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authorJoseph-Eugene Winzer2017-08-18 13:45:23 +0200
committerThierry Crozat2018-01-23 01:33:24 +0000
commit29b7b91a5916b6adc11c813e95730a0feba26adb (patch)
tree849ea4982003fd9c9a6a665ecaac87b68fcaa8ef
parentc8e0f94fd14073a26bab359900854e4252efea97 (diff)
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SUPERNOVA: Removes TODOs
-rw-r--r--engines/supernova/state.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 8a8a12dd67..6f5fe1daf0 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -749,7 +749,6 @@ void GameManager::drawInventory() {
uint16 GameManager::getKeyInput(bool blockForPrintChar) {
while (true) {
_vm->updateEvents();
- // TODO: Check for valid ascii
if (_keyPressed) {
if (blockForPrintChar) {
if (Common::isPrint(_key.keycode) ||
@@ -790,7 +789,6 @@ Common::EventType GameManager::getMouseInput() {
void GameManager::getInput() {
while (true) {
_vm->updateEvents();
- // TODO: handle key input (e.g. alt+x, F-keys?)
if (_mouseClicked || _keyPressed) {
break;
}
@@ -1151,8 +1149,6 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
mouseWait(_timer1);
_vm->removeMessage();
- // TODO: Implement a 'newspaper room' to eliminate handling
- // those cases seperately
_vm->renderImage(2, 0);
_vm->setColor63(40);
getInput();