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author | Torbjörn Andersson | 2004-12-27 17:29:07 +0000 |
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committer | Torbjörn Andersson | 2004-12-27 17:29:07 +0000 |
commit | 29e367a063c6d0b3ef8a264fd856ecbfa212b922 (patch) | |
tree | aa4d66e6c5895c068569324af405cd149404c578 | |
parent | 2269576ce99317697a6513e58da9579a374d1702 (diff) | |
download | scummvm-rg350-29e367a063c6d0b3ef8a264fd856ecbfa212b922.tar.gz scummvm-rg350-29e367a063c6d0b3ef8a264fd856ecbfa212b922.tar.bz2 scummvm-rg350-29e367a063c6d0b3ef8a264fd856ecbfa212b922.zip |
Don't use pointers to int. We don't know what size an "int" is.
Also, failing the script checksum test is no longer a fatal error. There
has been a report that could mean there is a German version with incorrect
checksums. Whether or not this change will make it playable is an entirely
different matter, of course.
svn-id: r16341
-rw-r--r-- | sword2/interpreter.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index cb6fbc8ea8..0b66286730 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -274,8 +274,8 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { code += noScripts * sizeof(int32); - // Code should nop be pointing at an identifier and a checksum - const int *checksumBlock = (const int *) code; + // Code should now be pointing at an identifier and a checksum + const char *checksumBlock = code; code += sizeof(int32) * 3; @@ -284,15 +284,18 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { return 0; } - int codeLen = READ_LE_UINT32(checksumBlock + 1); - int checksum = 0; + int32 codeLen = READ_LE_UINT32(checksumBlock + 4); + int32 checksum = 0; for (int i = 0; i < codeLen; i++) checksum += (unsigned char) code[i]; - if (checksum != (int32) READ_LE_UINT32(checksumBlock + 2)) { - error("Checksum error in object %s", header->name); - return 0; + if (checksum != (int32) READ_LE_UINT32(checksumBlock + 8)) { + debug(1, "Checksum error in object %s", header->name); + // This could be bad, but there has been a report about someone + // who had problems running the German version because of + // checksum errors. Could there be a version where checksums + // weren't properly calculated? } bool runningScript = true; |