscenes, in + retrospect](#364-broken-sword-games-cutscenes-in-retrospect) + - [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes) + - [3.8) Dragon History notes](#38-dragon-history-notes) + - [3.9) Flight of the Amazon Queen + notes](#39-flight-of-the-amazon-queen-notes) + - [3.10) Gobliiins notes](#310-gobliiins-notes) + - [3.11) Inherit the Earth: Quest for the Orb + notes](#311-inherit-the-earth-quest-for-the-orb-notes) + - [3.12) Mickey's Space Adventure + notes](#312-mickeys-space-adventure-notes) + - [3.13) Might and Magic Xeen games + notes](#313-might-and-magic-xeen-games-notes) + - [3.14) Myst game notes](#314-myst-game-notes) + - [3.15) Quest for Glory notes](#315-quest-for-glory-notes) + - [3.16) Riven game notes](#316-riven-game-notes) + - [3.17) Simon the Sorcerer games + notes](#317-simon-the-sorcerer-games-notes) + - [3.18) Starship Titanic game + notes](#318-starship-titanic-game-notes) + - [3.19) The Curse of Monkey Island + notes](#319-the-curse-of-monkey-island-notes) + - [3.20) The Feeble Files notes](#320-the-feeble-files-notes) + - [3.21) The Legend of Kyrandia + notes](#321-the-legend-of-kyrandia-notes) + - [3.22) Troll's Tale notes](#322-trolls-tale-notes) + - [3.23) Winnie the Pooh notes](#323-winnie-the-pooh-notes) + - [3.24) Sierra AGI games: Predictive Input + Dialog](#324-sierra-agi-games-predictive-input-dialog) + - [3.25) Sierra SCI games: Simultaneous speech and + subtitles](#325-sierra-sci-games-simultaneous-speech-and-subtitles) + - [3.26) Zork games notes](#326-zork-games-notes) + - [3.26.1) Zork Nemesis: The Forbidden + Lands](#3261-zork-nemesis-the-forbidden-lands) + - [3.26.2) Zork: Grand + Inquisitor](#3262-zork-grand-inquisitor) + - [3.27) Commodore64 games notes](#327-commodore64-games-notes) + - [3.28) Macintosh games notes](#328-macintosh-games-notes) + - [4.0) Supported Platforms](#40-supported-platforms) + - [5.0) Running ScummVM](#50-running-scummvm) + - [5.1) Command Line Options](#51-command-line-options) + - [5.2) Global Menu](#52-global-menu) + - [5.3) Graphics filters](#53-graphics-filters) + - [5.4) Hotkeys](#54-hotkeys) + - [5.5) Language options](#55-language-options) + - [6.0) Saved Games](#60-saved-games) + - [6.1) Autosaves](#61-autosaves) + - [6.2) Converting Saved Games](#62-converting-saved-games) + - [6.3) Viewing/Loading saved games from the command + line](#63-viewingloading-saved-games-from-the-command-line) + - [7.0) Music and Sound](#70-music-and-sound) + - [7.1) AdLib emulation](#71-adlib-emulation) + - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation) + - [7.3) MT-32 emulation](#73-mt-32-emulation) + - [7.4) MIDI emulation](#74-midi-emulation) + - [7.5) Native MIDI support](#75-native-midi-support) + - [7.5.1) Using MIDI options to customize Native MIDI + output](#751-using-midi-options-to-customize-native-midi-output) + - [7.6) UNIX native, ALSA and dmedia sequencer + support](#76-unix-native-alsa-and-dmedia-sequencer-support) + - [7.6.1) ALSA sequencer \[UNIX + ONLY\]](#761-alsa-sequencer-unix-only) + - [7.6.2) IRIX dmedia sequencer: \[UNIX + ONLY\]](#762-irix-dmedia-sequencer-unix-only) + - [7.7) TiMidity++ MIDI server + support](#77-timidity-midi-server-support) + - [7.8) Using compressed audio + files](#78-using-compressed-audio-files) + - [7.8.1) Using MP3 files for CD + audio](#781-using-mp3-files-for-cd-audio) + - [7.8.2) Using Ogg Vorbis files for CD + audio](#782-using-ogg-vorbis-files-for-cd-audio) + - [7.8.3) Using Flac files for CD + audio](#783-using-flac-files-for-cd-audio) + - [7.8.4) Compressing MONSTER.SOU with + MP3](#784-compressing-monstersou-with-mp3) + - [7.8.5) Compressing MONSTER.SOU with Ogg + Vorbis](#785-compressing-monstersou-with-ogg-vorbis) + - [7.8.6) Compressing MONSTER.SOU with + Flac](#786-compressing-monstersou-with-flac) + - [7.8.7) Compressing music/sfx/speech in AGOS + games](#787-compressing-musicsfxspeech-in-agos-games) + - [7.8.8) Compressing speech/music in Broken + Sword](#788-compressing-speechmusic-in-broken-sword) + - [7.8.9) Compressing speech/music in Broken Sword + II](#789-compressing-speechmusic-in-broken-sword-ii) + - [7.9) Output sample rate](#79-output-sample-rate) + - [8.0) Configuration file](#80-configuration-file) + - [8.1) Recognized configuration + keywords](#81-recognized-configuration-keywords) + - [8.2) Custom game options that can be toggled via the + GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui) + - [9.0) Screenshots (SDL backend + only)](#90-screenshots-sdl-backend-only) + - [10.0) Compiling](#100-compiling) + - [11.0) Credits](#110-credits) + +## 1.0) Introduction + +### 1.1) About ScummVM + +ScummVM is a program which allows you to run certain classic graphical +point-and-click adventure games, provided you already have their data +files. The clever part about this: ScummVM just replaces the executables +shipped with the game, allowing you to play them on systems for which +they were never designed\! + +Originally it was designed to run LucasArts' SCUMM games, such as Maniac +Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands +for 'Script Creation Utility for Maniac Mansion', which was the first +game for which LucasArts designed this system. And much later it gave +its name to ScummVM ('VM' meaning Virtual Machine). + +Over time support for a lot of non-SCUMM games has been added, and +ScummVM now also supports many of Sierra's AGI and SCI games (such as +King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the +Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken +Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of +Kyrandia series, many of Humongous Entertainment's children's SCUMM +games (including Freddi Fish and Putt Putt games) and many more. You can +find a full list with details on which adventures are supported and how +well on the compatibility page. ScummVM is continually improving, so +check back often. + +Among the systems on which you can play those games are regular desktop +computers (running Windows, Linux, Mac OS X, ...), game consoles +(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android, +iPhone, PocketPC, Symbian ...) and more. + +At this time ScummVM is still under heavy development. Be aware that +whilst we attempt to make sure that many games can be completed with few +major bugs, crashes can happen and we offer no warranty. That being +said, some of the games have been supported for a long time and should +work fine with any recent stable release. You can get a feeling of how +well each game is working in ScummVM by looking at the compatibility +page. Actually, if you browse a bit around you might discover that +ScummVM is even being used commercially to re-release some of the +supported games on modern platforms. This shows that several companies +are happy with the quality of the software and how well it can run some +of the games. + +If you enjoy ScummVM feel free to donate using the PayPal button on the +ScummVM homepage. This will help us buy utilities needed to develop +ScummVM easier and quicker. If you cannot donate, help and contribute a +patch\! + +### 1.2) Quick start + +For the impatient among you, here is how to get ScummVM running in five +simple steps. + +1. Download ScummVM from <https://www.scummvm.org/downloads/> and + install it. + +2. Create a directory on your hard drive and copy the game datafiles + from the original media to this directory. Repeat this for every + game you want to play. + +3. Start ScummVM, choose 'Add game', select the directory with the game + datafiles (do not try to select the datafiles themselves\!) and + press `Choose`. + +4. A dialog should pop up allowing you to configure various settings if + you wish to (it should be just fine to leave everything at its + default, though). Confirm the dialog. + +5. Select the game you want to play in the list, and press `Start`. + +In the future, you should be able to directly skip to step 5, unless you +want to add more games. + +Hint: If you want to add multiple games in one go, try pressing and +holding the shift key before clicking 'Add game' -- its label will +change to 'Mass Add' and if you press it, you are again asked to select +a directory, only this time ScummVM will search through all +subdirectories for supported games. + +### 1.3) F.A.Q. + +We've compiled a list of F.A.Q. at: + +<https://www.scummvm.org/faq/> + +## 2.0) Contact + +The easiest way to contact the ScummVM team is by submitting bug reports +(see section 2.1) or by using our forums at <https://forums.scummvm.org>. +You can also join and e-mail the scummvm-devel mailing list, or chat +with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to +support an unsupported game -- read the FAQ on our web site first. + +### 2.1) Reporting Bugs + +To report a bug, please follow the "Bug Tracker" link from our homepage +and log in with your GitHub account. Please make sure the bug is +reproducible, and still occurs in the latest git/Daily build version. +Also check the known problems list (below) and the compatibility list on +our website for that game, to ensure the issue is not already known: + +<https://www.scummvm.org/compatibility/> + +Please do not report bugs for games that are not listed as being +completeable in the 'Supported Games' section, or compatibility list. We +_know_ those games have bugs. + +Please include the following information: + + - ScummVM version (PLEASE test the latest git/Daily build) + - Bug details, including instructions on reproducing + - Language of game (English, German, ...) + - Version of game (talkie, floppy, ...) + - Platform and Compiler (Win32, Linux, FreeBSD, ...) + - Attach a saved game if possible - If this bug only occurred + recently, please note the last version without the bug, and the + first version including the bug. That way we can fix it quicker by + looking at the changes made. + +Finally, please report each issue separately; do not file multiple +issues on the same ticket. (Otherwise, it gets difficult to track the +status of each individual bug). + +## 3.0) Supported Games + +At the moment the following games have been reported to work, and should +be playable to the end: A more detailed compatibility list of the +supported games can be found here: + +<https://www.scummvm.org/compatibility/> + +| LucasArts (SCUMM) Games: | | +| --------------------------------------- | ------------ | +| Maniac Mansion | \[maniac\] | +| Zak McKracken and the Alien Mindbenders | \[zak\] | +| Indiana Jones and the Last Crusade | \[indy3\] | +| Loom | \[loom\] | +| Passport to Adventure | \[pass\] | +| The Secret of Monkey Island | \[monkey\] | +| Monkey Island 2: LeChuck's Revenge | \[monkey2\] | +| Indiana Jones and the Fate of Atlantis | \[atlantis\] | +| Day of the Tentacle | \[tentacle\] | +| Sam & Max Hit the Road | \[samnmax\] | +| Full Throttle | \[ft\] | +| The Dig | \[dig\] | +| The Curse of Monkey Island | \[comi\] | + +| Activision (MADE) Games: | | +| ----------------------------- | ----------- | +| Leather Goddesses of Phobos 2 | \[lgop2\] | +| The Manhole | \[manhole\] | +| Return to Zork | \[rtz\] | +| Rodney's Funscreen | \[rodney\] | + +| Adventuresoft/Horrorsoft (AGOS) Games: | | +| ----------------------------------------------------- | ------------ | +| Elvira - Mistress of the Dark | \[elvira1\] | +| Elvira II - The Jaws of Cerberus | \[elvira2\] | +| Personal Nightmare | \[pn\] | +| Simon the Sorcerer 1 | \[simon1\] | +| Simon the Sorcerer 2 | \[simon2\] | +| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\] | +| Simon the Sorcerer's Puzzle Pack - Jumble | \[jumble\] | +| Simon the Sorcerer's Puzzle Pack - NoPatience | \[puzzle\] | +| Simon the Sorcerer's Puzzle Pack - Swampy Adventures | \[swampy\] | +| The Feeble Files | \[feeble\] | +| Waxworks | \[waxworks\] | + +| Coktel Vision (GOB) Games: | | +| ---------------------------------------------------- | --------------- | +| Bargon Attack | \[bargon\] | +| Fascination | \[fascination\] | +| Geisha | \[geisha\] | +| Gobliiins | \[gob1\] | +| Gobliins 2 | \[gob2\] | +| Goblins 3 | \[gob3\] | +| Lost in Time | \[lostintime\] | +| Once Upon A Time: Little Red Riding Hood | \[littlered\] | +| Playtoons: Bambou le sauveur de la jungle | \[bambou\] | +| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\] | +| Urban Runner | \[urban\] | +| Ween: The Prophecy | \[ween\] | + +| Revolution Software (Various) Games: | | +| ---------------------------------------- | ---------- | +| Beneath a Steel Sky | \[sky\] | +| Broken Sword: The Shadow of the Templars | \[sword1\] | +| Broken Sword II: The Smoking Mirror | \[sword2\] | +| Lure of the Temptress | \[lure\] | + +| Sierra (AGI/preAGI) Games: | | +| ---------------------------------------------------- | --------------- | +| The Black Cauldron | \[bc\] | +| Gold Rush\! | \[goldrush\] | +| King's Quest I | \[kq1\] | +| King's Quest II | \[kq2\] | +| King's Quest III | \[kq3\] | +| King's Quest IV | \[kq4\] | +| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\] | +| Mixed-Up Mother Goose | \[mixedup\] | +| Manhunter 1: New York | \[mh1\] | +| Manhunter 2: San Francisco | \[mh2\] | +| Police Quest I: In Pursuit of the Death Angel | \[pq1\] | +| Space Quest I: The Sarien Encounter | \[sq1\] | +| Space Quest II: Vohaul's Revenge | \[sq2\] | +| Fanmade Games | \[agi-fanmade\] | +| Mickey's Space Adventure | \[mickey\] | +| Troll's Tale | \[troll\] | +| Winnie the Pooh in the Hundred Acre Wood | \[winnie\] | + +| Sierra (SCI) Games: | | +| ------------------------------------------ | -------------------- | +| Castle of Dr. Brain | \[castlebrain\] | +| Codename: ICEMAN | \[iceman\] | +| Conquests of Camelot | \[camelot\] | +| Conquests of the Longbow | \[longbow\] | +| EcoQuest: The Search for Cetus | \[ecoquest\] | +| EcoQuest 2: Lost Secret of the Rainforest | \[ecoquest2\] | +| Freddy Pharkas: Frontier Pharmacist | \[freddypharkas\] | +| Gabriel Knight: Sins of the Fathers | \[gk1\] | +| Hoyle's Book of Games 1 | \[hoyle1\] | +| Hoyle's Book of Games 2 | \[hoyle2\] | +| Hoyle's Book of Games 3 | \[hoyle3\] | +| Hoyle Classic Card Games | \[hoyle4\] | +| Jones in the Fast Lane | \[jones\] | +| King's Quest I | \[kq1sci\] | +| King's Quest IV | \[kq4sci\] | +| King's Quest V | \[kq5\] | +| King's Quest VI | \[kq6\] | +| King's Quest VII | \[kq7\] | +| King's Questions | \[kquestions\] | +| Laura Bow: The Colonel's Bequest | \[laurabow\] | +| Laura Bow 2: The Dagger of Amon Ra | \[laurabow2\] | +| Leisure Suit Larry 1 | \[lsl1sci\] | +| Leisure Suit Larry 2 | \[lsl2\] | +| Leisure Suit Larry 3 | \[lsl3\] | +| Leisure Suit Larry 5 | \[lsl5\] | +| Leisure Suit Larry 6 | \[lsl6\] | +| Leisure Suit Larry 6 (hires) | \[lsl6hires\] | +| Leisure Suit Larry 7 | \[lsl7\] | +| Lighthouse: The Dark Being | \[lighthouse\] | +| Mixed-up Fairy Tales | \[fairytales\] | +| Mixed-up Mother Goose | \[mothergoose\] | +| Mixed-up Mother Goose Deluxe | \[mothergoosehires\] | +| Pepper's Adventures in Time | \[pepper\] | +| Phantasmagoria | \[phantasmagoria\] | +| Phantasmagoria 2: A Puzzle of Flesh | \[phantasmagoria2\] | +| Police Quest 1 | \[pq1sci\] | +| Police Quest 2 | \[pq2\] | +| Police Quest 3 | \[pq3\] | +| Police Quest 4 | \[pq4\] | +| Quest for Glory 1/Hero's Quest | \[qfg1\] | +| Quest for Glory 1 | \[qfg1vga\] | +| Quest for Glory 2 | \[qfg2\] | +| Quest for Glory 3 | \[qfg3\] | +| RAMA | \[rama\] | +| Slater & Charlie Go Camping | \[slater\] | +| Shivers | \[shivers\] | +| Space Quest I | \[sq1sci\] | +| Space Quest III | \[sq3\] | +| Space Quest IV | \[sq4\] | +| Space Quest V | \[sq5\] | +| Space Quest 6 | \[sq6\] | +| The Island of Dr. Brain | \[islandbrain\] | +| The Beast Within: A Gabriel Knight Mystery | \[gk2\] | +| Torin's Passage | \[torin\] | + +| Other Games: | | +| ------------------------------------------------------------------- | --------------- | +| 3 Skulls of the Toltecs | \[toltecs\] | +| Amazon: Guardians of Eden | \[access\] | +| Beavis and Butt-head in Virtual Stupidity | \[bbvs\] | +| Blue Force | \[blueforce\] | +| Broken Sword: The Return of the Templars | \[sword25\] | +| Bud Tucker in Double Trouble | \[tucker\] | +| Chivalry is Not Dead | \[chivalry\] | +| Cruise for a Corpse | \[cruise\] | +| DreamWeb | \[dreamweb\] | +| Discworld | \[dw\] | +| Discworld 2: Missing Presumed ...\!? | \[dw2\] | +| Dragon History | \[draci\] | +| Drascula: The Vampire Strikes Back | \[drascula\] | +| Eye of the Beholder | \[eob\] | +| Eye of the Beholder II: The Legend of Darkmoon | \[eob2\] | +| Flight of the Amazon Queen | \[queen\] | +| Future Wars | \[fw\] | +| Hopkins FBI | \[hopkins\] | +| Hugo's House of Horrors | \[hugo1\] | +| Hugo 2: Whodunit? | \[hugo2\] | +| Hugo 3: Jungle of Doom | \[hugo3\] | +| I Have No Mouth, and I Must Scream | \[ihnm\] | +| Inherit the Earth: Quest for the Orb | \[ite\] | +| Lands of Lore: The Throne of Chaos | \[lol\] | +| Mortville Manor | \[mortevielle\] | +| Myst / Myst: Masterpiece Edition | \[myst\] | +| Nippon Safes Inc. | \[nippon\] | +| Rex Nebular and the Cosmic Gender Bender | \[nebular\] | +| Ringworld: Revenge Of The Patriarch | \[ringworld\] | +| Riven: The Sequel to Myst | \[riven\] | +| Return to Ringworld | \[ringworld2\] | +| Sfinx | \[sfinx\] | +| Soltys | \[soltys\] | +| Starship Titanic | \[titanic\] | +| The Journeyman Project: Pegasus Prime | \[pegasus\] | +| The Labyrinth of Time | \[lab\] | +| The Legend of Kyrandia | \[kyra1\] | +| The Legend of Kyrandia: The Hand of Fate | \[kyra2\] | +| The Legend of Kyrandia: Malcolm's Revenge | \[kyra3\] | +| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\] | +| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo | \[rosetattoo\] | +| The Neverhood | \[neverhood\] | +| The 7th Guest | \[t7g\] | +| TeenAgent | \[teenagent\] | +| Toonstruck | \[toon\] | +| Tony Tough and the Night of Roasted Moths | \[tony\] | +| Touche: The Adventures of the Fifth Musketeer | \[touche\] | +| U.F.O.s / Gnap: Der Schurke aus dem All | \[gnap\] | +| Voyeur | \[voyeur\] | +| Zork: Grand Inquisitor | \[zgi\] | +| Zork Nemesis: The Forbidden Lands | \[znemesis\] | + +| Humongous Entertainment (SCUMM) Games: | | +| -------------------------------------------------------------- | ----------------- | +| Backyard Baseball | \[baseball\] | +| Backyard Baseball 2001 | \[baseball2001\] | +| Backyard Baseball 2003 | \[baseball2003\] | +| Backyard Football | \[football\] | +| Backyard Football 2002 | \[football2002\] | +| Bear Stormin' | \[brstorm\] | +| Big Thinkers First Grade | \[thinker1\] | +| Big Thinkers Kindergarten | \[thinkerk\] | +| Blue's 123 Time Activities | \[Blues123Time\] | +| Blue's ABC Time Activities | \[BluesABCTime\] | +| Blue's Art Time Activities | \[arttime\] | +| Blue's Birthday Adventure | \[BluesBirthday\] | +| Blue's Reading Time Activities | \[readtime\] | +| Fatty Bear's Birthday Surprise | \[fbear\] | +| Fatty Bear's Fun Pack | \[fbpack\] | +| Freddi Fish 1: The Case of the Missing Kelp Seeds | \[freddi\] | +| Freddi Fish 2: The Case of the Haunted Schoolhouse | \[freddi2\] | +| Freddi Fish 3: The Case of the Stolen Conch Shell | \[freddi3\] | +| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\] | +| Freddi Fish 5: The Case of the Creature of Coral Cove | \[freddicove\] | +| Freddi Fish and Luther's Maze Madness | \[maze\] | +| Freddi Fish and Luther's Water Worries | \[water\] | +| Let's Explore the Airport with Buzzy | \[airport\] | +| Let's Explore the Farm with Buzzy | \[farm\] | +| Let's Explore the Jungle with Buzzy | \[jungle\] | +| Pajama Sam: Games to Play on Any Day | \[pjgames\] | +| Pajama Sam 1: No Need to Hide When It's Dark Outside | \[pajama\] | +| Pajama Sam 2: Thunder and Lightning Aren't so Frightening | \[pajama2\] | +| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\] | +| Pajama Sam's Lost & Found | \[lost\] | +| Pajama Sam's Sock Works | \[socks\] | +| Putt-Putt Enters the Race | \[puttrace\] | +| Putt-Putt Goes to the Moon | \[puttmoon\] | +| Putt-Putt Joins the Circus | \[puttcircus\] | +| Putt-Putt Joins the Parade | \[puttputt\] | +| Putt-Putt Saves the Zoo | \[puttzoo\] | +| Putt-Putt Travels Through Time | \[putttime\] | +| Putt-Putt and Pep's Balloon-O-Rama | \[balloon\] | +| Putt-Putt and Pep's Dog on a Stick | \[dog\] | +| Putt-Putt & Fatty Bear's Activity Pack | \[activity\] | +| Putt-Putt's Fun Pack | \[funpack\] | +| SPY Fox 1: Dry Cereal | \[spyfox\] | +| SPY Fox 2: Some Assembly Required | \[spyfox2\] | +| SPY Fox 3: Operation Ozone | \[spyozon\] | +| SPY Fox in Cheese Chase | \[chase\] | +| SPY Fox in Hold the Mustard | \[mustard\] | + +> The following games should load but are not yet fully playable. Play +> these at your own risk, and please do not file bug reports about them. +> If you want the latest updates on game compatibility, visit our web +> site and view the compatibility chart. + +| | | +| -------------------- | --------------------- | +| Backyard Soccer | \[soccer\] | +| Backyard Soccer MLS | \[soccermls\] | +| Backyard Soccer 2004 | \[soccer2004\] | +| Blue's Treasure Hunt | \[BluesTreasureHunt\] | + +| Animation Magic (Composer) Games: | | +| --------------------------------- | --------------- | +| Darby the Dragon | \[darby\] | +| Gregory and the Hot Air Balloon | \[gregory\] | +| Magic Tales: Liam Finds a Story | \[liam\] | +| The Princess and the Crab | \[princess\] | +| Sleeping Cub's Test of Courage | \[sleepingcub\] | + +| Living Books Games: | | +| ----------------------------------------- | -------------- | +| Aesop's Fables: The Tortoise and the Hare | \[tortoise\] | +| Arthur's Birthday | \[arthurbday\] | +| Arthur's Teacher Trouble | \[arthur\] | +| Dr. Seuss's ABC | \[seussabc\] | +| Green Eggs and Ham | \[greeneggs\] | +| Harry and the Haunted House | \[harryhh\] | +| Just Grandma and Me | \[grandma\] | +| Little Monster at School | \[lilmonster\] | +| Ruff's Bone | \[ruff\] | +| Sheila Rae, the Brave | \[sheila\] | +| Stellaluna | \[stellaluna\] | +| The Berenstain Bears Get in a Fight | \[bearfight\] | +| The Berenstain Bears in the Dark | \[beardark\] | +| The New Kid on the Block | \[newkid\] | + +The following games are based on the SCUMM engine, but NOT supported by +ScummVM (yet): + + Moonbase Commander + +Please be aware that the engines may contain bugs and unimplemented +features that sometimes make it impossible to finish the game. Save +often, and please file a bug report (instructions on submitting bug +reports are above) if you encounter such a bug in a 'supported' game. + +### 3.1) Copy Protection + +The ScummVM team does not condone piracy. However, there are cases where +the game companies (such as LucasArts) themselves bundled 'cracked' +executables with their games -- in these cases the data files still +contain the copy protection scripts, but the interpreter bypasses them +(similar to what an illegally cracked version might do, only that here +the producer of the game did it). There is no way for us to tell the +difference between legitimate and pirated data files, so for the games +where we know that a cracked version of the original interpreter was +sold at some point, ScummVM will always have to bypass the copy +protection. + +In some cases ScummVM will still show the copy protection screen. Try +entering any answer. Chances are that it will work. + +ScummVM will skip copy protection in the following games: + + - Beneath a Steel Sky + - bypassed with kind permission from Revolution Software. + - Dreamweb + - a list of available commands in the in-game terminals is now + shown when the player uses the `help` command + - Inherit the Earth: Quest for the Orb (Floppy version) + - bypassed with kind permission from Wyrmkeep Entertainment, since + it was bypassed in all CD releases of the game. + - Loom (EGA DOS) + - Lure of the Temptress + - Maniac Mansion + - Might and Magic: World of Xeen + - Monkey Island 2: LeChuck's Revenge + - Rex Nebular and The Cosmic Gender Bender + - Simon the Sorcerer 1 (Floppy version) + - Simon the Sorcerer 2 (Floppy version) + - bypassed with kind permission from Adventure Soft, since it was + bypassed in all CD releases of the game. + - The Secret of Monkey Island (VGA) + - Voyeur + - Waxworks + - Zak McKracken and the Alien Mindbenders + +### 3.2) Datafiles + +For a comprehensive list of required Datafiles for supported games +visit: + +<http://wiki.scummvm.org/index.php/Datafiles> + +### 3.3) Multi-CD games notes + +In general, ScummVM does not deal very well with Multi-CD games. This is +because ScummVM assumes everything about a game can be found in one +directory. Even if ScummVM does make some provisions for asking the user +to change CD, the original game executables usually installed a small +number of files to the hard disk. Unless these files can be found on all +the CDs, ScummVM will be in trouble. + +Fortunately, ScummVM has no problems running the games entirely from +hard disk, if you create a directory with the correct combination of +files. Usually, when a file appears on more than one CD you can pick +either of them. + +### 3.4) Known Problems + +This release has the following known problems. There is no need to +report them, although patches to fix them are welcome. If you discover a +bug that is not listed here, nor in the compatibility list on the web +site, please see the section on reporting bugs. + +CD Audio Games: + + - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc) + users of Microsoft Windows 2000/XP may experience random crashes. + This is due to a long-standing Windows bug, resulting in corrupt + game files being read from the CD. Please copy the game data to your + hard disk to avoid this. + +FM-TOWNS versions: + + - The Kanji versions require the FM-TOWNS Font ROM. + +Loom: + + - Turning off the subtitles via the config file does not work reliably + as the Loom scripts automatically turn them on again. + - MIDI support in the EGA version requires the Roland update from + LucasArts. + - The PC-Engine Kanji version requires the system card rom. + +The Secret of Monkey Island: + + - MIDI support in the EGA version requires the Roland update from + LucasArts. + +Beneath a Steel Sky: + + - Amiga versions aren't supported. + - Floppy demos aren't supported. + - Not a bug: CD version is missing speech for some dialogs, this is + normal. + +Elvira - Mistress of the Dark: + + - No music in the Atari ST version. + +Elvira II - The Jaws of Cerberus + + - No music in the Atari ST version. + - No sound effects in the PC version. + - Palette issues in the Atari ST version. + +Inherit the Earth: Quest for the Orb: + + - Amiga versions aren't supported. + +Lure of the Temptress: + + - No Roland MT-32 support. + - Sound support is incomplete and doesn't sound like original. + +Simon the Sorcerer 1: + + - Subtitles aren't available in the English and German CD versions as + they are missing the majority of subtitles. + +Simon the Sorcerer 2: + + - Combined speech and subtitles will often cause speech to be cut off + early, this is a limitation of the original game. + - Only default language (English) of data files is supported in Amiga + and Macintosh versions. + +Simon the Sorcerer's Puzzle Pack: + + - No support for displaying, entering, loading or saving high scores. + - No support for displaying names of items, when hovering over them in + Swampy Adventures. + +The Feeble Files: + + - Subtitles are often incomplete, they were always disabled in the + original game. + +The Legend of Kyrandia: + + - No music or sound effects in the Macintosh floppy versions. + - Macintosh CD is using included DOS music and sound effects. + +Humongous Entertainment games: + + - Only the original load and save interface can be used. + - No support for multiplayer or printing images. + +### 3.5) Extra Data Files + +Some games require additional files that are not part of the original data. Those files can generally be found in our [Downloads](https://www.scummvm.org/downloads/#extras) page. + +Games that require additional data: + - Beneath a Steel Sky (sky.cpt) + - Flight of the Amazon Queen + - Kyrandia Series (kyra.dat) + - Lands of Lore Series (kyra.dat) + - Lure of the Temptress (lure.dat) + +The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data) + +### 3.6) Broken Sword games notes + +The instructions for the Broken Sword games are for the Sold-Out +Software versions, with each game on two CDs, since these were the +versions most easily available at the time ScummVM gained support for +them. Hopefully they are general enough to be useful to other releases +as well. + +#### 3.6.1) Broken Sword + +For this game, you will need all of the files from the clusters +directories on both CDs. For the Windows and Macintosh versions, you +will also need the speech.clu files from the speech directories, but +since they are not identical you will need to rename them speech1.clu +and speech2.clu for CD 1 and 2 respectively. The PlayStation version +requires the speech.tab, speech.dat, speech.lis, and speech.inf. + +In addition, the Windows and Macintosh versions require a music +subdirectory with all of the files from the music subdirectories on both +CDs. Some of these files appear on both CDs, but in these cases they are +either identical or, in one case, so nearly identical that it makes +little difference. The PlayStation version requires tunes.dat and +tunes.tab. + +#### 3.6.2) Broken Sword II + +For this game, you will need all of the files from the clusters +directories on both CDs. (Actually, a few of them may not be strictly +necessary, but the ones that I'm uncertain about are all fairly small.) +You will need to rename the speech.clu and music.clu files speech1.clu, +speech2.clu, music1.clu and music2.clu so that ScummVM can tell which +ones are from CD 1 and which ones are from CD 2. Any other files that +appear in both cluster directories are identical. Use whichever you +like. + +In addition, you will need the cd.inf and, optionally, the startup.inf +files from the sword2 directory on CD 1. + +#### 3.6.3) Broken Sword games cutscenes + +The cutscenes for the Broken Sword games have a bit of a history (see +the next section, if you are interested), but in general all you need to +do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories +on the CDs to the same directory as the other game data files. (Broken +Sword has a "SMACKSLO" directory with the same cutscenes, but these are +of lower quality.) You can put them in a subdirectory called "video" if +you find that neater. + +For the PlayStation versions, you can dump the original videos off the +disc. For each of the files ending in an "STR" extension, you should +dump them as *raw* sectors off the disc (all 2352 bytes per sector). You +may also use the re-encoded cutscenes mentioned below instead, but this +will not work for all videos in Broken Sword II. For more information, +see: + +<https://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos> + +Some re-releases of the games, as well as the PlayStation version, do +not have Smacker videos. Revolution Software has kindly allowed us to +provide re-encoded cutscenes for download on our website: + +<https://www.scummvm.org/downloads/> + +These cutscenes are provided in DXA format with FLAC audio. Their +quality is equal to the original games due to the use of lossless +compression. Viewing these cutscenes requires a version of ScummVM +compiled with both FLAC and zlib support. + +For systems that are too slow to handle the decoding of FLAC audio, the +audio for these cutscenes is also provided separately as OGG Vorbis +audio. Viewing these cutscenes with OGG Vorbis audio requires a version +of ScummVM compiled with both libVorbis and zlib support. + +For Broken Sword, we also provide a subtitles add-on. Simply unpack it +and follow the instructions in its readme.txt file. The subtitle pack +currently does not work when running PlayStation videos. (Broken Sword +II already has subtitles; no extra work is needed for them.) + +#### 3.6.4) Broken Sword games cutscenes, in retrospect + +The original releases of the Broken Sword games used RAD Game Tools's +Smacker(tm) format. As RAD was unwilling to open the older legacy +versions of this format to us, and had requested we not reverse engineer +it, an alternative solution had to be found. + +In Broken Sword II, it was possible to play back the voice-over without +playing the video itself. This remained a fallback until ScummVM 1.0.0, +but was never the only solution for any stable release. + +In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off +between size and quality. In ScummVM 0.10.0 this was superseded by DXA +(originally added for AdventureSoft's "The Feeble Files"). This gave us +a way of providing the cutscenes in the exact same quality as the +originals, at the cost of being larger. + +Finally, in early 2006, the Smacker format was reverse engineered for +the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now +supports the original cutscenes. At the same time, MPEG support was +dropped. From a technical standpoint, this was a good thing since +decoding MPEG movies added a lot of complexity, and they didn't look as +good as the Smacker and DXA versions anyway. + +### 3.7) Day of the Tentacle notes + +At one point in the game, you come across a computer that allows you to +play the original Maniac Mansion as an easter egg. ScummVM supports +this, with a few caveats: + +ScummVM will scan your configuration file for a game that's in a +`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied +the data files from the CD version, this should already be the case but +you have to add the game to ScummVM as well. + +To return to Day of the Tentacle, press F5 and select "Return to +Launcher". + +This means that you could in theory use any game as the easter egg. +Indeed, there is a "secret" configuration setting, `easter_egg`, to +override the ID of the game to run. Be aware, though, that not all games +support returning to the launcher, and setting it up to use Day of the +Tentacle itself as the easter egg game is not recommended. + +### 3.8) Dragon History notes + +There are 4 language variants of the game: Czech, English, Polish and +German. Each of them is distributed in a separate archive. The only +official version is the Czech one, and the English, Polish and German +ports have always been work in progress and never officially released. +Although all texts are fully translated, it is known that some of them +contain typos. + +There exists an optional Czech dubbing for the game. For bandwidth +reasons, you can download it separately and then unpack it to the +directory of the game. You can listen to the Czech dubbing with all +language variants of the game, while reading the subtitles. + +All game files and the walkthrough can be downloaded from: + +<http://www.ucw.cz/draci-historie/index-en.html> + +### 3.9) Flight of the Amazon Queen notes + +Only the original non-freeware version of Flight of the Amazon Queen +(from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the +directory containing the `queen.1` game data file, in your extrapath, or +in the directory where your ScummVM executable resides. + +Alternatively, you can use the `compress_queen` tool from the tools +package to 'rebuild' your FOTAQ data file to include the table for that +specific version, and thus removing the run-time dependency on the +`queen.tbl` file. This tool also allows you to compress the speech and +sound effects with MP3, OGG or FLAC. + +### 3.10) Gobliiins notes + +The CD versions of the Gobliiins series contain one big audio track +which you need to rip (see the section on using compressed audio files) +and copy into the game directory if you want to have in-game music +without the CD in the drive all the time. The speech is also in that +track and its volume is therefore changed with the music volume control +as well. + +### 3.11) Inherit the Earth: Quest for the Orb notes + +In order to run the Mac OS X Wyrmkeep re-release of the game you will +need to copy over data from the CD to your hard disk. If you're on a PC +then consult: + +<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games> + +Although it primarily talks about SCUMM games, it mentions the +"HFSExplorer" utility which you need to extract the files. Note that you +have to put the speech data "Inherit the Earth Voices" in the same +directory as the game data which is stored in: + +Inherit the Earth.app/Contents/Resources + +For the old Mac OS 9 release you need to copy the files in MacBinary +format, as they should include both resource and data forks. Copy all +'ITE \*' files. + +### 3.12) Mickey's Space Adventure notes + +To run Mickey's Space Adventure under ScummVM, the original executable +of the game (mickey.exe) is needed together with the game's data files. + +There is extensive mouse support for the game under ScummVM, even though +there wasn't any mouse support in the original game. Menu items can be +selected using the mouse, and it is possible to move to other locations +using the mouse as well. When the mouse cursor is hovered on the edges +of the screen, it changes color to red if it is possible to walk towards +that direction. The player can then simply click on the edges of the +game's screen to change location, similar to many adventure games, which +is simpler and more straightforward than moving around using the menu. + +### 3.13) Might and Magic Xeen games notes + +To properly play the World of Xeen CD Talkie using original discs, use +LAME or some other encoder to rip the cd audio tracks to files, either +mp3 or ogg. Whichever you choose, the tracks of the first CD should be +named from track02 to track31, whereas the second CD's audio tracks +should be encoded and renamed as track32 through to track60. + +For the GOG Might and Magic 4-5 installation, install the game to your +computer, and do the following steps: + + - The game1.inst (CUE) and game1.gog (BIN) file from the game folder + is a CD image. Use software like Virtual CloneDrive to mount it as a + drive. Linux and MacOS users can use bchunk to convert it to an ISO. + - Copy all the .cc files from the subfolder in the mounted drive to a + new empty game folder that you create for the game. + - Copy all the music/\*.ogg files from the GOG installation to your + game folder. You'll then need to rename all of them from xeen??.ogg + to track??.ogg + - You should then be able to point ScummVM to this new game folder, + and the CD talkie version should be detected. + +Savegames from either Clouds or Darkside of Xeen games can be +transferred across to World of Xeen (that combines both games) simply by +setting up and detecting World of Xeen (either by manually combining the +two games or using the GOG World of Xeen installer), and then renaming +the savegames to use the World of Xeen savegame format, by default +'worldofxeen.\*' + +The Xeen engine also offers two custom options in the Engine tab for the +games in the ScummVM launcher. They are: + + - To change the threshold armor breaks at for characters from -10HP to + -80HP + - To show values for inventory items, even outside of the blacksmith, + allowing the relative strength/value of armor and weapons to be + compared. + +### 3.14) Myst game notes + +Left Click: Move/action +Space: Pause the game +Esc: Skip cutscene +F5: Menu + +Myst will autosave to slot 0 if no save or an autosave is present in +slot 0. + +### 3.15) Quest for Glory notes + +It is possible to import characters, beginning with Quest for Glory II, +from past games to future games and continue from the stats earned from +those games. + +For example, a character can be imported from Quest for Glory I directly +to Quest for Glory III without having to necessarily play Quest for +Glory II. + +Characters cannot be imported from future games to past games, nor can a +character be imported to the same game that was just completed. In other +words, a character from Quest for Glory II cannot be imported into Quest +for Glory II. + +If you want to use a saved character from the original Sierra +interpreter, you will need to rename the character file to +"qfg\[game-number\]-\[character-filename\].sav" and place it in the +ScummVM save path (see section 6.0), otherwise the file won't get listed +on the import screen. + +Example: qfg2-thief.sav + +### 3.16) Riven game notes + +Left Click: Move/action +Arrow Keys: Movement +Page Up: Look up +Page Down: Look down +Space: Pause the game +Esc: Skip cutscene +F5: Menu +Ctrl-o: Load game +Ctrl-s: Save game + +Riven will autosave to slot 0 if no save or an autosave is present in +slot 0. + +### 3.17) Simon the Sorcerer games notes + +If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you +will find the Windows version in the main directory of the CD and the +DOS version in the DOS directory of the CD. + +### 3.18) Starship Titanic game notes + +For the purposes of solving the starfield puzzle, only mouse clicks, L +and Tab are really needed, though the action glyph in the PET can be +used instead of Tab. + +### 3.19) The Curse of Monkey Island notes + +For this game, you will need the comi.la0, comi.la1 and comi.la2 files. +The comi.la0 file can be found on either CD, but since they are +identical it doesn't matter which one of them you use. + +In addition, you will need to create a "resource" subdirectory +containing all of the files from -both- "resource" subdirectories on the +two CDs. Some of the files appear on both CDs, but again they're +identical. + +### 3.20) The Feeble Files notes + +Amiga/Macintosh: You need to install a small pack of cutscenes that are +missing in both of these versions of The Feeble Files. It's called "The +Feeble Files - Omni TV and epilogue cutscenes for the Amiga and +Macintosh versions" and you can get it here: + +<https://www.scummvm.org/games/#feeble> + +Windows: If you have the Windows version of The Feeble Files, there are +several things to note. + +Many of the files necessary for the game are stored in an InstallShield +file called data1.cab, which ScummVM is unable to unpack. You will need +to use the original installer or i5comp to unpack the contents of this +file. The i5comp decompression tool, can be found via a search on the +internet. + +To use the speech files with ScummVM, they need to be renamed as +follows: + + - Rename voices.wav on CD1 to voices1.wav + - Rename voices.wav on CD2 to voices2.wav + - Rename voices.wav on CD3 to voices3.wav + - Rename voices.wav on CD4 to voices4.wav + +### 3.21) The Legend of Kyrandia notes + +To run The Legend of Kyrandia under ScummVM you need the `kyra.dat` +file. The file should already be included in official ScummVM packages. +In case ScummVM complains that the file is missing you can find it on +the `Downloads` page of the ScummVM website. Note that the current +Windows release of ScummVM should contain the file embedded into the +executable, thus you only need to grab it in case ScummVM complains +about the file being missing. + +### 3.22) Troll's Tale notes + +The original game came in a PC booter disk, therefore it is necessary to +dump the contents of that disk in an image file and name it "troll.img" +to be able to play the game under ScummVM. + +### 3.23) Winnie the Pooh notes + +It is possible to import saved games from the original interpreter of +the game into ScummVM. + +There is extensive mouse support for the game under ScummVM, even though +there wasn't any mouse support in the original game. Menu items can be +selected using the mouse, and it is possible to move to other locations +using the mouse as well. When the mouse cursor is hovered on the edges +of the screen, it changes color to red if it is possible to walk towards +that direction. The player can then simply click on the edges of the +game's screen to change location, similar to many adventure games, which +is simpler and more straightforward than moving around using the menu. + +### 3.24) Sierra AGI games: Predictive Input Dialog + +The Predictive Input Dialog is a ScummVM aid for running AGI engine +games (which notoriously require command line input) on devices with +limited keyboard support. In these situations, since typing with +emulated keyboards is quite tedious, commands can be entered quickly and +easily via the Predictive Input Dialog. + +In order to enable predictive input in AGI games, you need to copy the +pred.dic file in the ScummVM extras directory or the directory of the +game you wish to play. This dictionary has been created by parsing +through all known AGI games and contains the maximum set of common +words. + +If the dictionary is detected, the Predictive Input Dialog is displayed +either when you click on the command line area (wherever keyboard input +is required, even in dialog boxes), or in some ports by pressing a +designated hot key. + +The predictive input dialog operates in three modes, switchable by the +(\*)Pre/123/Abc button. The primary input method is the predictive mode +(Pre) which resembles the way "fast typing" is performed at phones. The +alphabet is divided into 9 sets which naturally map to the 9 number keys +of the numeric keypad (0 is space). To type in a word, you press once +the number of the set which contains the letter of the word you intend +to type, then move on to the next. For example, to type the command +`look`, you should press 5665. As you gradually type the intended word's +numeric code, the dictionary is accessed for known words matching your +input up to that point. As you press more keys, the prediction converges +to the correct word. This is why the printed word may change +dramatically between key presses. There exist situations though where +more than one words share the same numeric representation. For example +the words `quit` and `suit` map to the same number, namely 7848. In +these cases the (\#)next button lights up. By pressing it, you can cycle +through the list of words sharing the same code and finally accept the +correct one by pressing (0)space or the Ok button. + +The second input method (123) is the numeric input: Each key you press +is entered verbatim as a number. + +The third input method (Abc) is the Multi-tap Alpha input mode. This +mode is intended for entering free text, without assistance from the +dictionary scheme of predictive (Pre) mode. The text is entered one +letter at the time. For each letter first press the number of the set +which contains the letter you want, then use the (\#)next button to +cycle through the letters and repeat with another number. For example, +to enter the word `look` you must press the following: +5\#\#6\#\#6\#\#5\# + +The dialog is fully usable with the mouse, but a few provisions have +been made in some ScummVM ports to make its use more comfortable by +naturally mapping the functionality to the numeric keypad. Also, the +dialog's buttons can be navigated with the arrow and the enter keys. + +### 3.25) Sierra SCI games: Simultaneous speech and subtitles + +Certain CD versions of Sierra SCI games had both speech and text +resources. Some have an option to toggle between the two, but there are +some cases where there wasn't any option to enable both simultaneously. +In ScummVM, it is possible to enjoy a combined mode, where both speech +and text are shown at the same time. This mode can be toggled in the +ScummVM audio options, but each game has different behavior in-game +regarding speech and text toggling. + +The CD games where speech and subtitles can be shown simultaneously are: + + - EcoQuest 1 CD + - Freddy Pharkas CD + - Gabriel Knight CD + - King's Quest 6 CD + - King's Quest VII CD + - Laura Bow 2 CD + - Leisure Suit Larry 6 CD + - Leisure Suit Larry 6 (hires) CD + - Police Quest 4 CD + - Shivers CD + - Space Quest 4 CD + - Space Quest 6 CD Torin's Passage CD + +**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode" +option in the options dialog, or via ScummVM's audio options. + +**Freddy Pharkas CD:** There is no in-game option to toggle speech and +text. Only ScummVM's audio options can be used to toggle this feature. +Note that some spoken dialog is missing from the game texts. + +**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and +"Voice" buttons in the game's settings dialog, or via ScummVM's audio +options. + +**King's Quest 6 CD:** Speech and text can be toggled via the "Mode" +button in the options dialog (with an extra "Dual" setting added in +ScummVM), or via ScummVM's audio options. + +**King's Quest VII CD:** There is no in-game option to toggle speech and +text. Only ScummVM's audio options can be used to toggle this feature. +Note that the subtitles were disabled in the official release of this +game, so some subtitles may be wrong or missing. + +**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button +in the options dialog (with an extra "Dual" setting added in ScummVM), +or via ScummVM's audio options. + +**Leisure Suit Larry 6 CD:** Either speech only or speech and text can +be selected. There is no in-game option to toggle text only. Only +ScummVM's audio options can be used to enable the text only mode. + +**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting +the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's +audio options. Speech cannot be disabled. + +**Police Quest 4 CD:** Either speech only or text only can be selected +from the game's settings dialog. Only ScummVM's audio options can be +used to enable text+speech mode. + +**Shivers CD:** Text can be toggled by selecting the "Text" option from +the game's settings dialog, or via ScummVM's audio options. Note that +only videos have subtitles in this game. + +**Space Quest 4 CD:** Speech and text can be toggled via the "Display +Mode" button in the options dialog, or via ScummVM's audio options. + +**Space Quest 6 CD:** Speech and text can be toggled via the "Speech" +and "Text" buttons in the game's settings dialog, or via ScummVM's audio +options. + +**Torin's Passage CD:** Text can be toggled by selecting "Closed +Captioning" from the in-game "Game" menu. Speech can be disabled by +selecting "Audio Mixer" from the in-game "Game" menu and setting the +speech volume to zero. + +### 3.26) Zork games notes + +To run the supported Zork games (Zork Nemesis: The Forbidden Lands and +Zork: Grand Inquisitor) you need to copy some (extra) data to its +corresponding destination. + +#### 3.26.1) Zork Nemesis: The Forbidden Lands + +Download the Liberation(tm) fonts package +<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> +and unpack all the ttf files into your ScummVM extras directory. +Alternatively, download the GNU FreeFont TTF package +<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the +ttf files from the sfd directory into your ScummVM extras directory, +though at the time of writing these fonts cause some text rendering +issues. Download the subtitles patch +<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip the +addon directory into the game root directory + +#### 3.26.2) Zork: Grand Inquisitor + +Download the Liberation(tm) fonts package +<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> +and unpack all the ttf files into your ScummVM extras directory. +Alternatively, download the GNU FreeFont TTF package +<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the +ttf files from the sfd directory into your ScummVM extras directory, +though at the time of writing these fonts cause some text rendering +issues. + +### 3.27) Commodore64 games notes + +Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet +playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64" +respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to +automatically detect the game if you point it at the right directory. + +Alternatively, you can use `extract_mm_c64` from the tools package to +extract the data files. But then the game will not be properly +autodetected by ScummVM, and you must make sure that the platform is set +to Commodore64. We recommend using the much simpler approach described +in the previous paragraph. + +### 3.28) Macintosh games notes + +All LucasArts SCUMM based adventures, except COMI, also exist in +versions for the Macintosh. ScummVM can use most (all?) of them, +however, in some cases some additional work is required. First off, if +you are not using a Macintosh for this, accessing the CD/floppy data +might be tricky. The reason for this is that the mac uses a special disk +format called HFS which other systems usually do not support. However, +there are various free tools which allow reading such HFS volumes. For +example `HFSExplorer` for Windows and `hfsutils` for Linux and other +Unix-like operating systems. + +Most of the newer games on the Macintosh shipped with only a single data +file (note that in some cases this data file was made invisible, so you +may need extra tools in order to copy it). ScummVM is able to directly +use such a data file; simply point ScummVM at the directory containing +it, and it should work (just like with every other supported game). + +We also provide a tool called `extract_scumm_mac` in the tools package +to extract the data from these data files, but this is neither required +nor recommended. + +For further information on copying Macintosh game files to your hard +disk see: + +<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games> + +## 4.0) Supported Platforms + +ScummVM has been ported to run on many platforms and operating systems. +Links to these ports can be found either on the ScummVM web page or by a +Google search. Many thanks to our porters for their efforts. If you have +a port of ScummVM and wish to commit it into the master git, feel free +to contact us\! + +Supported platforms include (but are not limited to): + + - UNIX (Linux, Solaris, IRIX, \*BSD, ...) + - Windows + - Windows CE + - Windows Mobile (including Smartphones and PocketPCs) + - Mac OS X + - AmigaOS + - Android + - Atari/FreeMiNT + - BeOS + - Dreamcast + - GP2x + - Haiku + - iPhone (also includes iPod Touch and iPad) + - Maemo (Nokia Internet tablet N810) + - Nintendo 64 + - Nintendo DS + - Nintendo GameCube + - Nintendo Wii + - OpenPandora + - OS/2 + - PlayStation 2 + - PlayStation 3 + - PlayStation Portable + - PlayStation Vita + - Raspberry Pi + - RISC OS + - Symbian + - WebOS + +The Dreamcast port does not support The Curse of Monkey Island, nor The +Dig. The Nintendo DS port does not support Full Throttle, The Dig, or +The Curse of Monkey Island. For more platform specific limitations, +please refer to our Wiki: + +<https://wiki.scummvm.org/index.php/Platforms> + +In the Macintosh port, the right mouse button is emulated via Cmd-Click +(that is, you click the mouse button while holding the +Command/Apple/Propeller key). + +There are unofficial ports to a variety of platforms, including the +Xbox, and Xbox 360. Please note that these are not made +by us, so we neither endorse nor can we support them. Use at your own +risk\! + +## 5.0) Running ScummVM + +Please note that by default, ScummVM will save games in the directory it +is executed from, so you should refrain from running it from more than +one location. Further information, including how to specify a specific +save directory to avoid this issue, are in section 6.0. + +ScummVM can be launched directly by running the executable. In this +case, the built-in launcher will activate. From this, you can add games +(click 'Add Game'), or launch games which have already been configured. +Games can also be added in mass quantities. By pressing shift + 'Add +Game' (Note that the image turns to 'Mass Add'), you can then specify a +directory to start in, and ScummVM will attempt to detect games in all +subdirectories of that directory. + +ScummVM can also be launched into a game directly using Command Line +arguments -- see the next section. + +### 5.1) Command Line Options + + Usage: scummvm [OPTIONS]... [GAME] + + [GAME] Short name of game to load. For example, 'monkey' + for Monkey Island. This can be either a built-in + gameid, or a user configured target. + + -v, --version Display ScummVM version information and exit + -h, --help Display a brief help text and exit + -z, --list-games Display list of supported games and exit + -t, --list-targets Display list of configured targets and exit + --list-saves Display a list of saved games for the target specified + with --game=TARGET, or all targets if none is specified + -a, --add Add all games from current or specified directory. + If --game=ID is passed only the game with id ID is + added. See also --detect. + Use --path=PATH to specify a directory. + --detect Display a list of games with their ID from current or + specified directory without adding it to the config. + Use --path=PATH to specify a directory. + --game=ID In combination with --add or --detect only adds or attempts to + detect the game with id ID. + --auto-detect Display a list of games from current or specified directory + and start the first one. Use --path=PATH to specify + a directory. + --recursive In combination with --add or --detect recurse down all + subdirectories + --console Enable the console window (default: enabled) (Windows only) + + -c, --config=CONFIG Use alternate configuration file + -p, --path=PATH Path to where the game is installed + -x, --save-slot[=NUM] Saved game slot to load (default: autosave) + -f, --fullscreen Force full-screen mode + -F, --no-fullscreen Force windowed mode + -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3) + --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch) + --filtering Force filtered graphics mode + --no-filtering Force unfiltered graphics mode + + + --gui-theme=THEME Select GUI theme (default, modern, classic) + --themepath=PATH Path to where GUI themes are stored + --list-themes Display list of all usable GUI themes + -e, --music-driver=MODE Select music driver (see also section 7.0) + --list-audio-devices List all available audio devices + -q, --language=LANG Select game's language (see also section 5.5) + -m, --music-volume=NUM Set the music volume, 0-255 (default: 192) + -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192) + -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192) + --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100) + (only supported by some MIDI drivers) + -n, --subtitles Enable subtitles (use with games that have voice) + -b, --boot-param=NUM Pass number to the boot script (boot param) + -d, --debuglevel=NUM Set debug verbosity level + --debugflags=FLAGS Enable engine specific debug flags + (separated by commas) + -u, --dump-scripts Enable script dumping if a directory called 'dumps' + exists in the current directory + + --cdrom=NUM CD drive to play CD audio from (default: 0 = first + drive) + --joystick[=NUM] Enable joystick input (default: 0 = first joystick) + --platform=WORD Specify platform of game (allowed values: 2gs, 3do, + acorn, amiga, atari, c64, fmtowns, mac, nes, pc, + pce, segacd, windows) + --savepath=PATH Path to where saved games are stored + --extrapath=PATH Extra path to additional game data + --soundfont=FILE Select the SoundFont for MIDI playback (Only + supported by some MIDI drivers) + --multi-midi Enable combination of AdLib and native MIDI + --native-mt32 True Roland MT-32 (disable GM emulation) + --enable-gs Enable Roland GS mode for MIDI playback + --output-rate=RATE Select output sample rate in Hz (e.g. 22050) + --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked) + --aspect-ratio Enable aspect ratio correction + --render-mode=MODE Enable additional render modes (hercGreen, hercAmber, + cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs, + atari, macintosh) + + --alt-intro Use alternative intro for CD versions of Beneath a + Steel Sky and Flight of the Amazon Queen + --copy-protection Enable copy protection in games, when + ScummVM disables it by default. + --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for + other games (default: 60) + --demo-mode Start demo mode of Maniac Mansion (Classic version) + --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games + (default: 100) + +The meaning of most long options (that is, those options starting with a +double-dash) can be inverted by prefixing them with "no-". For example, +`--no-aspect-ratio` will turn aspect ratio correction off. This is +useful if you want to override a setting in the configuration file. + +The short game name ('game target') you see at the end of the command +line specifies which game is started. It either corresponds to an +arbitrary user defined target (from the configuration file), or to a +built-in gameid. A brief list of the latter can be found in section 3.0. + +Examples: + + - Win32: + Running Monkey Island, fullscreen, from a hard disk: + `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ + monkey` + Running Full Throttle from CD, fullscreen and with subtitles + enabled: + `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft` + + - Unix: + Running Monkey Island, fullscreen, from a hard disk: + `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey` + Running Full Throttle from CD, fullscreen and with subtitles + enabled: + `/path/to/scummvm -f -n -p/cdrom/resource/ ft` + +### 5.2) Global Menu + +The Global Menu is a general menu which is available to all of the game +engines by pressing Ctrl-F5. From this menu there are the following +buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting +`Options` will display a dialog where basic audio settings, such as +volume levels, can be adjusted. Selecting 'Return to Launcher' will +close the current game and return the user back to the ScummVM Launcher, +where another game may be selected to play. + +Note: Returning to the Launcher is not supported by all of the engines, +and the button will be disabled in the Global Menu if it is not +supported. + +Engines which currently support returning to the Launcher are: + + AGI + AGOS + CINE + COMPOSER + CRUISE + DRACI + DRASCULA + GOB + GROOVIE + HUGO + KYRA + LURE + MADE + MOHAWK + PARALLACTION + QUEEN + SAGA + SCI + SCUMM + SKY + SWORD1 + SWORD2 + TEENAGENT + TITANIC + TOUCHE + TSAGE + TUCKER + ZVISION + +### 5.3) Graphics filters + +ScummVM offers several anti-aliasing filters to attempt to improve +visual quality. These are the same filters used in many other emulators, +such as MAME. These filters take the original game graphics, and scale +it by a certain fixed factor (usually 2x or 3x) before displaying them +to you. So for example, if the game originally run at a resolution of +320x200 (typical for most of the SCUMM games), then using a filter with +scale factor 2x will effectively yield 640x400 graphics. Likewise with a +3x filter you will get 960x600. + +They are: + + 1x - No filtering, no scaling. Fastest. + 2x - No filtering, factor 2x (default for non 640x480 games). + 3x - No filtering, factor 3x. + 2xsai - 2xSAI filter, factor 2x. + super2xsai - Enhanced 2xSAI filtering, factor 2x. + supereagle - Less blurry than 2xSAI, but slower. Factor 2x. + advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x. + advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x. + hq2x - Very nice high quality filter but slow. Factor 2x. + hq3x - Very nice high quality filter but slow. Factor 3x. + tv2x - Interlace filter, tries to emulate a TV. Factor 2x. + dotmatrix - Dot matrix effect. Factor 2x. + +To select a graphics filter, select it in the Launcher, or pass its name +via the '-g' option to scummvm, for example: + + scummvm -gadvmame2x monkey2 + +Note \#1: Not all backends support all (or even any) of the filters +listed above; some may support additional ones. The filters listed above +are those supported by the default SDL backend. + +Note \#2: Filters can be very slow when ScummVM is compiled in a debug +configuration without optimizations. And there is always a speed impact +when using any form of anti-aliasing/linear filtering. + +Note \#3: The FM-TOWNS version of Zak McKracken uses an original +resolution of 320x240, hence for this game scalers will scale to 640x480 +or 960x720. Likewise, games that originally were using 640x480 (such as +Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and +1920x1440. + +### 5.4) Hotkeys + +ScummVM supports various in-game hotkeys. They differ between SCUMM +games and other games. + +``` + Common: + Ctrl-F5 - Displays the Global Menu + Cmd-q - Quit (Mac OS X) + Ctrl-q - Quit (other unices including Linux) + Alt-F4 - Quit (Windows) + Ctrl-z - Quit (other platforms) + Ctrl-u - Mute all sounds + Ctrl-m - Toggle mouse capture + Ctrl-Alt 1-8 - Switch between graphics filters + Ctrl-Alt + and - - Increase/Decrease the scale factor + Ctrl-Alt a - Toggle aspect-ratio correction on/off + Most of the games use a 320x200 pixel + resolution, which may look squashed on + modern monitors. Aspect-ratio correction + stretches the image to use 320x240 pixels + instead, or a multiple thereof + Ctrl-Alt f - Enable/disable graphics filtering + Ctrl-Alt s - Cycle through scaling modes + Alt-Enter - Toggles full screen/windowed + Alt-s - Make a screenshot (SDL backend only) + Ctrl-F7 - Open virtual keyboard (if enabled) + This can also be triggered by a long press + of the middle mouse button or wheel. + + SCUMM: + Alt-x - Quit + Ctrl 0-9 and Alt 0-9 - Load and save game state + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + Ctrl-g - Runs in really REALLY fast mode + Ctrl-t - Switch between 'Speech only', + 'Speech and Subtitles' and 'Subtitles only' + Tilde (~) - Show/hide the debugging console + [ and ] - Music volume, down/up + - and + - Text speed, slower/faster + F5 - Displays a save/load box + Alt-F5 - Displays the original save/load box, if the + game has one. You can save and load games using + using this, however it is not intended for this + purpose, and may even crash ScummVM in some + games. + i - Displays IQ points (Indiana Jones and the Last + Crusade, and Indiana Jones and the Fate of + Atlantis) + Space - Pauses + Period (.) - Skips current line of text in some games + Enter - Simulate left mouse button press + Tab - Simulate right mouse button press + + Beneath a Steel Sky: + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + Ctrl-g - Runs in really REALLY fast mode + F5 - Displays a save/load box + Escape - Skips the game intro + Period (.) - Skips current line of text + + Broken Sword: + F5 or Escape - Displays save/load box + + Broken Sword II: + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + p - Pauses + + Dragon History: + F5 - Displays the Global Menu + left click - Walk, explore + right click - Use, talk + move mouse up, i - Inventory + move mouse down, m - Map + Escape - Skip the intro, exit map/inventory + any click - Skip the currently dubbed sentence + q - Quick walking on/off + + Flight of the Amazon Queen: + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + F1 - Use Journal (saving/loading) + F11 - Quicksave + F12 - Quickload + Escape - Skips cutscenes + Space - Skips current line of text + + Future Wars: + F1 - Examine + F2 - Take + F3 - Inventory + F4 - Use + F5 - Activate + F6 - Speak + F9 - "Activate" menu + F10 - "Use" menu + Escape - Bring on command menu + + Nippon Safes: + Ctrl-d - Starts the debugger + l - Load game + s - Save game + + Simon the Sorcerer 1 and 2: + Ctrl 0-9 and Alt 0-9 - Load and save game state + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + F1 - F3 - Text speed, faster - slower + F10 - Shows all characters and objects you can + interact with + Escape - Skip cutscenes + - and + - Music volume, down/up + m - Music on/off + s - Sound effects on/off + b - Background sounds on/off + [Simon the Sorcerer 2 only] + Pause - Pauses + t - Switch between speech only and + combined speech and subtitles + [Simon the Sorcerer 1 CD (other than + English and German) and Simon the + Sorcerer 2 CD (all languages)] + v - Switch between subtitles only and + combined speech and subtitles + [Simon the Sorcerer 2 CD only] + + Simon the Sorcerer's Puzzle Pack: + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + F12 - High speed mode on/off in Swampy Adventures + - and + - Music volume, down/up + m - Music on/off + s - Sound effects on/off + Pause - Pauses + + Starship Titanic: + Ctrl-c - Open up the developer's cheat room + Ctrl-d - Open up the ScummVM Debugger + Left click - Move action + Shift-Left click - Edit room glyph chevrons and + quick movement transitions + Right click - Edit room glyph chevrons + and quick transitions + Mouse wheel - Scroll through items (inventory, etc) + and conversation log + Arrow keys - Movement. Down arrow/back is only available if the + given view explicitly has a backwards movement + available. + F1 - Switch to Chat-O-Mat + F2 - Switch to Personal Baggage + F3 - Switch to Remote Thingummy + F4 - Switch to Designer Room Numbers (chevron list) + F5 - GMM save menu + F6 - Switch to Real Life + F7 - GMM restore menu + + Starship Titanic (Starfield Puzzle): + Tab - Toggle between starmap and skyscape + Mouse click: - skyscape star selection and + starmap star fast travel + Mouse movement - starmap orientation + SPACE - starmap stop movement + z - starmap turn left + x - starmap turn right + Single quote (') - starmap turn up + Forward slash (/) - starmap turn down + Semicolon (;) - starmap move forward + Period (.) - starmap move backward + l - starmap lock coordinate + d - starmap unlock coordinate + + The Feeble Files: + Ctrl-d - Starts the debugger + Ctrl-f - Toggle fast mode + F7 - Switch characters + F9 - Hitbox names on/off + s - Sound effects on/off + Pause - Pauses + t - Switch between speech only and + combined speech and subtitles + v - Switch between subtitles only and + combined speech and subtitles + + The Legend of Kyrandia: + Ctrl 0-9 and Alt 0-9 - Load and save game state + Ctrl-d - Starts the debugger + + TeenAgent + F5 - Displays the Global Menu + + Touche: The Adventures of the Fifth Musketeer: + Ctrl-f - Toggle fast mode + F5 - Displays options + F9 - Turn fast walk mode on + F10 - Turn fast walk mode off + Escape - Quit + Space - Skips current line of text + t - Switch between 'Voice only', + 'Voice and Text' and 'Text only' + + Zork: Grand Inquisitor: + Ctrl-s - Save + Ctrl-r - Restore + Ctrl-q - Quit + Ctrl-p - Preferences + F1 - Help + F5 - Inventory + F6 - Spellbook + F7 - Score + F8 - Put away current object/forget spell + F9 - Extract coin (must have the coin bag) + Space - Skips movies + + Zork Nemesis: The Forbidden Lands: + Ctrl-s - Save + Ctrl-r - Restore + Ctrl-q - Quit + Ctrl-p - Preferences + Space - Skips movies +``` + +Note that using Ctrl-f or Ctrl-g is not recommended: games can crash +when being run faster than their normal speed, as scripts will lose +synchronisation. + +Note for WinCE users: Due to the limited keyboard input in most devices, +a small subset of these hot keys are supported via key remapping and/or +panel actions. Please consult the README-WinCE.txt file. + +### 5.5) Language options + +ScummVM includes a language option for Maniac Mansion, Zak McKracken, +The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken +Sword. + +Note that with the exception of Beneath a Steel Sky, Broken Sword, +multilanguage versions of Goblins games and Nippon Safes Inc., using +this option does *not* change the language of the game (which usually is +hardcoded), but rather is only used to select the appropriate font (e.g. +for a German version of a game, one containing umlauts). + +An exception are The Dig and The Curse of Monkey Island -- non-English +versions can be set to 'English.' This however only affects subtitles; +game speech will remain the same. + + Maniac Mansion and Zak McKracken + en - English (default) + de - German + fr - French + it - Italian + es - Spanish + + The Dig + jp - Japanese + zh - Chinese + kr - Korean + + The Curse of Monkey Island + en - English (default) + de - German + fr - French + it - Italian + pt - Portuguese + es - Spanish + jp - Japanese + zh - Chinese + kr - Korean + + Beneath a Steel Sky + gb - English (Great Britain) (default) + en - English (USA) + de - German + fr - French + it - Italian + pt - Portuguese + es - Spanish + se - Swedish + + Broken Sword + en - English (default) + de - German + fr - French + it - Italian + es - Spanish + pt - Portuguese + cz - Czech + +## 6.0) Saved Games + +Saved games are by default put in the current directory on some +platforms and preset directories on others. You can specify the save in +the config file by setting the savepath parameter. See the example +config file later in this README. + +The platforms that currently have a different default directory are: + +**Mac OS X:** + +`$HOME/Documents/ScummVM Savegames/` + +**Other unices:** + +We follow the XDG Base Directory Specification. This means by default +saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/` + +If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be +used as value of `XDG_DATA_HOME` in accordance with the specification. + +If an earlier version of ScummVM was installed on your system, the +previous default location of `~/.scummvm` will be kept. This is detected +based on the presence of the path `~/.scummvm`. + +**Windows Vista/7:** + +`\Users\username\AppData\Roaming\ScummVM\Saved games\` + +**Windows 2000/XP:** + +`\Documents and Settings\username\Application Data\ScummVM\Saved games\` + +**Windows NT4:** + +`<windir>\Profiles\username\Application Data\ScummVM\Saved games\` + +Saved games are stored under a hidden area in Windows +NT4/2000/XP/Vista/7, which can be accessed by running +`%APPDATA%\ScummVM\Saved Games` or by enabling hidden files in Windows +Explorer. + +Note for Windows NT4/2000/XP/Vista/7 users: The default saved games +location changed in ScummVM 1.5.0. The migration batch file can be used +to copy saved games from the old default location, to the new default +location. + +### 6.1) Autosaves + +For some games ScummVM will by default automatically save the current +state every five minutes (adjustable via the `autosave_period` config +setting). The default autosave slot for many engines is slot 0. + +The games/engines listed below have autosave support. + + - AGI games + - Beneath a Steel Sky + - Bud Tucker in Double Trouble + - COMPOSER games + - Flight of the Amazon Queen + - Myst + - Riven + - SCUMM games + - The Legend of Kyrandia I (slot 999) + - ZVISION games + +For the SCUMM engine, this saved game can then be loaded again via +Ctrl-0, or the F5 menu. + +### 6.2) Converting Saved Games + +Using saved games from original versions isn't supported by all game +engines. Only the following games can use saved games from their +original versions. + + - Elvira 1 + + - Add 8 bytes (saved game name) to the start of the saved game + file + - Rename the saved game to `elvira1.xxx` + + - Elvira 2 + + - Add 8 bytes (saved game name) to the start of the saved game + file + - Rename the saved game to `elvira2-pc.xxx` (DOS version) or + `elvira2.xxx` (Other versions) + + - Myst + + - Rename the saved game to `myst-xxx.mys` + - Saves from the masterpiece edition and the regular edition are + interchangeable + + - Riven + + - Rename the saved game to `riven-xxx.rvn` + - Saves from the CD and DVD edition are not interchangeable + + - Simon the Sorcerer 1 + + - Rename the saved game to `simon1.xxx` + + - Simon the Sorcerer 2 + + - Rename the saved game to `simon2.xxx` + + - Starship Titanic + + - Rename the saved game to `titanic-win.xxx` for saves from the + English version and `titanic-win-de.xxx` for saves from the + German version + - Saved games between different languages are not interchangeable + + - The Feeble Files + + - Rename the saved game to `feeble.xxx` + + - Waxworks + + - Add 8 bytes (saved game name) to the start of the saved game + file + - Rename the saved game to `waxworks-pc.xxx` (DOS version) or + `waxworks.xxx` (Other versions) + +Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM + +### 6.3) Viewing/Loading saved games from the command line + +**`--list-saves`** + +This switch may be used to display a list of the current saved games of +the specified target game and their corresponding save slots. If no +target is specified, it lists saved games for all known target. + +Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target +game. + +Engines which currently support `--list-saves` are: + + - AGI + - AGOS + - CGE + - CINE + - CRUISE + - DRACI + - GROOVIE + - HUGO + - KYRA + - LURE + - MOHAWK + - PARALLACTION + - QUEEN + - SAGA + - SCI + - SCUMM + - SKY + - SWORD1 + - SWORD2 + - TEENAGENT + - TINSEL + - TITANIC + - TOON + - TOUCHE + - TSAGE + - TUCKER + - ZVISION + +**`--save-slot/-x`** + +This switch may be used to load a saved game directly from the command +line. + +Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save +slot number. + +Engines which currently support `--save-slot` / `-x are`: + + - AGI + - CGE + - CINE + - CRUISE + - DRACI + - GROOVIE + - HUGO + - KYRA + - LURE + - MOHAWK + - QUEEN + - SAGA + - SCI + - SCUMM + - SKY + - SWORD1 + - SWORD2 + - TEENAGENT + - TINSEL + - TITANIC + - TOON + - TOUCHE + - TSAGE + - TUCKER + - ZVISION + +## 7.0) Music and Sound + +On most operating systems and for most games, ScummVM will by default +use MT-32 or AdLib emulation for music playback. MIDI may not be +available on all operating systems or may need manual configuration. If +you want to use MIDI, you have several different choices of output, +depending on your operating system and configuration. + + null - Null output. Don't play any music. + + adlib - Internal AdLib emulation + fluidsynth - FluidSynth MIDI emulation + mt32 - Internal MT-32 emulation + pcjr - Internal PCjr emulation (only usable in SCUMM games) + pcspk - Internal PC Speaker emulation + towns - Internal FM-TOWNS YM2612 emulation + (only usable in SCUMM FM-TOWNS games) + + alsa - Output using ALSA sequencer device. See below. + core - CoreAudio sound, for Mac OS X users. + coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have + a hardware MIDI synthesizer. + seq - Use /dev/sequencer for MIDI, *nix users. See below. + timidity - Connect to TiMidity++ MIDI server. See below. + windows - Windows MIDI. Uses built-in sequencer, for Windows users + +To select a sound driver, select it in the Launcher, or pass its name +via the `-e` option to scummvm, for example: + +`scummvm -eadlib monkey2` + +### 7.1) AdLib emulation + +By default an AdLib card will be emulated and ScummVM will output the +music as sampled waves. This is the default mode for several games, and +offers the best compatibility between machines and games. + +### 7.2) FluidSynth MIDI emulation + +If ScummVM was build with libfluidsynth support it will be able to play +MIDI music through the FluidSynth driver. You will have to specify a +SoundFont to use, however. + +Since the default output volume from FluidSynth can be fairly low, +ScummVM will set the gain by default to get a stronger signal. This can +be further adjusted using the `--midi-gain` command-line option, or the +`midi_gain` config file setting. + +The setting can take any value from 0 through 1000, with the default +being 100. (This corresponds to FluidSynth's gain settings of 0.0 +through 10.0, which are presumably measured in decibel.) + +NOTE: The processor requirements for FluidSynth can be fairly high in +some cases. A fast CPU is recommended. + +### 7.3) MT-32 emulation + +Some games which contain MIDI music data also have improved tracks +designed for the MT-32 sound module. ScummVM can now emulate this +device, however you must provide original MT-32 ROMs to make it work: + +`MT32_PCM.ROM` - IC21 (512KB) +`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise + +Place these ROMs in the game directory, in your extrapath, or in the +directory where your ScummVM executable resides. + +You don't need to specify `--native-mt32` with this driver, as it +automatically gets turned on. + +NOTE: The processor requirements for the emulator are quite high; a fast +CPU is strongly recommended. + +### 7.4) MIDI emulation + +Some games (such as Sam & Max) only contain MIDI music data. This once +prevented music for these games from working on platforms that do not +support MIDI, or soundcards that do not provide MIDI drivers (e.g. many +soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI +mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32 +emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options +respectively. However, if you are capable of using native MIDI, we +recommend using one of the MIDI modes below for best sound. + +### 7.5) Native MIDI support + +Use the appropriate `-e<mode>` command line option from the list above +to select your preferred MIDI device. For example, if you wish to use +the Windows MIDI driver, use the `-ewindows` option. + +#### 7.5.1) Using MIDI options to customize Native MIDI output + +ScummVM supports a variety of MIDI modes, depending on the capabilities +of your MIDI device. + +If `--native-mt32` is specified, ScummVM will treat your device as a +real MT-32. Because the instrument mappings and system exclusive +commands of the MT-32 vary from those of General MIDI devices, you +should only enable this option if you are using an actual Roland MT-32, +LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map. + +If `--enable-gs` is specified, ScummVM will initialize your +GS-compatible device with settings that mimic the MT-32's reverb, (lack +of) chorus, pitch bend sensitivity, etc. If it is specified in +conjunction with `--native-mt32`, ScummVM will select the +MT-32-compatible map and drumset on your GS device. This setting works +better than default GM or GS emulation with games that do not have +custom instrument mappings (Loom and Monkey1). You should only specify +both settings if you are using a GS device that has an MT-32 map, such +as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that +`--enable-gs` is automatically disabled in both DOTT and Samnmax, since +they use General MIDI natively. + +If neither of the above settings is enabled, ScummVM will initialize +your device in General MIDI mode and use GM emulation in games with +MT-32 soundtracks. + +Some games contain sound effects that are exclusive to the AdLib +soundtrack. For these games, you may wish to specify `--multi-midi` in +order to combine MIDI music with AdLib sound effects. + +### 7.6) UNIX native, ALSA and dmedia sequencer support + +If your soundcard driver supports a sequencer, you may set the +environment variable `SCUMMVM_MIDI` to your sequencer device -- for +example, to /dev/sequencer + +If you have problems with not hearing audio in this configuration, you +may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2. +This selects the port on the selected sequencer to use. Then start +scummvm with the `-eseq` parameter. This should work on several cards, +and may offer better performance and quality than AdLib emulation. +However, for those systems where sequencer support does not work, you +can always fall back on AdLib emulation. + +#### 7.6.1) ALSA sequencer \[UNIX ONLY\] + +If you have installed the ALSA driver with sequencer support, then you +may set the environment variable `SCUMMVM_PORT` or the config file +variable `alsa_port` to specify your sequencer port. If neither is set, +the default behavior is to try both "65:0" and "17:0". + +Here is a brief guide on how to use the ALSA sequencer with your +soundcard. In all cases, to obtain a list of all the sequencer ports you +have, try the command `aconnect -o -l`. This should give output similar +to: + +``` + client 14: 'Midi Through' [type=kernel] + 0 'Midi Through Port-0' + client 16: 'SBLive! Value [CT4832]' [type=kernel] + 0 'EMU10K1 MPU-401 (UART)' + client 17: 'Emu10k1 WaveTable' [type=kernel] + 0 'Emu10k1 Port 0 ' + 1 'Emu10k1 Port 1 ' + 2 'Emu10k1 Port 2 ' + 3 'Emu10k1 Port 3 ' + client 128: 'TiMidity' [type=user] + 0 'TiMidity port 0 ' + 1 'TiMidity port 1 ' + 2 'TiMidity port 2 ' + 3 'TiMidity port 3 ' +``` + +The most important bit here is that there are four WaveTable MIDI +outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports +located at 128:0, 128:1, 128:2 and 128:3. + +If you have a FM-chip on your card, like the SB16, then you have to load +the SoundFonts using the sbiload software. Example: + + sbiload -p 17:0 /etc/std.o3 /etc/drums.o3 + +If you have a WaveTable capable sound card, you have to load a sbk or +sf2 SoundFont using the sfxload or asfxload software. Example: + + sfxload /path/to/8mbgmsfx.sf2 + +If you don't have a MIDI capable soundcard, there are two options: +FluidSynth and TiMidity. We recommend FluidSynth, as on many systems +TiMidity will 'lag' behind music. This is very noticeable in +iMUSE-enabled games, which use fast and dynamic music transitions. +Running TiMidity as root will allow it to setup real time priority, +which may reduce music lag. + +Asking TiMidity to become an ALSA sequencer: + + timidity -iAqqq -B2,8 -Os1S -s 44100 & + +(If you get distorted output with this setting, you can try dropping the +-B2,8 or changing the value.) + +Asking FluidSynth to become an ALSA sequencer (using SoundFonts): + + fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2 + +Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l' +command as described earlier in this section. + +#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\] + +If you are using IRIX and the dmedia driver with sequencer support, you +can set the environment variable `SCUMMVM_MIDIPORT` or the config file +variable `dmedia_port` to specify your sequencer port. The default is to +use the first port. + +To get a list of configured midi interfaces on your system, run +"startmidi" without parameters. Example output: + +``` + 2 MIDI interfaces configured: + Serial Port 2 + Software Synth +``` + +In this example, you can configure ScummVM to use the "Software Synth" +instead of the default "Serial Port 2" by adding a line + + dmedia_port=Software Synth + +to your configuration file in the section \[scummvm\], or setting +`SCUMMVM_PORT=Software Synth` in your environment. + +### 7.7) TiMidity++ MIDI server support + +If your system lacks any MIDI sequencer, but you still want better MIDI +quality than default AdLib emulation can offer, you can try the +TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for +download and install instructions. + +First, you need to start a daemon: + + timidity -ir 7777 + +Now you can start ScummVM and try selection TiMidity music output. By +default, it will connect to localhost:7777, but you can change host/port +via the `TIMIDITY_HOST` environment variable. You can also specify a +"device number" using the `SCUMMVM_MIDIPORT` environment variable. + +### 7.8) Using compressed audio files + +#### 7.8.1) Using MP3 files for CD audio + +Use LAME or some other MP3 encoder to rip the cd audio tracks to files. +Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with +MAD support to use this option. You will need to rip the file from the +CD as a WAV file, then encode the MP3 files in constant bit rate. This +can be done with the following LAME command line: + + lame -t -q 0 -b 96 track1.wav track1.mp3 + +#### 7.8.2) Using Ogg Vorbis files for CD audio + +Use oggenc or some other vorbis encoder to encode the audio tracks to +files. Name the files track1.ogg track2.ogg etc. ScummVM must be +compiled with vorbis support to use this option. You will need to rip +the files from the CD as a WAV file, then encode the vorbis files. This +can be done with the following oggenc command line with the value after +q specifying the desired quality from 0 to 10: + + oggenc -q 5 track1.wav + +#### 7.8.3) Using Flac files for CD audio + +Use flac or some other flac encoder to encode the audio tracks to files. +Name the files track1.flac track2.flac etc. If your filesystem only +allows three letter extensions, name the files track1.fla track2.fla +etc. ScummVM must be compiled with flac support to use this option. You +will need to rip the files from the CD as a WAV file, then encode the +flac files. This can be done with the following flac command line: + + flac --best track1.wav + +Remember that the quality is always the same, varying encoder options +will only affect the encoding time and resulting filesize. + +#### 7.8.4) Compressing MONSTER.SOU with MP3 + +You need LAME, and our `compress_scumm_sou` utility from the +scummvm-tools package to perform this task, and ScummVM must be compiled +with MAD support. + + compress_scumm_sou monster.sou + +Eventually you will have a much smaller monster.so3 file, copy this file +to your game directory. You can safely remove the monster.sou file. + +#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis + +As above, but ScummVM must be compiled with OGG support. Run: + + compress_scumm_sou --vorbis monster.sou + +This should produce a smaller monster.sog file, which you should copy to +your game directory. Ogg encoding may take a considerable longer amount +of time than MP3, so have a good book handy. + +#### 7.8.6) Compressing MONSTER.SOU with Flac + +As above, but ScummVM must be compiled with Flac support. Run: + + compress_scumm_sou --flac monster.sou + +This should produce a smaller monster.sof file, which you should copy to +your game directory. Remember that the quality is always the same, +varying encoder options will only affect the encoding time and resulting +file size. Playing with the blocksize (`-b <value>`), has the biggest +impact on the resulting file size -- 1152 seems to be a good value for +those kind of soundfiles. Be sure to read the encoder documentation +before you use other values. + +#### 7.8.7) Compressing music/sfx/speech in AGOS games + +Use our `compress_agos` utility from the scummvm-tools package to +perform this task. You can choose between multiple target formats, but +note that you can only use each if ScummVM was compiled with the +respective decoder support enabled. + +``` + compress_agos effects (For Acorn CD version of Simon 1) + compress_agos simon (For Acorn CD version of Simon 1) + compress_agos effects.voc (For DOS CD version of Simon 1) + compress_agos simon.voc (For DOS CD version of Simon 1) + compress_agos simon.wav (For Windows CD version of Simon 1) + compress_agos simon2.voc (For DOS CD version of Simon 2) + compress_agos simon2.wav (For Windows CD version of Simon 2) + compress_agos mac (For Macintosh version of Simon 2) + + compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble) + compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble) + compress_agos voices3.wav (For Windows 4CD version of Feeble) + compress_agos voices4.wav (For Windows 4CD version of Feeble) + + compress_agos Music (For Windows version of Puzzle Pack) +``` + +For Ogg Vorbis add `--vorbis` to the options, i.e. + + compress_agos --vorbis + +For Flac add `--flac` and optional parameters, i.e. + + compress_agos --flac + +Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file, +copy this file to your game directory. You can safely remove the old +file. + +#### 7.8.8) Compressing speech/music in Broken Sword + +The `compress_sword1` tool from the scummvm-tools package can encode +music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to +encode the files is simply copying the executable into your BS1 +directory (together with the lame encoder) and run it from there. This +way, it will automatically encode everything to MP3. Afterwards, you can +manually remove the SPEECH?.CLU files and the wave music files. + +Running `compress_sword1 --vorbis` will compress the files using Ogg +Vorbis instead of MP3. + +Running `compress_sword1 --flac` will compress the files using Flac +instead of MP3. + +Use `compress_sword1 --help` to get a full list of the options. + +#### 7.8.9) Compressing speech/music in Broken Sword II + +Use our `compress_sword2` utility from the scummvm-tools package to +perform this task. You can choose between multiple target formats, but +note that you can only use each if ScummVM was compiled with the +respective decoder support enabled. + +``` + compress_sword2 speech1.clu + compress_sword2 music1.clu +``` + +For Ogg Vorbis add --vorbis to the options, i.e. + + compress_sword2 --vorbis + +Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this +file to your game directory. You can safely remove the old file. + +It is possible to use Flac compression by adding the `--flac` option. +However, the resulting \*.clf file will actually be larger than the +original. + +Please note that `compress_sword2` will only work with the four +speech/music files in Broken Sword II. It will not work with any of the +other \*.clu files, nor will it work with the speech files from Broken +Sword. + +### 7.9) Output sample rate + +The output sample rate tells ScummVM how many sound samples to play per +channel per second. There is much that could be said on this subject, +but most of it would be irrelevant here. The short version is that for +most games 22050 Hz is fine, but in some cases 44100 Hz is preferable. +On extremely low-end systems you may want to use 11025 Hz, but it is +unlikely that you have to worry about that. + +To elaborate, most of the sounds ScummVM has to play were sampled at +either 22050 Hz or 11025 Hz. Using a higher sample rate will not +magically improve the quality of these sounds. Hence, 22050 Hz is fine. + +Some games use CD audio. If you use compressed files for this, they are +probably sampled at 44100 Hz, so for these games that may be a better +choice of sample rate. + +When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers, +ScummVM is responsible for generating the samples. Usually 22050 Hz will +be plenty for these, but there is at least one piece of AdLib music in +Beneath a Steel Sky that will sound a lot better at 44100 Hz. + +Using frequencies in between is not recommended. For one thing, your +sound card may not support it. In theory, ScummVM should fall back on a +sensible frequency in that case, but don't count on it. More +importantly, ScummVM has to resample all sounds to its output frequency. +This is much easier to do well if the output frequency is a multiple of +the original frequency. + +## 8.0) Configuration file + +By default, the configuration file is saved in, and loaded from: + +**Windows Vista/7:** + +`\Users\username\AppData\Roaming\ScummVM\scummvm.ini` + +**Windows 2000/XP:** + +`\Documents and Settings\username\Application Data\ScummVM\scummvm.ini` + +**Windows NT4:** + +`<windir>\Profiles\username\Application Data\ScummVM\scummvm.ini` + +**Windows 95/98/ME:** + +`<windir>\scummvm.ini` + +If an earlier version of ScummVM was installed under Windows, the +previous default location of `<windir>\scummvm.ini` will be kept. + +**Unix:** + +We follow the XDG Base Directory Specification. This means our +configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini` + +If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used +as value for `XDG_CONFIG_HOME` in accordance with the specification. + +If an earlier version of ScummVM was installed on your system, the +previous default location of `~/.scummvmrc` will be kept. + +**Mac OS X:** + +`~/Library/Preferences/ScummVM Preferences` (here, `~` refers to your +home directory) + +**Others:** + +`scummvm.ini` in the current directory + +An example config file looks as follows: + +``` + [scummvm] + gfx_mode=supereagle + fullscreen=true + savepath=C:\saves\ + + [sky] + path=C:\games\SteelSky\ + + [germansky] + gameid=sky + language=de + path=C:\games\SteelSky\ + description=Beneath a Steel Sky w/ German subtitles + + [germandott] + gameid=tentacle + path=C:\german\tentacle\ + description=German version of DOTT + + [tentacle] + path=C:\tentacle\ + subtitles=true + music_volume=40 + sfx_volume=255 + + [loomcd] + cdrom=1 + path=C:\loom\ + talkspeed=5 + savepath=C:\loom\saves\ + + [monkey2] + path=C:\amiga_mi2\ + music_driver=windows +``` + +### 8.1) Recognized configuration keywords + +The following keywords are recognized: + + path string The path to where a game's data files are + autosave_period number The seconds between autosaving (default: 300) + save_slot number The saved game number to load on startup. + savepath string The path to where a game will store its + saved games. + screenshotpath string The path to where screenshots are saved. + iconpath string The path to where to look for icons to use as + overlay for the ScummVM icon in the Windows + taskbar or macOS X Dock when running a game. + The icon files should be named after the game + ids and be in ico format on Windows or png + format on macOS X. + versioninfo string The version of the ScummVM that created the + configuration file. + + gameid string The real id of a game. Useful if you have + several versions of the same game, and want + different aliases for them. See the example. + description string The description of the game as it will appear + in the launcher. + + language string Specify language (en, us, de, fr, it, pt, es, + jp, zh, kr, se, gb, hb, cz, ru) + speech_mute bool If true, speech is muted + subtitles bool Set to true to enable subtitles. + talkspeed number Text delay in SCUMM games, or text speed in + other games. + + fullscreen bool Fullscreen mode + aspect_ratio bool Enable aspect ratio correction + gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai, + super2xsai, supereagle, advmame2x, advmame3x, + hq2x, hq3x, tv2x, dotmatrix, opengl) + filtering bool Enable graphics filtering + + confirm_exit bool Ask for confirmation by the user before + quitting (SDL backend only). + console bool Enable the console window (default: enabled) + (Windows only). + cdrom number Number of CD-ROM unit to use for audio. If + negative, don't even try to access the CD-ROM. + joystick_num number Number of joystick device to use for input + controller_map_db string A custom controller mapping file to load to + complete default database (SDL backend only). + Otherwise, file gamecontrollerdb.txt will be + loaded from extrapath. + music_driver string The music engine to use. + opl_driver string The AdLib (OPL) emulator to use. + output_rate number The output sample rate to use, in Hz. Sensible + values are 11025, 22050 and 44100. + audio_buffer_size number Overrides the size of the audio buffer. The + value must be one of: 256 512 1024 2048 4096 + 8192 16384 32768. The default value is + calculated based on the output_rate to keep + audio latency below 45ms. + alsa_port string Port to use for output when using the + ALSA music driver. + music_volume number The music volume setting (0-255) + multi_midi bool If true, enable combination AdLib and native + MIDI. + soundfont string The SoundFont to use for MIDI playback. (Only + supported by some MIDI drivers.) + native_mt32 bool If true, disable GM emulation and assume that + there is a true Roland MT-32 available. + enable_gs bool If true, enable Roland GS-specific features to + enhance GM emulation. If native_mt32 is also + true, the GS device will select an MT-32 map + to play the correct instruments. + sfx_volume number The sfx volume setting (0-255) + tempo number The music tempo (50-200) (default: 100) + speech_volume number The speech volume setting (0-255) + midi_gain number The MIDI gain (0-1000) (default: 100) (Only + supported by some MIDI drivers.) + + copy_protection bool Enable copy protection in certain games, in + those cases where ScummVM disables it by + default. + demo_mode bool Start demo in Maniac Mansion + alt_intro bool Use alternative intro for CD versions of + Beneath a Steel Sky and Flight of the Amazon + Queen + + boot_param number Pass this number to the boot script + +Sierra games using the AGI engine add the following non-standard keywords: + + originalsaveload bool If true, the original save/load screens are + used instead of the enhanced ScummVM ones + altamigapalette bool Use an alternative palette, common for all + Amiga games. This was the old behavior + mousesupport bool Enables mouse support. Allows to use mouse + for movement and in game menus + +Sierra games using the SCI engine add the following non-standard keywords: + + disable_dithering bool Remove dithering artifacts from EGA games + prefer_digitalsfx bool If true, digital sound effects are preferred + instead of synthesized ones + originalsaveload bool If true, the original save/load screens are + used instead of the enhanced ScummVM ones + native_fb01 bool If true, the music driver for an IBM Music + Feature card or a Yamaha FB-01 FM synth module + is used for MIDI output + use_cdaudio bool Use CD audio instead of in-game audio, + when available + windows_cursors bool Use the Windows cursors (smaller and monochrome) + instead of the DOS ones (King's Quest 6) + silver_cursors bool Use the alternate set of silver cursors, + instead of the normal golden ones (Space Quest 4) + +Broken Sword II adds the following non-standard keywords: + + gfx_details number Graphics details setting (0-3) + music_mute bool If true, music is muted + object_labels bool If true, object labels are enabled + reverse_stereo bool If true, stereo channels are reversed + sfx_mute bool If true, sound effects are muted + +Flight of the Amazon Queen adds the following non-standard keywords: + + music_mute bool If true, music is muted + sfx_mute bool If true, sound effects are muted + +Hopkins FBI adds the following non-standard keyword: + + enable_gore bool If true, enable some optional gore content in + the game + +Jones in the Fast Lane adds the following non-standard keyword: + + music_mute bool If true, CD audio is used, if available, + instead of in-game audio + +King's Quest VI Windows adds the following non-standard keyword: + + windows_cursors bool If true, the original unscaled black and white + Windows cursors are used instead of the DOS + ones. If false, the DOS cursors are used in the + Windows version, upscaled to match the rest of + the upscaled graphics + +Lands of Lore: The Throne of Chaos adds the following non-standard keywords: + + smooth_scrolling bool If true, scrolling is smoother when changing + from one screen to another + floating_cursors bool If true, the cursor changes when it floats to + the edge of the screen to a directional arrow. + The player can then click to walk towards that + direction. + +Space Quest IV CD adds the following non-standard keyword: + + silver_cursors bool If true, an alternate set of silver mouse + cursors is used instead of the original golden + ones + +Simon the Sorcerer 1 and 2 add the following non-standard keywords: + + music_mute bool If true, music is muted + sfx_mute bool If true, sound effects are muted + +Soltys adds the following non-standard keyword: + + enable_color_blind bool If true, original colors are replaced by a set + of greys + +The Legend of Kyrandia adds the following non-standard keyword: + + walkspeed number The walk speed (0-4) + +The Legend of Kyrandia: The Hand of Fate adds the following non-standard +keyword: + + walkspeed number The walk speed (3 or 5, resp. fast or + slow) + +The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard +keywords: + + walkspeed number The walk speed (3 or 5, resp. fast or + slow) + studio_audience bool If true, applause and cheering sounds are heard + whenever Malcolm makes a joke + skip_support bool If true, the player can skip text and cutscenes + helium_mode bool If true, people sound like they've inhaled + Helium + +The Neverhood adds the following non-standard keywords: + + originalsaveload bool If true, the original save/load screens are + used instead of the enhanced ScummVM ones + skiphallofrecordsscenes bool + If true, allows the player to skip + past the Hall of Records storyboard scenes + scalemakingofvideos bool If true, the making of videos are scaled, so that + they use the whole screen + +The 7th Guest adds the following non-standard keyword: + + fast_movie_speed bool If true, movies are played at an increased + speed, matching the speed of the iOS version. + Movies without sound are still played at their + normal speed, to avoid music synchronization + issues + +Zork Nemesis: The Forbidden Lands adds the following non-standard keywords: + + originalsaveload bool If true, the original save/load screens are + used instead of the enhanced ScummVM ones + doublefps bool If true, game FPS are increased from 30 to 60 + venusenabled bool If true, the in-game Venus help system is + enabled + noanimwhileturning bool If true, animations are disabled while turning + in panoramic mode + +Zork: Grand Inquisitor adds the following non-standard keywords: + + originalsaveload bool If true, the original save/load screens are + used instead of the enhanced ScummVM ones + doublefps bool If true, game FPS are increased from 30 to 60 + noanimwhileturning bool If true, animations are disabled while turning + in panoramic mode + mpegmovies bool If true, the hires MPEG movies are used in the + DVD version of the game, instead of the lowres + AVI ones + +### 8.2) Custom game options that can be toggled via the GUI + +A lot of the custom game options in the previous section can be toggled +via the GUI. If a custom option is available for a specific game, a new +tab called "Engine" will appear when adding or editing the configuration +of that game. If the custom options are not shown, the games in question +will need to be run once or readded in the ScummVM launcher's game list. +This will update the configuration of each entry, allowing the custom +options to be shown. + +## 9.0) Screenshots (SDL backend only) + +On systems using the SDL backend (for example Windows, Mac or Linux) you +can use alt+s to take snapshots (see section 5.4 - Hotkeys). + +You can specify the directory in which you want the screenshots to be +created in the config file. To do so add a screenshotpath value under +the `[scummvm]` section: + + [scummvm] + screenshotpath=/path/to/screenshots/ + +The default location, when no screenshot path is defined in the config +file, depends on the OS: + + - Windows: In `Users\username\My Pictures\ScummVM Screenshots`. + - macOS X: On the Desktop. + - Other unices: In the XDG Pictures user directory, + e.g. `~/Pictures/ScummVM Screenshots` + - Any other OS: In the current directory. + +## 10.0) Compiling + +For an up-to-date overview on how to compile ScummVM for various +platforms, please consult our Wiki, in particular this page: + +<https://wiki.scummvm.org/index.php/Compiling_ScummVM> + +If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2 +or newer (older versions may work, but are unsupported), and a supported +compiler. Several compilers, including GCC, mingw and recent versions of +Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD +tracks or .SOU files, you will need to install the MAD library; likewise +you will need the appropriate libraries for Ogg Vorbis and FLAC +compressed sound. For compressed save states, zlib is required. + +Some parts of ScummVM, particularly scalers, have highly optimized +versions written in assembler. If you wish to use this option, you will +need to install nasm assembler (see <https://www.nasm.us/>). Note that +we currently only have x86 MMX optimized versions, and they will not +compile on other processors. + +On Windows, you can define `USE_WINDBG` and attach WinDbg to browse +debug messages (see +<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>). + + - Windows: + + - MinGW: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW> + + - Visual Studio (MSVC): + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio> + + - Linux: + + - GCC: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC> + + - AmigaOS4: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4> + + - Apple iPhone: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone> + + - Atari/FreeMiNT: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT> + + - Bada/Tizen: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen> + + - BeOS/ZETA/Haiku: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku> + + - Google Android: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android> + + - HP webOS: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS> + + - Mac OS: + + - Mac OS X: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS> + + - Mac OS X 10.2.8: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8> + + - Mac OS X Crosscompiling: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling> + + - Maemo: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo> + + - Nintendo Wii and Gamecube: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii> + + - Raspberry Pi: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI> + + - Sega Dreamcast: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast> + + - Sony Playstation: + + - Sony PlayStation 2: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2> + + - Sony PlayStation 3: + - Please refer to: + <https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source> + + - Sony PlayStation Portable: + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable> + + - Symbian: + + - Please refer to: + <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian> + +## 11.0) Credits + +Please refer to our extensive Credits list at: + +<https://www.scummvm.org/credits/> + +----- + +> Good Luck and Happy Adventuring\! +> The ScummVM team. +> <https://www.scummvm.org/> |