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authorMax Horn2009-10-13 18:54:20 +0000
committerMax Horn2009-10-13 18:54:20 +0000
commit297542345f938e3c55f48cef967ec6dbc432f8ec (patch)
tree71221d79e3caeed7d6bdb99106d0ad35e4c43bfb
parent296dd543443e15c97366bab40a732c7eff9cfd34 (diff)
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SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead to arbitrary numbers of HunkTable segments to be created by repeatedly saving and loading.
svn-id: r45042
-rw-r--r--engines/sci/engine/savegame.cpp27
1 files changed, 16 insertions, 11 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index af318dbe5d..4cd0f054d4 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -213,25 +213,30 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
SegmentType type = (s.isSaving() && mobj) ? mobj->getType() : SEG_TYPE_INVALID;
s.syncAsUint32LE(type);
- // Handle the OBSOLETE type SEG_TYPE_STRING_FRAG -- just ignore it
- if (s.isLoading() && type == SEG_TYPE_STRING_FRAG) {
- s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be _segManagerId
- continue;
- }
-
// If we were saving and mobj == 0, or if we are loading and this is an
// entry marked as empty -> skip to next
if (type == SEG_TYPE_INVALID) {
continue;
}
+ s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be _segManagerId
+
+ // Don't load HunkTable segments
+ if (s.isLoading() && type == SEG_TYPE_HUNK) {
+ continue;
+ }
+
+ // Handle the OBSOLETE type SEG_TYPE_STRING_FRAG -- just ignore it
+ if (s.isLoading() && type == SEG_TYPE_STRING_FRAG) {
+ continue;
+ }
+
+
if (s.isLoading()) {
mobj = SegmentObj::createSegmentObj(type);
}
assert(mobj);
- s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be _segManagerId
-
// Let the object sync custom data
mobj->saveLoadWithSerializer(s);
@@ -244,6 +249,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(Clones_seg_id);
s.syncAsSint32LE(Lists_seg_id);
s.syncAsSint32LE(Nodes_seg_id);
+// FIXME: Hunks_seg_id ?
}
static void sync_SegManagerPtr(Common::Serializer &s, ResourceManager *&resMan, SegManager *&obj) {
@@ -369,9 +375,7 @@ void ListTable::saveLoadWithSerializer(Common::Serializer &s) {
}
void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
- if (s.isLoading()) {
- initTable();
- }
+ // Do nothing, hunk tables are not actually saved nor loaded.
}
void Script::saveLoadWithSerializer(Common::Serializer &s) {
@@ -550,6 +554,7 @@ static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
}
// FIXME: This should probably be turned into an EngineState method
+// FIXME: Or maybe into a DataStack method...
static void reconstruct_stack(EngineState *retval) {
SegmentId stack_seg = retval->_segMan->findSegmentByType(SEG_TYPE_STACK);
DataStack *stack = (DataStack *)(retval->_segMan->_heap[stack_seg]);