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author | Martin Kiewitz | 2013-11-16 20:07:28 +0100 |
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committer | Martin Kiewitz | 2013-11-16 20:07:28 +0100 |
commit | 297d5764fd89a2cad540c390563e119eb70608ff (patch) | |
tree | 81afcb0fa4c6fa50085577c5a7fb3e9e88e09492 | |
parent | 2f3df97a71083d5187d2cbb536d3d45ff497a9e2 (diff) | |
download | scummvm-rg350-297d5764fd89a2cad540c390563e119eb70608ff.tar.gz scummvm-rg350-297d5764fd89a2cad540c390563e119eb70608ff.tar.bz2 scummvm-rg350-297d5764fd89a2cad540c390563e119eb70608ff.zip |
SCI: workaround for sq4 hintbook script bug (#6447)
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 14fbee8e93..6c92f07272 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -180,6 +180,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) { GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin { GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously + { GID_SQ4, -1, 708, -1, "exitBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "close" button in the sq4 hintbook - bug #6447 + { GID_SQ4, -1, 708, -1, "prevBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "previous" button in the sq4 hintbook - bug #6447 + { GID_SQ4, -1, 708, -1, "nextBut", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "next" button in the sq4 hintbook - bug #6447 { GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563 { GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100) { GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places |